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STONKS-9800: Stock Market Simulator

Xbox One, PC (Microsoft Windows) • 2023

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Quick resume

Simulator of an 80s Japanese stock market businessman. Chill, catch a retro vibe and watch your profits grow in the text-based game STONKS-9800.

Global score

96/100

Genres

Indie, Simulator, Early Access

Pros

  • Addictive and engaging stock market simulation
  • Rich 1980s japan retro aesthetic and soundtrack
  • Variety of mini-games and side activities
  • Active developer support and frequent updates
  • Deep company management and social interactions

Cons

  • Early access with some bugs and incomplete features
  • Limited avatar and environment customization
  • Some mechanics lack depth or clarity
  • Stress and health mechanics can be frustrating
  • Minor ui and quality of life improvements needed

Motivations

  • Autonomy
    4

    "Players have freedom to make diverse financial decisions, create companies, manipulate stocks, and choose activities like gambling or networking."

  • Competence
    3

    "Game involves skillful stock trading, company management, and strategic decision-making with feedback on performance."

  • Competition
    1

    "Some competitive elements exist such as market positioning and company rankings, but focus is more on personal progress than direct player comparison."

  • Continuation
    4

    "Highly addictive gameplay with players reporting long sessions and habitual play due to engaging mechanics and mini-games."

  • Cooperation
    2

    "Some cooperative social interactions with contacts and assistant Amy, but mostly individual gameplay."

  • Creativity
    2

    "Players can create and manage their own companies and customize strategies, though limited customization options currently."

  • Domination
    2

    "Players can exert market control and manipulate stocks, showing dominance over companies and rivals."

  • Escapism
    4

    "Strong escapism through immersive 1980s Japan setting, retro aesthetics, and engaging alternate life simulation."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."

  • Experimenting
    3

    "Players try various strategies, investments, and mini-games, exploring different approaches to wealth accumulation."

  • Exploration
    2

    "Players discover new companies, mini-games, and events, though environment is mostly fixed."

  • Expression
    2

    "Some self-expression through company creation, naming, and minor character interactions, but limited avatar customization."

  • Fantasy
    3

    "Game features imaginative scenarios like Yakuza involvement, insider trading, and exaggerated stock market events in a stylized 1980s Japan."

  • Fellowship
    2

    "Players form social bonds with NPCs and assistant Amy, creating a sense of community despite solo gameplay."

  • Growth
    3

    "Players develop financial skills, company management knowledge, and strategic thinking over time."

  • Health
    -4

    "Game involves sedentary play with no physical activity; some in-game stress and health mechanics but no real physical engagement."

  • Idle
    -3

    "Requires active attention and decision-making; some mini-games can be passive but overall engagement is continuous."

  • Intimacy
    2

    "Some emotional connection with assistant Amy and NPCs, though limited to scripted interactions."

  • Leadership
    3

    "Players lead companies, make executive decisions, and manage staff, showing leadership roles."

  • Progression
    5

    "Strong focus on accumulating wealth, assets, company shares, and upgrades throughout gameplay."

  • Relaxation
    3

    "Players experience flow and catharsis through balancing challenges and rewards, though some stress elements exist."

  • Sensation
    3

    "Enjoyable retro visuals, music, and satisfying feedback from market fluctuations and mini-games."

  • Status
    3

    "Players gain recognition through company rankings, wealth, and social standing in-game."

  • Story
    2

    "Early access includes some narrative elements and character interactions; story mode planned for future."

  • Strategy
    4

    "Requires analytical thinking, planning investments, managing companies, and responding to market events."

  • Thrill
    4

    "Players experience suspense and excitement from risky trades, market crashes, and gambling mini-games."

  • Value
    4

    "Players perceive good return on investment for time and money spent, with frequent updates adding value."

  • Violence
    -3

    "No direct combat; some destructive market manipulation but mostly constructive company building."

  • Survival
    3

    "Players manage risks, avoid bankruptcy, and maintain company and personal financial health."

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    Last update: 06/03/2026