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Gunpoint

Mac, PC (Microsoft Windows), Linux • 2013

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Quick resume

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

Global score

98/100

Genres

Action, Indie, Strategy, Platform, Puzzle, Adventure

Pros

  • Innovative rewiring gameplay
  • Engaging noir story and humor
  • Great jazzy soundtrack
  • Level editor and workshop support
  • Multiple solutions and replayability

Cons

  • Short main campaign
  • Limited character customization
  • Some minor bugs reported
  • No multiplayer or social features
  • Graphics are simple pixel art

Motivations

  • Autonomy
    4

    "Players have freedom to choose how to approach each mission, including stealth, combat, or puzzle solutions with rewiring circuits."

  • Competence
    3

    "Gameplay involves solving puzzles and mastering mechanics like jumping and rewiring, with skillful execution rewarded."

  • Competition
    -3

    "Focus is on individual play and personal progression; no mention of competitive modes or leaderboards."

  • Continuation
    3

    "Players report replaying levels for achievements and experimenting with different solutions; workshop adds extended play."

  • Cooperation
    -4

    "Game is single-player focused with no cooperative multiplayer elements."

  • Creativity
    5

    "Core mechanic is creative rewiring of circuits to solve puzzles in multiple ways; level editor encourages player creation."

  • Domination
    -4

    "Interactions with guards are balanced; players can choose stealth or combat but no social domination or trash talk."

  • Escapism
    4

    "Players enjoy immersive noir atmosphere, humor, and story as a form of escapism from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and interest, with no indication of obligation or pressure."

  • Experimenting
    5

    "Experimentation with wiring, gadgets, and different approaches to levels is a major motivation."

  • Exploration
    2

    "Exploration of level layouts and discovering multiple solutions is part of gameplay, though levels are small."

  • Expression
    2

    "Some character dialogue choices allow expression of personality; limited avatar customization."

  • Fantasy
    3

    "Fictional noir spy setting with exaggerated jumping and hacking gadgets creates a stylized fantasy experience."

  • Fellowship
    -4

    "Game is single-player with minimal social interaction or community feeling beyond workshop sharing."

  • Growth
    3

    "Players unlock upgrades and new gadgets, improving skills and abilities over time."

  • Health
    -5

    "Sedentary gameplay typical of puzzle/stealth games with no physical activity."

  • Idle
    -3

    "Requires focused attention and puzzle solving; not designed for idle or background play."

  • Intimacy
    -4

    "Social interactions are limited to brief dialogue choices; no close relationships formed."

  • Leadership
    -5

    "No leadership or group management mechanics; player acts independently."

  • Progression
    4

    "Players accumulate upgrades, gadgets, and achievements as they progress through missions."

  • Relaxation
    3

    "Game balances challenge and humor to create a satisfying, enjoyable flow without excessive tension."

  • Sensation
    2

    "Stylized pixel art and jazzy soundtrack provide moderate sensory stimulation and atmosphere."

  • Status
    -4

    "No social status or ranking systems; achievements are personal and community recognition is limited."

  • Story
    4

    "Engaging noir story with dialogue choices and multiple endings enhances narrative immersion."

  • Strategy
    4

    "Players must plan rewiring and movement carefully, using logic and problem solving to complete levels."

  • Thrill
    2

    "Some suspense in stealth and timing, but overall controlled and predictable gameplay."

  • Value
    2

    "Generally considered good value especially on sale; short length noted but replayability and workshop add value."

  • Violence
    0

    "Violence is optional and balanced with stealth and puzzle elements; neither strongly emphasized nor avoided."

  • Survival
    1

    "Avoiding detection and death is important, but gameplay is forgiving with quick restarts and checkpoints."

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    Last update: 06/03/2026