Chop Goblins similar games & best alternatives

Chop Goblins

PC (Microsoft Windows), Nintendo Switch, PlayStation 5 • 2022

Should you play it?

The Chop Goblins are loose, chopping their way through time itself in their ravenous quest for cheese. And the chop will not stop.

What works
  • Fun and polished retro fps gameplay
  • Engaging level design with secrets
  • Catchy and fitting soundtrack
  • Humorous and absurd tone
  • Good value for price
Things to keep in mind
  • Very short length
  • No saving mid-level
  • Limited enemy variety
  • Lack of control customization
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Bloodshed

  • Press X to Not Die

  • TEMBO THE BADASS ELEPHANT

  • City of Brass

  • Velocity®Ultra

  • Alien Removal Division

  • Harbinger

  • ARMORED HEAD

  • Dino Crisis 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Velocity®Ultra

  • Freedom Fall

  • Bears In Space

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    HROT

  • Escapism

    Hell Pie

  • Fantasy

    Super Time Force Ultra

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Chop Goblins: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Competition, Status, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore levels, find secrets, and choose combat approaches with various weapons and tactics."

    Capsule for HROT HROT

    "Players have freedom to explore levels, find secrets, choose weapons, and approach combat with different tactics."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based shooting, weapon management, and difficulty levels that provide a moderate challenge and feedback on performance."

    Capsule for The Juicer The Juicer

    "Game offers skill-based shooting, enemy variety, secrets hunting, and higher difficulties that provide challenge and feedback."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and score chasing which encourage comparison, but many players focus on personal improvement and casual play."

    Capsule for Omelet You Cook Omelet You Cook

    "Includes score system and leaderboards encouraging players to compare performance, but also supports casual play."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with some replayability for achievements and secrets, but overall brief play sessions."

    Capsule for [Nightmare Files] Clap Clap [Nightmare Files] Clap Clap

    "Short game with replay value through achievements, secrets, and new game plus, encouraging multiple play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no indication of multiplayer or cooperative gameplay."

    Capsule for Elong Plug Elong Plug

    "Single-player experience with no mention or indication of multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some exploration and secret finding encourage creative play, but core gameplay follows established shooter conventions."

    Capsule for Warhammer 40,000: Boltgun Warhammer 40,000: Boltgun

    "Players can discover secrets and interact with environment, but core gameplay follows established shooter mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; gameplay is focused on individual experience without social dominance."

    Capsule for BirdGut BirdGut

    "No evidence of exerting control over others; focus is on individual gameplay without social power dynamics."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, humorous escape with absurd and gross-out humor, providing distraction from real life."

    Capsule for Hell Pie Hell Pie

    "Players use the game as a fun, silly distraction with absurd humor and lighthearted tone to escape real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and nostalgia; no indication of obligation or external pressure to play."

    Capsule for Arizona Sunshine® Remake Arizona Sunshine® Remake

    "Players engage voluntarily for fun and nostalgia; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "The game encourages trying different mechanics, exploring secrets, and multiple endings, supporting experimentation."

    Capsule for BirdGut BirdGut

    "Game encourages exploration of secrets, different weapons, and difficulty levels, promoting experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Levels contain many secrets and hidden areas that reward curiosity and thorough exploration."

    Capsule for Serious Sam Double D XXL Serious Sam Double D XXL

    "Levels contain many secrets and varied environments, rewarding curiosity and discovery."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; focus is on gameplay rather than avatar or environment personalization."

    Capsule for Disc Room Disc Room

    "Limited customization; focus is on gameplay rather than avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Time travel, absurd story, and diverse characters create a strong imaginative fantasy experience."

    Capsule for Super Time Force Ultra Super Time Force Ultra

    "Imaginative setting with goblins, time travel, and absurd story elements creating a strong fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary and individual."

    Capsule for DmC: Devil May Cry DmC: Devil May Cry

    "No social or community features; experience is solitary and individual."

  • Growth

    Game with the same Growth vibe

    2

    "Players improve skills to overcome difficult enemies and bosses, though progression is limited."

    Capsule for El Matador El Matador

    "Players improve skills through mastering combat, secrets, and higher difficulties, though game is short."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related features; typical sedentary gameplay."

    Capsule for Combat Master: Season 5 Combat Master: Season 5

    "No physical activity or health-related features; typical sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to difficulty and lack of checkpoints; not suited for idle play."

    Capsule for El Matador El Matador

    "Requires focused attention due to no saving mid-level and continuous action; not suited for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; purely individual gameplay."

    Capsule for Dome Keeper Dome Keeper

    "No evidence of close social relationships or emotional sharing; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Forgive Me Father Forgive Me Father

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    3

    "Includes weapon upgrades, new game+ mode, and challenge completions as progression elements."

    Capsule for RED HOT VENGEANCE RED HOT VENGEANCE

    "Includes weapon upgrades, secrets, achievements, and new game plus providing a sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge and flow with a lighthearted tone, providing some relaxation."

    Capsule for Elong Plug Elong Plug

    "Game balances fun and challenge with a lighthearted tone, providing enjoyable flow without high tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, music, and sound design provide sensory enjoyment and emotional engagement."

    Capsule for Pillars of Eternity Pillars of Eternity

    "Engaging visuals, sound design, and music create sensory enjoyment and emotional fun."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards and achievements offer some recognition, but social status is not a major focus."

    Capsule for WHAT THE GOLF? WHAT THE GOLF?

    "Leaderboards and achievements offer some recognition, but social status is not a major focus."

  • Story

    Game with the same Story vibe

    2

    "Narrative exists but is minimal and absurd; story serves mainly as a framework for humor and exploration."

    Capsule for Jazzpunk: Director's Cut Jazzpunk: Director's Cut

    "Narrative is minimal and absurdist, with text-based level intros and humorous lore enhancing immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some planning and tactical use of weapons and positioning, but mostly straightforward run-and-gun gameplay."

    Capsule for Slayers X: Terminal Aftermath: Vengance of the Slayer Slayers X: Terminal Aftermath: Vengance of the Slayer

    "Requires some planning and tactical use of weapons and secrets, though gameplay is mostly straightforward."

  • Thrill

    Game with the same Thrill vibe

    2

    "Fast-paced combat and ability use create moments of excitement and tension."

    Capsule for Plants vs. Zombies: Battle for Neighborville™ Plants vs. Zombies: Battle for Neighborville™

    "Fast-paced combat and higher difficulties provide moments of suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value for price due to humor, content, and replayability despite short length."

    Capsule for Kindergarten Kindergarten

    "Players perceive strong value for price due to quality gameplay, humor, and replayability despite short length."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves combat, killing monsters, and destruction."

    Capsule for The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing

    "Core gameplay involves combat, shooting, stabbing, and destroying goblins with graphic effects."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid death and manage resources in combat, though difficulty is moderate and forgiving."

    Capsule for NecroVisioN: Lost Company NecroVisioN: Lost Company

    "Players must avoid death and manage resources in combat, especially on higher difficulties."

Last update: 01/06/2026