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Software Inc.

Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Global score

94/100

Genres

Indie, Simulator, Strategy, Early Access

Pros

  • Deep and complex management simulation
  • High freedom and creativity in building and software design
  • Active developer with frequent updates
  • Strong mod support
  • Engaging company growth and market competition

Cons

  • Steep learning curve and complex ui
  • Some balance issues with early game ease
  • Limited multiplayer or social features
  • Graphics and audio are simple
  • Some micromanagement can be tedious

Motivations

  • Autonomy
    4

    "Players have high freedom to design buildings, manage teams, and choose software projects with deep customization and automation options."

  • Competence
    4

    "Game involves complex management, skillful delegation, and strategic decision-making with feedback on software quality and company performance."

  • Competition
    3

    "There is dynamic competition with AI companies, market share battles, and stock market interactions, but no multiplayer competition."

  • Continuation
    4

    "Players report long play sessions, habitual engagement, and high replayability with evolving company growth and management."

  • Cooperation
    -3

    "Gameplay focuses on single-player company management with no multiplayer or cooperative modes."

  • Creativity
    5

    "Strong creativity in building custom offices, designing software features, and modding support for new content."

  • Domination
    3

    "Players can buy out competitors, dominate markets, and exert control over the software industry in-game."

  • Escapism
    4

    "Players use the game to immerse themselves in a detailed business simulation, escaping real life through complex management."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, appreciating the developer's passion and ongoing updates."

  • Experimenting
    4

    "Players experiment with different software types, team compositions, building designs, and strategies."

  • Exploration
    2

    "Exploration is limited to discovering new software features, technologies, and building layouts rather than new areas."

  • Expression
    4

    "Players express themselves through office design, character customization, and modding."

  • Fantasy
    -2

    "Game simulates realistic software company management and business processes rather than fantasy elements."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction or community involvement beyond mod sharing."

  • Growth
    5

    "Strong focus on learning, skill development of employees, and personal/company growth over time."

  • Health
    -4

    "Sedentary gameplay focused on computer management without physical activity."

  • Idle
    -3

    "Requires active management and attention, especially in early and mid game phases."

  • Intimacy
    -4

    "Limited to superficial employee interactions; no deep social or emotional relationships."

  • Leadership
    4

    "Players lead teams, assign leaders, and manage company-wide decisions."

  • Progression
    5

    "Clear progression through company growth, software development, market share, and building expansion."

  • Relaxation
    2

    "Some players find it relaxing and satisfying, but complexity and micromanagement can cause stress."

  • Sensation
    1

    "Visuals and audio are simple and functional, providing moderate sensory stimulation."

  • Status
    3

    "Players gain recognition in-game through market dominance and software popularity."

  • Story
    -4

    "No narrative or story; gameplay is sandbox and player-driven."

  • Strategy
    5

    "High strategic depth in managing teams, projects, finances, and market competition."

  • Thrill
    2

    "Some suspense in managing deadlines and market success, but mostly controlled environment."

  • Value
    4

    "Players perceive strong value for money due to depth, ongoing updates, and mod support."

  • Violence
    -5

    "No violence; gameplay focuses on constructive business and software development."

  • Survival
    3

    "Players must avoid bankruptcy and manage risks to keep company afloat."

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    Last update: 06/03/2026