You Will (Not) Remain similar games & best alternatives

You Will (Not) Remain

PC (Microsoft Windows) • 2022

Should you play it?

You must stay in your apartment as the city around you falls to an Eldritch horror.

What works
  • Deep and relatable narrative on isolation and mental health
  • Short and accessible gameplay
  • Unique pixel art and atmospheric audio
  • Free to play
  • Emotional connection with companion dog
Things to keep in mind
  • Repetitive and limited gameplay
  • Lack of multiple endings or narrative depth for some players
  • Minimal player agency or creativity
  • Some bugs reported
  • Not suitable for players currently struggling with depression or anxiety

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Fox Hime

  • Ambre - a heartbreaking kinetic novel

  • Juniper's Knot

  • First Snow

  • Banyu Lintar Angin - Little Storm -

  • Fox Hime Zero

  • Fluffy Store

  • Adolescent Santa Claus

  • the 9th day:第九日

Hidden Gems

Less popular games with surprisingly high similarity

  • Juniper's Knot

  • First Snow

  • the 9th day:第九日

If you liked…

Recommendations by what you enjoyed most

  • Story

    planetarian HD

  • Value

    Wurroom

  • Escapism

    Cubicle Quest

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

You Will (Not) Remain: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is largely following a fixed daily routine and instructions with limited freedom of action."

    Capsule for The White Door The White Door

    "Gameplay is highly routine-based and repetitive, reflecting the protagonist's constrained actions during isolation."

  • Competence

    Game with the same Competence vibe

    -4

    "The game involves very simple, predictable tasks with minimal skill or challenge."

    Capsule for lure lure

    "Tasks are simple and predictable, with minimal skill or challenge involved."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal experience and introspection without comparison to others."

    Capsule for When the Darkness comes When the Darkness comes

    "No competitive elements; focus is on personal experience and introspection."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Short game designed for one sitting; some players replay for relaxation but overall low habitual engagement."

    Capsule for Clawfish Clawfish

    "Short playtime and repetitive nature suggest low habitual engagement, though some players replay for narrative exploration."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or social gameplay."

    Capsule for The Flood The Flood

    "Entirely single-player and introspective; no cooperation with others."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Players follow predefined routines with no creation or modification; gameplay is rigid and repetitive."

    Capsule for Terroro Terroro

    "Players interact with predefined routines and limited environment; no creative building or customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others."

    Capsule for Aperture Hand Lab Aperture Hand Lab

    "No elements of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong theme of escaping real-life problems through metaphorical RPG gameplay; players use it as stress relief and distraction."

    Capsule for Cubicle Quest Cubicle Quest

    "Strong theme of escaping real-life problems through immersion in a metaphorical narrative about isolation and mental health."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players choose to engage voluntarily for personal interest in story and themes."

    Capsule for Love Ribbon Love Ribbon

    "Players engage voluntarily out of personal interest in the story and themes."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is linear and narrative-driven with limited exploration or experimentation."

    Capsule for That Dragon, Cancer That Dragon, Cancer

    "Limited exploration and experimentation; gameplay mostly follows a fixed sequence."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Exploration is limited to a small apartment environment; players navigate familiar, confined spaces."

    Capsule for Influent Language Learning Game Influent Language Learning Game

    "Exploration is confined to a small apartment and repetitive environments with minimal new areas."

  • Expression

    Game with the same Expression vibe

    -4

    "No character or environment customization; presentation is fixed."

    Capsule for Human-powered spacecraft Human-powered spacecraft

    "No character or environment customization; presentation is fixed."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Surreal, psychological horror narrative with eldritch and supernatural themes beyond realistic experience."

    Capsule for That Which Gave Chase That Which Gave Chase

    "Incorporates eldritch horror and surreal elements as metaphors, blending imaginative fiction with real-world themes."

  • Fellowship

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    -5

    "Primarily a solitary experience with minimal social interaction"

    Capsule for CORPSE FACTORY CORPSE FACTORY

    "Focus on solitary experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

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    "Narrative encourages reflection and emotional growth, though gameplay offers little skill development."

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  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity."

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  • Idle

    Game with the same Idle vibe

    3

    "Gameplay allows for relaxed pacing with some repetitive tasks and opportunities for casual play."

    Capsule for Witchy Life Story Witchy Life Story

    "Gameplay involves repetitive, low-intensity tasks suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional connection to story and characters, especially the dog-owner bond, but limited social interaction."

    Capsule for Don't Disturb Don't Disturb

    "Emotional connection with the dog and introspective narrative fosters a sense of intimacy."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    1

    "Some minor progression through story and achievements, but no significant item or power accumulation."

    Capsule for Adios Adios

    "Some minor progression through story events and achievements, but no significant item or power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Atmospheric and contemplative pacing offers a calming, reflective experience despite some unsettling themes."

    Capsule for Burning Daylight Burning Daylight

    "Atmosphere and pacing create a calm, meditative experience despite dark themes."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and audio improvements enhance sensory experience but overall moderate stimulation."

    Capsule for Stronghold: Definitive Edition Stronghold: Definitive Edition

    "Simple but effective audio-visual style provides moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

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  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with emotional and thematic depth."

    Capsule for planetarian HD planetarian HD

    "Strong narrative focus with emotional and thematic depth."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving gameplay elements."

    Capsule for NEKOPARA Vol. 3 NEKOPARA Vol. 3

    "No strategic or problem-solving gameplay elements."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; experience is more contemplative than thrilling."

    Capsule for Plug & Play Plug & Play

    "Minimal suspense or risk; atmosphere is more contemplative than thrilling."

  • Value

    Game with the same Value vibe

    5

    "Free game with high artistic value and unique experience relative to time invested."

    Capsule for Wurroom Wurroom

    "Free game with high emotional and artistic value relative to time invested."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive gameplay."

    Capsule for Achievement Clicker 2019 Achievement Clicker 2019

    "No violent content or destructive gameplay."

  • Survival

    Game with the same Survival vibe

    2

    "Narrative involves avoiding threats and danger, though gameplay is low-risk."

    Capsule for A Date in the Park A Date in the Park

    "Narrative centers on survival through isolation, but gameplay lacks active threat management."

Last update: 01/06/2026