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Reminiscence

PC (Microsoft Windows) • 2021

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Quick resume

You've only precious moments before time collapses onto itself to save your family. Warp, jump and rewind through time and space - and pray that whatever lives between it doesn't notice you.

Global score

85/100

Genres

Adventure, Casual, Free To Play, Indie

Pros

  • Creative time travel mechanic
  • Strong atmospheric horror and jump scares
  • Engaging narrative and story
  • Free to play
  • Well-executed environmental design

Cons

  • Very short gameplay duration
  • Some bugs and technical issues reported
  • Limited puzzle complexity
  • Lack of replay value
  • Ending considered unsatisfying by some players

Motivations

  • Autonomy
    3

    "Players can explore the apartment freely and use time travel mechanics to solve puzzles, indicating a moderate level of control over actions."

  • Competence
    2

    "The game involves some puzzle solving and navigation challenges, but overall the difficulty is easy and puzzles are straightforward."

  • Competition
    -5

    "No evidence of competitive elements; the game is a single-player narrative experience without leaderboards or player comparison."

  • Continuation
    -3

    "The game is short (20-40 minutes), with many players noting its brevity and limited replay value, suggesting low habitual play."

  • Cooperation
    -5

    "The game is single-player with no cooperative or multiplayer features."

  • Creativity
    4

    "The time travel mechanic and environmental storytelling show creative design; players experiment with time manipulation."

  • Domination
    -5

    "No social dominance or power dynamics; the experience is solitary and narrative-driven."

  • Escapism
    4

    "Players use the game to experience suspense, horror, and narrative immersion, providing a break from reality."

  • Expectation
    -4

    "Players engage voluntarily for entertainment and curiosity, with no obligation or external pressure noted."

  • Experimenting
    3

    "Players explore time travel mechanics and environmental clues, trying different interactions to progress."

  • Exploration
    3

    "Exploration of the apartment and alternate timelines is core to gameplay, with discovery of clues and secrets."

  • Expression
    -5

    "No character customization or player expression features; presentation is fixed."

  • Fantasy
    3

    "The game features supernatural and sci-fi elements like time travel and cosmic horror, creating an imaginative experience."

  • Fellowship
    -5

    "No social or community features; the game is played individually."

  • Growth
    2

    "Players learn to use time manipulation mechanics and piece together story elements, offering some personal development."

  • Health
    -5

    "No physical activity or health-related gameplay elements; sedentary play."

  • Idle
    -3

    "Requires focused attention during play; not designed for casual or background gaming."

  • Intimacy
    -5

    "No social interactions or relationship building; solitary experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player narrative."

  • Progression
    2

    "Players progress through story and puzzles, but no item collection or upgrades; linear advancement."

  • Relaxation
    -2

    "The game induces tension and suspense with jump scares, limiting relaxation or flow states."

  • Sensation
    3

    "The game provides sensory stimulation through atmospheric visuals, sound design, and jump scares."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Strong narrative focus with environmental storytelling, lore, and psychological horror elements."

  • Strategy
    1

    "Some puzzle solving and time manipulation require light problem solving, but overall gameplay is straightforward."

  • Thrill
    4

    "Jump scares and suspense create moments of tension and adrenaline."

  • Value
    5

    "The game is free with positive reception for its quality and content relative to no cost."

  • Violence
    -3

    "No explicit combat or destruction; focus is on exploration and narrative."

  • Survival
    -4

    "No survival mechanics or threat avoidance; stable environment despite horror elements."

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    Last update: 06/03/2026