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Space Warlord Organ Trading Simulator

Xbox One, Nintendo Switch, Xbox Series X|S, PC (Microsoft Windows) • 2021

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Quick resume

Buy, sell, and trade organs in a strange and evolving universe. Dive into the quivering innards of alien capitalism in the sci-fi body horror market tycoon game you didn't know you needed.

Global score

93/100

Genres

Simulator, Strategy

Pros

  • Unique and engaging trading gameplay
  • Fast-paced and tense market competition
  • Dark humor and immersive sci-fi setting
  • Excellent soundtrack and art style
  • Multiple endings and replayability

Cons

  • Relatively short and repetitive
  • Some ui frustrations during fast trading
  • Limited depth in stock market and progression
  • Minimal social or cooperative features
  • Can be stressful due to time pressure

Motivations

  • Autonomy
    4

    "Players have control over buying, selling, investing, and strategic decisions in a fast-paced market environment with multiple approaches."

  • Competence
    4

    "The game challenges players with quick decision-making, memory, and managing complex market interactions under time pressure."

  • Competition
    4

    "Strong competitive elements with rival traders buying organs, bidding wars, and market manipulation."

  • Continuation
    2

    "Players engage in repeated sessions to unlock multiple endings and improve performance, but the game is relatively short and can feel repetitive."

  • Cooperation
    -3

    "Gameplay focuses on individual trading and competition rather than teamwork or collaboration."

  • Creativity
    2

    "Some creativity in managing inventory effects and customizing strategies, but mostly working within predefined market systems."

  • Domination
    3

    "Players exert market control and manipulate rivals, including paying off competitors and crashing markets."

  • Escapism
    4

    "Provides a dark, immersive, and absurd fictional universe for players to escape into."

  • Expectation
    -4

    "Players engage voluntarily driven by personal interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Players try different trading strategies, stock market manipulations, and quest choices to explore outcomes."

  • Exploration
    2

    "Some narrative and quest discovery through multiple endings and storylines, though mostly within a fixed market environment."

  • Expression
    1

    "Limited self-expression through choices and ship upgrades, but no deep customization."

  • Fantasy
    5

    "Strongly rooted in imaginative, surreal sci-fi fiction with grotesque organ trading and bizarre characters."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social or community interaction."

  • Growth
    3

    "Players develop skills in fast-paced trading, memory, and market strategy over repeated playthroughs."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires constant attention during timed trading phases; not suited for idle or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; interactions are transactional and competitive."

  • Leadership
    2

    "Players lead their own trading empire and make strategic decisions, but no group leadership roles."

  • Progression
    4

    "Clear progression through accumulating wealth, reputation, ship upgrades, and unlocking endings."

  • Relaxation
    -3

    "Fast-paced, stressful gameplay with time pressure and competition, causing tension rather than relaxation."

  • Sensation
    4

    "Strong sensory stimulation from intense music, visuals, and chaotic market action."

  • Status
    2

    "Recognition through reputation and market dominance within the game world."

  • Story
    3

    "Narrative delivered through quests and multiple endings, adding context and humor to gameplay."

  • Strategy
    3

    "Requires planning, resource management, and tactical decision-making in trading and stock investments."

  • Thrill
    4

    "High tension and excitement from timed trading, competition, and market volatility."

  • Value
    3

    "Generally perceived as good value for a unique, entertaining experience, though short in length."

  • Violence
    -4

    "Focus on trading and market manipulation rather than combat or destruction."

  • Survival
    1

    "Some risk management in finances and market crashes, but no direct survival threats."

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    Last update: 06/03/2026