Gunpoint similar games & best alternatives

Gunpoint

PC (Microsoft Windows), Linux, Mac • 2013

Should you play it?

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

What works
  • Innovative rewiring gameplay
  • Engaging noir story and humor
  • Great jazzy soundtrack
  • Level editor and workshop support
  • Multiple solutions and replayability
Things to keep in mind
  • Short main campaign
  • Limited character customization
  • Some minor bugs reported
  • No multiplayer or social features
  • Graphics are simple pixel art

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Pipistrello and the Cursed Yoyo

  • Typoman

  • SteamWorld Dig 2

  • Mushroom 11

  • The Swapper

  • GIGA WRECKER

  • Freedom Planet

  • Youropa

  • Deus Ex: Human Revolution - Director's Cut

Hidden Gems

Less popular games with surprisingly high similarity

  • Youropa

  • BIOMORPH

  • Haimrik

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    GIGA WRECKER

  • Experimenting

    Hitman: Blood Money

  • Autonomy

    In Sound Mind

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Gunpoint: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Leadership, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore levels, solve puzzles in multiple ways, and choose combat or stealth approaches."

    Capsule for In Sound Mind In Sound Mind

    "Players have freedom to choose how to approach each mission, including stealth, combat, or puzzle solutions with rewiring circuits."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful puzzle solving, action sequences, and coordination, providing meaningful challenges and feedback."

    Capsule for Split Fiction Split Fiction

    "Gameplay involves solving puzzles and mastering mechanics like jumping and rewiring, with skillful execution rewarded."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal playstyle and exploration; no mention of competitive modes or leaderboards."

    Capsule for Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™

    "Focus is on individual play and personal progression; no mention of competitive modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report extended play sessions and replaying levels to improve performance and unlock achievements."

    Capsule for Lowglow Lowglow

    "Players report replaying levels for achievements and experimenting with different solutions; workshop adds extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Game is single-player focused with no multiplayer or cooperative elements."

    Capsule for Tails of Iron Tails of Iron

    "Game is single-player focused with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    5

    "Core mechanic involves creative manipulation of debris to solve puzzles and build platforms; level editor supports player creativity."

    Capsule for GIGA WRECKER GIGA WRECKER

    "Core mechanic is creative rewiring of circuits to solve puzzles in multiple ways; level editor encourages player creation."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and focused on stealth and survival rather than exerting power over others; no trash talk or social dominance."

    Capsule for Budget Cuts Budget Cuts

    "Interactions with guards are balanced; players can choose stealth or combat but no social domination or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players appreciate the immersive noir atmosphere and emotional story as an escape from reality."

    Capsule for Bear With Me - Episode One Bear With Me - Episode One

    "Players enjoy immersive noir atmosphere, humor, and story as a form of escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest, with no indication of obligation or pressure."

    Capsule for Shark Attack Deathmatch 2 Shark Attack Deathmatch 2

    "Players engage voluntarily for fun and interest, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Encourages trying new strategies, exploring level design, and testing various approaches."

    Capsule for Hitman: Blood Money Hitman: Blood Money

    "Experimentation with wiring, gadgets, and different approaches to levels is a major motivation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration of puzzle layouts and spatial environments is part of gameplay, though within designed levels."

    Capsule for Puzzle Dimension Puzzle Dimension

    "Exploration of level layouts and discovering multiple solutions is part of gameplay, though levels are small."

  • Expression

    Game with the same Expression vibe

    2

    "Some character personality expression through dialogue and story, but limited avatar customization."

    Capsule for Wytchwood Wytchwood

    "Some character dialogue choices allow expression of personality; limited avatar customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The spy and hacker theme provides an imaginative, stylized fiction experience."

    Capsule for Operation: Tango - Friend Pass Operation: Tango - Friend Pass

    "Fictional noir spy setting with exaggerated jumping and hacking gadgets creates a stylized fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Game is mainly single-player with minimal social interaction or community feeling."

    Capsule for Kingdom Rush 5: Alliance TD Kingdom Rush 5: Alliance TD

    "Game is single-player with minimal social interaction or community feeling beyond workshop sharing."

  • Growth

    Game with the same Growth vibe

    3

    "Players unlock upgrades and improve skills, learning combat and puzzle mechanics over time."

    Capsule for Nocturnal Nocturnal

    "Players unlock upgrades and new gadgets, improving skills and abilities over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of puzzle games with no physical activity."

    Capsule for Monument Valley 2 Monument Valley 2

    "Sedentary gameplay typical of puzzle/stealth games with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and puzzle solving; not designed for idle or background play."

    Capsule for Never Alone (Kisima Ingitchuna) Never Alone (Kisima Ingitchuna)

    "Requires focused attention and puzzle solving; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are superficial and limited to brief dialogue; no close relationships formed."

    Capsule for OlliOlli World OlliOlli World

    "Social interactions are limited to brief dialogue choices; no close relationships formed."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics; player acts independently."

    Capsule for Prey Prey

    "No leadership or group management mechanics; player acts independently."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate weapons, upgrades, and unlock missions through scoring and achievements."

    Capsule for Halo: Spartan Strike Halo: Spartan Strike

    "Players accumulate upgrades, gadgets, and achievements as they progress through missions."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Game balances challenge and humor to create an enjoyable, engaging experience without excessive tension."

    Capsule for Deathbulge: Battle of the Bands Deathbulge: Battle of the Bands

    "Game balances challenge and humor to create a satisfying, enjoyable flow without excessive tension."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pixel art and atmospheric soundtrack provide moderate sensory stimulation and retro charm."

    Capsule for One More Dungeon One More Dungeon

    "Stylized pixel art and jazzy soundtrack provide moderate sensory stimulation and atmosphere."

  • Status

    Game with the same Status vibe

    -4

    "No social status or ranking systems; achievements are personal and community recognition is limited."

    Capsule for Battle Chasers: Nightwar Battle Chasers: Nightwar

    "No social status or ranking systems; achievements are personal and community recognition is limited."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with developed characters, cutscenes, and engaging noir plot."

    Capsule for MOUSE: P.I. For Hire MOUSE: P.I. For Hire

    "Engaging noir story with dialogue choices and multiple endings enhances narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan and use logic to solve puzzles, manage allies, and navigate levels effectively."

    Capsule for Oddworld: Munch's Oddysee Oddworld: Munch's Oddysee

    "Players must plan rewiring and movement carefully, using logic and problem solving to complete levels."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense in stealth and combat, but overall controlled and predictable gameplay."

    Capsule for Assassin's Creed™: Director's Cut Edition Assassin's Creed™: Director's Cut Edition

    "Some suspense in stealth and timing, but overall controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value on sale due to short length and replayability; less so at full price."

    Capsule for Choice of Life: Middle Ages Choice of Life: Middle Ages

    "Generally considered good value especially on sale; short length noted but replayability and workshop add value."

  • Violence

    Game with the same Violence vibe

    0

    "Violence is present but balanced with negotiation and non-lethal options; neither dominant nor absent"

    Capsule for Griftlands Griftlands

    "Violence is optional and balanced with stealth and puzzle elements; neither strongly emphasized nor avoided."

  • Survival

    Game with the same Survival vibe

    1

    "Avoiding hazards and death is key, but game is forgiving with frequent checkpoints and retries."

    Capsule for On Rusty Trails On Rusty Trails

    "Avoiding detection and death is important, but gameplay is forgiving with quick restarts and checkpoints."

Last update: 01/06/2026