Vomitoreum similar games & best alternatives

Vomitoreum

PC (Microsoft Windows), Linux • 2021

Should you play it?

Vomitoreum is an FPS Metroidvania with a focus on atmosphere and horror, inspired by the paintings of Zdzisław Beksiński.

What works
  • Unique and immersive art style
  • Smooth movement and exploration
  • Atmospheric audio and world design
  • Metroidvania-style progression
  • Good value for price
Things to keep in mind
  • Short game length
  • Limited weapon variety
  • Easy and repetitive combat
  • Some navigation and ui issues
  • Boss fights lack challenge

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Headlander

  • AMID EVIL

  • MOUSE: P.I. For Hire

  • KINGDOM of the DEAD

  • Project Warlock

  • Ocean's Heart

  • Beyond Sunset

  • Metal Garden

  • Squirrel Stapler

Hidden Gems

Less popular games with surprisingly high similarity

  • KINGDOM of the DEAD

  • Beyond Sunset

  • Zortch

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Bulb Boy

  • Autonomy

    1000 Amps

  • Escapism

    Voidwrought

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Vomitoreum: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Violence, Thrill. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore a large interconnected map with multiple paths and choose their own order to acquire upgrades and solve puzzles."

    Capsule for 1000 Amps 1000 Amps

    "Players can explore a large interconnected map with metroidvania-style progression and choose their own path and order of upgrades."

  • Competence

    Game with the same Competence vibe

    2

    "Combat is simple and accessible with some skill use; boss fights offer moderate challenge but overall easy."

    Capsule for Eternal Senia Eternal Senia

    "Combat is generally easy with limited challenge; bosses can be defeated by circle strafing; movement and exploration provide some skill engagement."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive modes or player comparison; focus is on solo exploration and personal experience."

    Capsule for Metal Garden Metal Garden

    "No evidence of competitive modes or player comparison; focus is on solo exploration and personal progress."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game length (~2-4 hours) with some replay value for achievements, but limited long-term attachment."

    Capsule for White Shadows White Shadows

    "Short game (~2-4 hours) with some replay value for secrets and speedrunning, but limited long-term attachment."

  • Cooperation

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    -5

    "Entirely single-player experience with no cooperative elements."

    Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

    "Entirely single-player experience with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Includes new weapons, enemies, and diverse level designs with unique themes, showing creative additions beyond the original."

    Capsule for Painkiller Overdose Painkiller Overdose

    "Unique art style inspired by Beksiński, creative world design, and some weapon and ability upgrades, though limited weapon variety."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; solo gameplay with no PvP or social hierarchy."

    Capsule for Indiana Jones® and the Infernal Machine™ Indiana Jones® and the Infernal Machine™

    "No social dominance or power over others; solo gameplay with no PvP or social hierarchy."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive dark fantasy and cosmic horror setting provides strong escapism and atmosphere."

    Capsule for Voidwrought Voidwrought

    "Dark, immersive atmosphere and story provide strong escapism into a grotesque, otherworldly setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and appreciation for the game's unique style and challenge."

    Capsule for Far Cry® 2 Far Cry® 2

    "Players engage voluntarily out of interest and appreciation for the unique style and gameplay."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try new combat moves, minigames, and explore new areas, though within a structured narrative."

    Capsule for Yakuza 6: The Song of Life Yakuza 6: The Song of Life

    "Players try new abilities and explore new areas, though combat strategies are limited and repetitive."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large interconnected map with secrets and collectibles encourages discovery and curiosity-driven play."

    Capsule for Shantae and the Seven Sirens Shantae and the Seven Sirens

    "Large interconnected map with secrets and backtracking encourages discovery and curiosity-driven play."

  • Expression

    Game with the same Expression vibe

    1

    "Some weapon upgrades and character progression, but limited customization or self-expression."

    Capsule for Crisol: Theater of Idols Crisol: Theater of Idols

    "Some character and weapon upgrades, but limited customization or self-expression options."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly imaginative and surreal fantasy world with grotesque monsters, anthropomorphic characters, and bizarre scenarios."

    Capsule for Bulb Boy Bulb Boy

    "Strongly imaginative and surreal world with grotesque monsters and dark narrative themes."

  • Fellowship

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    "No social or community features; strictly single-player."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "No social or community features; strictly single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn new traversal skills, solve puzzles, and improve abilities through skill points."

    Capsule for Axiom Verge 2 Axiom Verge 2

    "Players gain new abilities and upgrades, learning to navigate the world and improve traversal."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of FPS; no physical activity or health-related mechanics."

    Capsule for BioShock Infinite BioShock Infinite

    "Sedentary gameplay typical of FPS; no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement; no idle or background play."

    Capsule for CASE: Animatronics CASE: Animatronics

    "Requires focused attention and continuous engagement; no idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship-building; solo experience."

    Capsule for Finding Frankie Finding Frankie

    "No social interactions or relationship-building; solo experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player game."

    Capsule for RIVE RIVE

    "No leadership or group management roles; single-player game."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect items, unlock abilities, and progress through puzzles and areas in a metroidvania style."

    Capsule for Isles of Sea and Sky Isles of Sea and Sky

    "Metroidvania-style progression with item and ability upgrades unlocking new areas and improving player power."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Atmospheric and immersive but also challenging and sometimes frustrating, balancing tension and flow."

    Capsule for GemCraft - Frostborn Wrath GemCraft - Frostborn Wrath

    "Atmospheric and immersive, but some frustration with navigation and combat simplicity; moderate flow experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory atmosphere through audio and visual design creates emotional and eerie experience."

    Capsule for MOTHERED - A ROLE-PLAYING HORROR GAME MOTHERED - A ROLE-PLAYING HORROR GAME

    "Strong visual and audio design create intense sensory experience with grotesque and eerie elements."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; individual-focused gameplay."

    Capsule for Divine Divinity Divine Divinity

    "No social status or recognition systems; individual-focused gameplay."

  • Story

    Game with the same Story vibe

    3

    "Contains a simple but intriguing dark fantasy narrative and lore elements."

    Capsule for Blood Spear Blood Spear

    "Dark, intriguing narrative with lore and worldbuilding, though some find it simple or obtuse."

  • Strategy

    Game with the same Strategy vibe

    -1

    "Combat is mostly straightforward button mashing with limited strategic depth or planning."

    Capsule for Hyperdimension Neptunia U: Action Unleashed Hyperdimension Neptunia U: Action Unleashed

    "Combat is straightforward and repetitive; some exploration and puzzle elements require light planning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in boss fights and combat encounters, but overall not highly intense or risky."

    Capsule for Ittle Dew 2+ Ittle Dew 2+

    "Some suspense from atmosphere and boss fights, but overall combat is low risk and easy."

  • Value

    Game with the same Value vibe

    4

    "Good value for price, especially on sale; short but enjoyable experience."

    Capsule for Faery - Legends of Avalon Faery - Legends of Avalon

    "Good perceived value for price, especially on sale; short but polished experience."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves killing monsters with firearms and melee weapons."

    Capsule for Witch Hunt Witch Hunt

    "Combat involves shooting and killing grotesque monsters; satisfying weapon feedback and effects."

  • Survival

    Game with the same Survival vibe

    -2

    "Low threat environment with easy enemies; survival elements are minimal."

    Capsule for Superfly Superfly

    "Low threat environment; enemies are easy to avoid or kill; health and healing are abundant."

Last update: 01/06/2026