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Sneaky Sneaky

PC (Microsoft Windows), Mac • 2014

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Quick resume

Sneak through the shadows, dash to cover, pick your moment and strike! Unleash your inner thief in this strategic stealth adventure.

Global score

90/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Strategy

Pros

  • Charming art style and music
  • Accessible and fun stealth gameplay
  • Light rpg progression system
  • Good value at discounted price
  • Short, casual, and relaxing experience

Cons

  • Very short game length
  • Limited replayability
  • Some control imprecision with mouse
  • Lack of deeper story or complexity
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to choose stealth or combat approaches, use items, and decide upgrade paths."

  • Competence
    3

    "Game offers skill-based stealth and combat challenges with feedback via rankings and achievements."

  • Competition
    -3

    "Focus is on personal progression and self-set goals; no explicit multiplayer or leaderboards."

  • Continuation
    1

    "Some players replay levels for achievements and better scores, but overall game is short and casual."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players can experiment with different strategies and item uses, but within fixed level designs."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; purely individual play."

  • Escapism
    4

    "Casual, lighthearted gameplay and art style provide a relaxing escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation, not out of obligation or pressure."

  • Experimenting
    3

    "Game encourages trying different tactics, item combinations, and stealth vs combat approaches."

  • Exploration
    1

    "Players explore multiple themed areas and paths within levels, though environments are limited."

  • Expression
    -2

    "Limited character customization; upgrades available but no avatar personalization."

  • Fantasy
    3

    "Cartoonish thief fantasy with imaginative enemies and settings, not realistic."

  • Fellowship
    -5

    "No social or community features; strictly solo gameplay."

  • Growth
    3

    "Players develop skills and stats through leveling and item upgrades."

  • Health
    -5

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and deliberate planning; not a background or idle game."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player only."

  • Progression
    4

    "Clear progression through leveling, item acquisition, and skill upgrades."

  • Relaxation
    4

    "Lighthearted tone, casual difficulty, and soothing music promote relaxation."

  • Sensation
    2

    "Colorful visuals and pleasant music provide enjoyable sensory stimulation."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story
    1

    "Simple narrative with light humor and thematic coherence, but minimal plot depth."

  • Strategy
    4

    "Requires tactical planning, timing, and problem solving in stealth and combat."

  • Thrill
    1

    "Some tension in stealth moments but overall casual and low-risk gameplay."

  • Value
    3

    "Affordable price with enjoyable gameplay; some players desire more content for full value."

  • Violence
    1

    "Combat involves stealth kills and ranged attacks, but cartoonish and non-gratuitous."

  • Survival
    2

    "Players must avoid detection and manage health to survive encounters."

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    Last update: 06/03/2026