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Stationeers

PC (Microsoft Windows) • 2017

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Quick resume

Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!

Global score

87/100

Genres

Action, Indie, Simulator, Early Access

Pros

  • Deep and realistic engineering simulation
  • Highly challenging and rewarding gameplay
  • Extensive building and automation options
  • Active and supportive developer community
  • Strong multiplayer cooperation possibilities

Cons

  • Steep learning curve with minimal tutorials
  • Clunky inventory and control system
  • Some bugs and occasional instability
  • Lack of overarching story or objectives
  • Multiplayer can suffer from desync and issues

Motivations

  • Autonomy
    5

    "Players have full control over building, engineering, programming, and survival strategies with no hand-holding or fixed paths."

  • Competence
    5

    "Highly challenging gameplay requiring mastery of complex systems, engineering, programming, and problem solving."

  • Competition
    -3

    "Focus is on personal survival and base building with limited emphasis on direct competition; multiplayer is cooperative or casual."

  • Continuation
    4

    "Players invest hundreds to thousands of hours, repeatedly experimenting and improving their bases, showing strong attachment."

  • Cooperation
    3

    "Multiplayer allows teamwork in building and survival, though solo play is also common; cooperation is encouraged but optional."

  • Creativity
    5

    "Extensive building, automation, and programming systems enable creative problem solving and base design."

  • Domination
    -4

    "Interactions are collaborative or individual; no evidence of dominance or power imposition over others."

  • Escapism
    4

    "Players use the game as a complex, immersive space survival escape from real life, engaging deeply with the simulation."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and passion for engineering and survival challenges."

  • Experimenting
    5

    "Strong emphasis on experimentation with systems, programming, gas mixtures, and base designs to solve problems."

  • Exploration
    2

    "Procedurally generated planets and environments encourage some exploration, but focus is more on base building."

  • Expression
    3

    "Players customize bases and automation systems extensively, though character customization is minimal."

  • Fantasy
    -2

    "Game emphasizes realistic physics, engineering, and survival rather than imaginative or fictional fantasy."

  • Fellowship
    2

    "Community and multiplayer foster social connection, but many players also enjoy solo play."

  • Growth
    5

    "Steep learning curve with continuous skill acquisition in engineering, programming, and survival."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires constant attention and active management of complex systems; not suited for idle play."

  • Intimacy
    -3

    "Social interactions are mostly surface-level or task-focused; no evidence of close emotional relationships."

  • Leadership
    2

    "Some players take leadership roles in multiplayer base management, but many collaborate equally."

  • Progression
    4

    "Players accumulate resources, upgrades, and automation systems to improve their bases and survival."

  • Relaxation
    -3

    "Gameplay is tense and challenging with frequent failures and high stakes, not focused on relaxation."

  • Sensation
    2

    "Visuals and sounds are functional and immersive but not highly stimulating or sensational."

  • Status
    -3

    "Little emphasis on social recognition or status; focus is on personal achievement and survival."

  • Story
    -4

    "No overarching narrative or plot; gameplay is open-ended and player-driven without story context."

  • Strategy
    5

    "Strong mental challenge involving planning, problem solving, and system optimization."

  • Thrill
    3

    "Tension and risk from survival threats and potential catastrophic failures create suspense and excitement."

  • Value
    4

    "Players perceive high value from deep gameplay, frequent updates, and extensive content for time invested."

  • Violence
    -4

    "Focus is on constructive building and survival; combat and destruction are minimal or accidental."

  • Survival
    5

    "Core gameplay centers on managing threats, resource scarcity, and environmental hazards to stay alive."

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    Last update: 06/03/2026