The Howler similar games & best alternatives
Should you play it?
Use gravity, tension, and wind currents to get your hot air balloon to its destination, dropping off cargo on your way, in this ultra-challenging physics-based game. All art used in the Howler was meticulously created by classically-trained experienced painters.
What works
- Unique voice control mechanic
- Beautiful hand-drawn steampunk art style
- Simple and accessible gameplay
- Low price with trading cards
- Relaxing atmosphere
Things to keep in mind
- Very short game length
- Lack of achievements
- Limited replay value
- No fullscreen or resolution options
- Some frustration with controls and balloon physics
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
The Howler: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Story, Fantasy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players control the fly's movement upward with simple inputs, allowing some freedom in navigation despite the linear goal."
The Plan
"Players control the balloon's vertical movement freely via mouse or voice commands, but horizontal movement is dictated by wind currents, blending player control with environmental influence."
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Competence
Game with the same Competence vibe
2"The game offers puzzles and skill use with wind mechanics and season changes, but difficulty is generally low and accessible."
LostWinds 2: Winter of the Melodias
"The game involves skillful timing and precision to navigate wind currents and avoid obstacles, with some levels requiring repeated attempts, but overall mechanics are simple and accessible."
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Competition
Game with the same Competition vibe
-4"No evidence of competitive modes or player comparison; gameplay focuses on personal progress and exploration."
Disney Alice in Wonderland
"No evidence of competitive modes or player comparison; gameplay focuses on individual progress and personal challenge."
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Continuation
Game with the same Continuation vibe
1"Short playtime (~1-2 hours) with some replay value for 100% completion and speedrunning, but limited long-term habitual engagement."
Conbunn Cardboard
"Short game length (~1-2 hours) and some frustration with controls limit long-term engagement, but unique voice control and art style encourage replay for enjoyment."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative elements mentioned."
Lost in Vivo
"Entirely single-player experience with no cooperative elements mentioned."
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Creativity
Game with the same Creativity vibe
3"Creative hand-drawn art style and humorous animations enrich the experience, though gameplay follows established point-and-click conventions."
Gomo
"Unique voice control mechanic and hand-drawn art style provide creative expression, though gameplay follows preset level designs."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."
Cube Escape: Paradox
"No elements of exerting power or superiority over others; gameplay is solitary and non-confrontational."
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Escapism
Game with the same Escapism vibe
3"The immersive steampunk world and atmospheric music provide a strong escape from reality."
Vessel
"Relaxing steampunk atmosphere and artistic visuals offer a pleasant escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal interest, often attracted by gameplay or art rather than obligation."
Wedding Witch
"Players engage voluntarily for fun or relaxation, often attracted by art style and unique controls rather than obligation."
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Experimenting
Game with the same Experimenting vibe
3"Wind mechanics invite players to try different gestures and approaches to solve puzzles."
LostWinds
"Voice control and physics-based wind navigation encourage players to experiment with different strategies and sounds."
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Exploration
Game with the same Exploration vibe
1"Players explore different themed levels and environments, though levels are short and segmented."
Donut County
"Players explore different levels with varying objectives and environments, though the game is short and levels are limited."
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Expression
Game with the same Expression vibe
2"Some character personality and voice acting allow for expression, but limited customization."
Desperados III
"Artistic style and voice input allow some personal expression, but no character customization or environment modification."
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Fantasy
Game with the same Fantasy vibe
1"Set in a historical period with some fictionalized elements and dramatization."
We. The Revolution
"Set in a stylized steampunk version of Vilnius with some fictional elements, blending imaginative fiction with historical setting."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is entirely individual."
High Hell
"No social or community features; gameplay is individual."
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Growth
Game with the same Growth vibe
2"Players develop skill in controlling wind and completing achievements, but learning curve is low."
Flower
"Players improve skill in controlling the balloon and mastering wind currents, though learning curve is mild."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements."
Mothlight
"No physical activity or health-related gameplay elements."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and precision; not suitable for passive or background play."
Solar Flux
"Requires focused attention due to timing and precision; not suitable for passive or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing involved."
RollerCoaster Tycoon® Classic
"No close social relationships or emotional sharing involved."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
2"Progression through levels and unlocking achievements, but no item collection or upgrades."
Red Trigger
"Progression through levels with increasing difficulty and unlocking a bonus level, but no item collection or upgrades."
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Relaxation
Game with the same Relaxation vibe
3"Calm, minimalist visuals and music create a relaxing atmosphere; some frustration from trial and error but overall low tension."
Zup! 9
"Calm, artistic atmosphere and simple controls provide a relaxing experience despite some challenging moments."
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Sensation
Game with the same Sensation vibe
2"Appealing hand-drawn visuals and sound design provide sensory enjoyment."
Feudal Alloy
"Enjoyable hand-drawn visuals and ambient sounds provide sensory pleasure, though sound design is minimal."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems present."
AMID EVIL
"No social recognition or ranking systems present."
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Story
Game with the same Story vibe
1"Minimal narrative mostly conveyed through atmosphere and setting; story is light and secondary."
Zortch
"Minimal narrative connected to a steampunk novel, presented in brief texts before levels; story is light and secondary."
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Strategy
Game with the same Strategy vibe
2"Requires planning routes and timing for challenges, but overall gameplay is straightforward."
Grand Mountain Adventure: Wonderlands
"Requires planning and timing to navigate wind currents and complete objectives, though gameplay is straightforward."
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Thrill
Game with the same Thrill vibe
0"Some tension from time limits and managing obstacles, but overall low risk and mild excitement."
Farm Frenzy Collection
"Some tension from avoiding obstacles and time limits, but overall experience is calm and low risk."
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Value
Game with the same Value vibe
4"Low price and trading cards provide good perceived value; many players find it worth the cost."
Road Scars: Origins
"Low price and availability of trading cards make it a good value for short, casual play."
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Violence
Game with the same Violence vibe
-3"Minimal violence; gameplay focuses on navigation and puzzles rather than combat or destruction."
I Am Fish
"Minimal violence; some levels involve dropping bombs but gameplay is mostly non-violent and focused on navigation."
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Survival
Game with the same Survival vibe
1"Avoiding death from falls and hazards provides light survival challenge."
Doorways: Old Prototype
"Avoiding balloon popping and managing time limits adds light survival challenge."
Last update: 01/06/2026