You Will (Not) Remain similar games & best alternatives
You Will (Not) Remain
2022
Related articles
Quick resume
You must stay in your apartment as the city around you falls to an Eldritch horror.
Global score
92/100
Genres
Casual, Free To Play, Indie, Role-playing (RPG)
Similar games
Pros
- Deep and relatable narrative on isolation and mental health
- Short and accessible gameplay
- Unique pixel art and atmospheric audio
- Free to play
- Emotional connection with companion dog
Cons
- Repetitive and limited gameplay
- Lack of multiple endings or narrative depth for some players
- Minimal player agency or creativity
- Some bugs reported
- Not suitable for players currently struggling with depression or anxiety
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy-3
"Gameplay is highly routine-based and repetitive, reflecting the protagonist's constrained actions during isolation."
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Competence-4
"Tasks are simple and predictable, with minimal skill or challenge involved."
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Competition-5
"No competitive elements; focus is on personal experience and introspection."
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Continuation-2
"Short playtime and repetitive nature suggest low habitual engagement, though some players replay for narrative exploration."
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Cooperation-5
"Entirely single-player and introspective; no cooperation with others."
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Creativity-4
"Players interact with predefined routines and limited environment; no creative building or customization."
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Domination-5
"No elements of exerting control or superiority over others."
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Escapism4
"Strong theme of escaping real-life problems through immersion in a metaphorical narrative about isolation and mental health."
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Expectation-4
"Players engage voluntarily out of personal interest in the story and themes."
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Experimenting-3
"Limited exploration and experimentation; gameplay mostly follows a fixed sequence."
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Exploration-3
"Exploration is confined to a small apartment and repetitive environments with minimal new areas."
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Expression-4
"No character or environment customization; presentation is fixed."
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Fantasy3
"Incorporates eldritch horror and surreal elements as metaphors, blending imaginative fiction with real-world themes."
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Fellowship-5
"Focus on solitary experience with minimal social interaction."
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Growth2
"Narrative encourages reflection and personal insight, though gameplay offers limited skill development."
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Health-5
"Sedentary gameplay with no physical activity."
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Idle3
"Gameplay involves repetitive, low-intensity tasks suitable for casual or background play."
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Intimacy3
"Emotional connection with the dog and introspective narrative fosters a sense of intimacy."
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Leadership-5
"No leadership or group management elements."
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Progression1
"Some minor progression through story events and achievements, but no significant item or power accumulation."
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Relaxation3
"Atmosphere and pacing create a calm, meditative experience despite dark themes."
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Sensation2
"Simple but effective audio-visual style provides moderate sensory stimulation."
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Status-5
"No social recognition or status systems."
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Story5
"Strong narrative focus with emotional and thematic depth."
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Strategy-5
"No strategic or problem-solving gameplay elements."
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Thrill-3
"Minimal suspense or risk; atmosphere is more contemplative than thrilling."
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Value5
"Free game with high emotional and artistic value relative to time invested."
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Violence-5
"No violent content or destructive gameplay."
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Survival2
"Narrative centers on survival through isolation, but gameplay lacks active threat management."
Last update: 29/04/2026