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Gunpoint similar games & best alternatives

Gunpoint

PC (Microsoft Windows), Mac, Linux • 2013

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Quick resume

Gunpoint is a stealth puzzle game that lets you rewire its levels to trick people. You play a freelance spy who takes jobs from his clients to break into high security buildings and steal sensitive data.

Global score

98/100

Genres

Action, Indie, Strategy, Adventure, Platform, Puzzle

Similar games

    Pros

    • Innovative rewiring gameplay
    • Engaging noir story and humor
    • Great jazzy soundtrack
    • Level editor and workshop support
    • Multiple solutions and replayability

    Cons

    • Short main campaign
    • Limited character customization
    • Some minor bugs reported
    • No multiplayer or social features
    • Graphics are simple pixel art

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Violence, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose how to approach each mission, including stealth, combat, or puzzle solutions with rewiring circuits."

    • Competence
      3

      "Gameplay involves solving puzzles and mastering mechanics like jumping and rewiring, with skillful execution rewarded."

    • Competition
      -3

      "Focus is on individual play and personal progression; no mention of competitive modes or leaderboards."

    • Continuation
      3

      "Players report replaying levels for achievements and experimenting with different solutions; workshop adds extended play."

    • Cooperation
      -4

      "Game is single-player focused with no cooperative multiplayer elements."

    • Creativity
      5

      "Core mechanic is creative rewiring of circuits to solve puzzles in multiple ways; level editor encourages player creation."

    • Domination
      -4

      "Interactions with guards are balanced; players can choose stealth or combat but no social domination or trash talk."

    • Escapism
      4

      "Players enjoy immersive noir atmosphere, humor, and story as a form of escapism from real life."

    • Expectation
      -4

      "Players engage voluntarily for fun and interest, with no indication of obligation or pressure."

    • Experimenting
      5

      "Experimentation with wiring, gadgets, and different approaches to levels is a major motivation."

    • Exploration
      2

      "Exploration of level layouts and discovering multiple solutions is part of gameplay, though levels are small."

    • Expression
      2

      "Some character dialogue choices allow expression of personality; limited avatar customization."

    • Fantasy
      3

      "Fictional noir spy setting with exaggerated jumping and hacking gadgets creates a stylized fantasy experience."

    • Fellowship
      -4

      "Game is single-player with minimal social interaction or community feeling beyond workshop sharing."

    • Growth
      3

      "Players unlock upgrades and new gadgets, improving skills and abilities over time."

    • Health
      -5

      "Sedentary gameplay typical of puzzle/stealth games with no physical activity."

    • Idle
      -3

      "Requires focused attention and puzzle solving; not designed for idle or background play."

    • Intimacy
      -4

      "Social interactions are limited to brief dialogue choices; no close relationships formed."

    • Leadership
      -5

      "No leadership or group management mechanics; player acts independently."

    • Progression
      4

      "Players accumulate upgrades, gadgets, and achievements as they progress through missions."

    • Relaxation
      3

      "Game balances challenge and humor to create a satisfying, enjoyable flow without excessive tension."

    • Sensation
      2

      "Stylized pixel art and jazzy soundtrack provide moderate sensory stimulation and atmosphere."

    • Status
      -4

      "No social status or ranking systems; achievements are personal and community recognition is limited."

    • Story
      4

      "Engaging noir story with dialogue choices and multiple endings enhances narrative immersion."

    • Strategy
      4

      "Players must plan rewiring and movement carefully, using logic and problem solving to complete levels."

    • Thrill
      2

      "Some suspense in stealth and timing, but overall controlled and predictable gameplay."

    • Value
      2

      "Generally considered good value especially on sale; short length noted but replayability and workshop add value."

    • Violence
      0

      "Violence is optional and balanced with stealth and puzzle elements; neither strongly emphasized nor avoided."

    • Survival
      1

      "Avoiding detection and death is important, but gameplay is forgiving with quick restarts and checkpoints."

    Last update: 29/04/2026