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Subway Midnight

Nintendo Switch, PC (Microsoft Windows) • 2021

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Quick resume

Board the train! Run away from a weirdo! Solve some puzzles! Make friends with some ghosts! Try not to become a ghost yourself!

Global score

80/100

Genres

Adventure, Indie, Puzzle

Pros

  • Unique and beautiful art style
  • Strong atmospheric and psychological horror
  • Engaging environmental storytelling
  • Multiple endings encouraging replay
  • Creative and varied puzzle design

Cons

  • Slow pacing and walking speed
  • Some puzzles rely on trial and error
  • Camera issues and occasional control frustrations
  • Short game length
  • Some repetition on multiple playthroughs

Motivations

  • Autonomy
    3

    "Players explore the train at their own pace and make decisions to solve puzzles and uncover story elements, though the gameplay is mostly walking and puzzle solving within set environments."

  • Competence
    2

    "Puzzles provide some challenge and problem solving, but many are simple or trial-and-error; gameplay is not skill-intensive but offers some mental engagement."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal exploration and story experience."

  • Continuation
    2

    "Players are motivated to replay the game multiple times to unlock different endings and explore more story, though some find repetition and slow pacing a drawback."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Highly creative visual design, unique art styles per train car, and symbolic storytelling; players engage with varied environments and puzzles."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is individual and narrative-focused."

  • Escapism
    4

    "Players use the game to immerse in a surreal, psychological horror experience that provides distraction and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story, art, and atmosphere; no obligation or external pressure noted."

  • Experimenting
    3

    "Game encourages exploration of different train cars, multiple endings, and puzzle approaches, though some puzzles rely on trial and error."

  • Exploration
    4

    "Strong emphasis on discovering new environments, uncovering story through visual cues, and exploring unique train cars."

  • Expression
    2

    "Character and environment designs are distinctive and expressive, though player customization is minimal or absent."

  • Fantasy
    4

    "Game features surreal, psychological horror elements and imaginative, symbolic storytelling far from realistic scenarios."

  • Fellowship
    -5

    "Solo experience with minimal social interaction or community involvement."

  • Growth
    2

    "Players learn puzzle solutions and piece together story over multiple playthroughs, though gameplay complexity is limited."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    3

    "Game pacing is slow with walking and exploration; some players find it relaxing while others find it slow or repetitive."

  • Intimacy
    -4

    "Limited emotional connection through story and characters but no direct social or close relationship building."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Progression through unlocking new train cars, story segments, and endings; some item collection and puzzle completion."

  • Relaxation
    2

    "Atmosphere balances tension and calm; some players find it relaxing while others experience anxiety or frustration."

  • Sensation
    3

    "Strong sensory stimulation through visuals, sound design, and atmospheric effects; some moments of heightened tension."

  • Status
    -5

    "No social recognition or status systems involved."

  • Story
    5

    "Narrative immersion is central, with environmental storytelling, multiple endings, and symbolic plot elements."

  • Strategy
    1

    "Some puzzle solving and planning required, but overall gameplay is straightforward with limited strategic depth."

  • Thrill
    3

    "Psychological horror and suspense create moments of tension and relief; jump scares are rare but effective."

  • Value
    3

    "Players generally feel the game offers good value for its price given its artistic quality and unique experience."

  • Violence
    -5

    "No emphasis on combat or destruction; focus is on exploration and puzzle solving."

  • Survival
    1

    "Some avoidance of threats and tense moments, but no complex survival mechanics."

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    Last update: 06/03/2026