STONKS-9800: Stock Market Simulator similar games & best alternatives
STONKS-9800: Stock Market Simulator
2023
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Quick resume
Simulator of an 80s Japanese stock market businessman. Chill, catch a retro vibe and watch your profits grow in the text-based game STONKS-9800.
Global score
96/100
Genres
Indie, Simulator, Early Access
Similar games
Pros
- Addictive and engaging stock market simulation
- Rich 1980s japan retro aesthetic and soundtrack
- Variety of mini-games and side activities
- Active developer support and frequent updates
- Deep company management and social interactions
Cons
- Early access with some bugs and incomplete features
- Limited avatar and environment customization
- Some mechanics lack depth or clarity
- Stress and health mechanics can be frustrating
- Minor ui and quality of life improvements needed
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Violence, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to make diverse financial decisions, create companies, manipulate stocks, and choose activities like gambling or networking."
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Competence3
"Game involves skillful stock trading, company management, and strategic decision-making with feedback on performance."
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Competition1
"Some competitive elements exist such as market positioning and company rankings, but focus is more on personal progress than direct player comparison."
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Continuation4
"Highly addictive gameplay with players reporting long sessions and habitual play due to engaging mechanics and mini-games."
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Cooperation2
"Some cooperative social interactions with contacts and assistant Amy, but mostly individual gameplay."
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Creativity2
"Players can create and manage their own companies and customize strategies, though limited customization options currently."
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Domination2
"Players can exert market control and manipulate stocks, showing dominance over companies and rivals."
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Escapism4
"Strong escapism through immersive 1980s Japan setting, retro aesthetics, and engaging alternate life simulation."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."
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Experimenting3
"Players try various strategies, investments, and mini-games, exploring different approaches to wealth accumulation."
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Exploration2
"Players discover new companies, mini-games, and events, though environment is mostly fixed."
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Expression2
"Some self-expression through company creation, naming, and minor character interactions, but limited avatar customization."
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Fantasy3
"Game features imaginative scenarios like Yakuza involvement, insider trading, and exaggerated stock market events in a stylized 1980s Japan."
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Fellowship2
"Players form social bonds with NPCs and assistant Amy, creating a sense of community despite solo gameplay."
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Growth3
"Players develop financial skills, company management knowledge, and strategic thinking over time."
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Health-4
"Game involves sedentary play with no physical activity; some in-game stress and health mechanics but no real physical engagement."
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Idle-3
"Requires active attention and decision-making; some mini-games can be passive but overall engagement is continuous."
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Intimacy2
"Some emotional connection with assistant Amy and NPCs, though limited to scripted interactions."
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Leadership3
"Players lead companies, make executive decisions, and manage staff, showing leadership roles."
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Progression5
"Strong focus on accumulating wealth, assets, company shares, and upgrades throughout gameplay."
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Relaxation3
"Players experience flow and catharsis through balancing challenges and rewards, though some stress elements exist."
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Sensation3
"Enjoyable retro visuals, music, and satisfying feedback from market fluctuations and mini-games."
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Status3
"Players gain recognition through company rankings, wealth, and social standing in-game."
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Story2
"Early access includes some narrative elements and character interactions; story mode planned for future."
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Strategy4
"Requires analytical thinking, planning investments, managing companies, and responding to market events."
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Thrill4
"Players experience suspense and excitement from risky trades, market crashes, and gambling mini-games."
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Value4
"Players perceive good return on investment for time and money spent, with frequent updates adding value."
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Violence-3
"No direct combat; some destructive market manipulation but mostly constructive company building."
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Survival3
"Players manage risks, avoid bankruptcy, and maintain company and personal financial health."
Where to buy
Last update: 29/04/2026