STONKS-9800: Stock Market Simulator similar games & best alternatives

STONKS-9800: Stock Market Simulator

PC (Microsoft Windows), Xbox One • 2023

Should you play it?

Simulator of an 80s Japanese stock market businessman. Chill, catch a retro vibe and watch your profits grow in the text-based game STONKS-9800.

What works
  • Addictive and engaging stock market simulation
  • Rich 1980s japan retro aesthetic and soundtrack
  • Variety of mini-games and side activities
  • Active developer support and frequent updates
  • Deep company management and social interactions
Things to keep in mind
  • Early access with some bugs and incomplete features
  • Limited avatar and environment customization
  • Some mechanics lack depth or clarity
  • Stress and health mechanics can be frustrating
  • Minor ui and quality of life improvements needed

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • House of Legacy

  • Kingdoms Reborn

  • Black Closet

  • Evochron Legacy SE

  • The Spike Cross

  • SAELIG

  • Handy Harry's Haunted House Services

  • F1® 25

  • Out of the Park Baseball 26

Hidden Gems

Less popular games with surprisingly high similarity

  • Black Closet

  • Nexus 5X

  • Rising Star 2

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

STONKS-9800: Stock Market Simulator: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Story, Intimacy. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to manipulate markets, choose investment strategies, and decide ethical boundaries, indicating high control over actions."

    Capsule for The Invisible Hand The Invisible Hand

    "Players have freedom to make diverse financial decisions, create companies, manipulate stocks, and choose activities like gambling or networking."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic management, balancing inventory, pricing, and satisfying customers, providing skill challenges and feedback."

    Capsule for TCG Card Shop Simulator TCG Card Shop Simulator

    "Game involves skillful stock trading, company management, and strategic decision-making with feedback on performance."

  • Competition

    Game with the same Competition vibe

    1

    "Some competitive elements exist via achievements and leaderboards, but mostly focused on personal skill improvement and progression rather than direct player comparison."

    Capsule for Hellsweeper VR Hellsweeper VR

    "Some competitive elements exist such as market positioning and company rankings, but focus is more on personal progress than direct player comparison."

  • Continuation

    Game with the same Continuation vibe

    4

    "Highly addictive gameplay with many players reporting long sessions and habitual play over hundreds of hours."

    Capsule for Super Auto Pets Super Auto Pets

    "Highly addictive gameplay with players reporting long sessions and habitual play due to engaging mechanics and mini-games."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Supports playing with friends and social interaction, but primarily competitive rather than cooperative gameplay."

    Capsule for Pool 2D - Poolians Pool 2D - Poolians

    "Some cooperative social interactions with contacts and assistant Amy, but mostly individual gameplay."

  • Creativity

    Game with the same Creativity vibe

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    "Players can customize cartels, manage supply chains, and choose strategies, though map and content variety is limited."

    Capsule for Cartel Tycoon Cartel Tycoon

    "Players can create and manage their own companies and customize strategies, though limited customization options currently."

  • Domination

    Game with the same Domination vibe

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    "Players can exert control over competitors via sabotage, blackmail, and market dominance, showing some domination elements."

    Capsule for Weedcraft Inc Weedcraft Inc

    "Players can exert market control and manipulate stocks, showing dominance over companies and rivals."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong escapism through immersive Japanese-themed art, music, and meditative atmosphere."

    Capsule for Tengami Tengami

    "Strong escapism through immersive 1980s Japan setting, retro aesthetics, and engaging alternate life simulation."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."

    Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different money-making strategies, explore game mechanics like gambling and bitcoin mining."

    Capsule for Internet Cafe Simulator 2 Internet Cafe Simulator 2

    "Players try various strategies, investments, and mini-games, exploring different approaches to wealth accumulation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players discover new features, quests, and mechanics gradually, though the environment is not spatially expansive."

    Capsule for Incremental Epic Hero 2 Incremental Epic Hero 2

    "Players discover new companies, mini-games, and events, though environment is mostly fixed."

  • Expression

    Game with the same Expression vibe

    2

    "Some self-expression through naming and customizing products, but limited avatar or environment personalization."

    Capsule for Computer Tycoon Computer Tycoon

    "Some self-expression through company creation, naming, and minor character interactions, but limited avatar customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features a fictionalized Tokyo setting with detective noir and Yakuza crime drama elements, blending realism with stylized fiction."

    Capsule for Judgment Judgment

    "Game features imaginative scenarios like Yakuza involvement, insider trading, and exaggerated stock market events in a stylized 1980s Japan."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Some social interaction with NPCs and community engagement, but much gameplay is solo."

    Capsule for Ostranauts Ostranauts

    "Players form social bonds with NPCs and assistant Amy, creating a sense of community despite solo gameplay."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in management, pricing, and strategic decisions over time."

    Capsule for TCG Card Shop Simulator: Prologue TCG Card Shop Simulator: Prologue

    "Players develop financial skills, company management knowledge, and strategic thinking over time."

  • Health

    Game with the same Health vibe

    -4

    "Game involves sedentary play with no physical activity; some frustration reported but no physical engagement."

    Capsule for Jagged Alliance - Back in Action Jagged Alliance - Back in Action

    "Game involves sedentary play with no physical activity; some in-game stress and health mechanics but no real physical engagement."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on story and choices; some minigames require active engagement."

    Capsule for Road 96 🛣️ Road 96 🛣️

    "Requires active attention and decision-making; some mini-games can be passive but overall engagement is continuous."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional story and character interactions foster some emotional connection, though limited to NPCs."

    Capsule for Aka Aka

    "Some emotional connection with assistant Amy and NPCs, though limited to scripted interactions."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a growing company and staff, making strategic decisions and assigning roles."

    Capsule for Mad Games Tycoon Mad Games Tycoon

    "Players lead companies, make executive decisions, and manage staff, showing leadership roles."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating wealth, items, and upgrades throughout the game."

    Capsule for Dokapon Kingdom: Connect Dokapon Kingdom: Connect

    "Strong focus on accumulating wealth, assets, company shares, and upgrades throughout gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Players experience flow and catharsis through balanced challenge and satisfying gameplay."

    Capsule for Hades II Hades II

    "Players experience flow and catharsis through balancing challenges and rewards, though some stress elements exist."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable retro visuals, catchy music, and satisfying platforming feedback."

    Capsule for Frogun Frogun

    "Enjoyable retro visuals, music, and satisfying feedback from market fluctuations and mini-games."

  • Status

    Game with the same Status vibe

    3

    "Players gain recognition through market dominance and competitive success."

    Capsule for Computer Tycoon Computer Tycoon

    "Players gain recognition through company rankings, wealth, and social standing in-game."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and lore exist, but story is limited in early access and secondary to gameplay."

    Capsule for Into the Radius 2 Into the Radius 2

    "Early access includes some narrative elements and character interactions; story mode planned for future."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic planning, problem solving, and analytical thinking to optimize production and sales."

    Capsule for Gunsmith Gunsmith

    "Requires analytical thinking, planning investments, managing companies, and responding to market events."

  • Thrill

    Game with the same Thrill vibe

    4

    "Players experience suspense, tension, and excitement from risky situations and near-death moments."

    Capsule for Spelunky 2 Spelunky 2

    "Players experience suspense and excitement from risky trades, market crashes, and gambling mini-games."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good return on investment with engaging gameplay and frequent updates."

    Capsule for Boat Crew Boat Crew

    "Players perceive good return on investment for time and money spent, with frequent updates adding value."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat is minimal and mostly defensive; focus is on trading and management rather than destruction."

    Capsule for Merchants of Kaidan Merchants of Kaidan

    "No direct combat; some destructive market manipulation but mostly constructive company building."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage financial risks, avoid bankruptcy, and strategically defend their company."

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    "Players manage risks, avoid bankruptcy, and maintain company and personal financial health."

Last update: 01/06/2026