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Vomitoreum

PC (Microsoft Windows), Linux • 2021

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Quick resume

Vomitoreum is an FPS Metroidvania with a focus on atmosphere and horror, inspired by the paintings of Zdzisław Beksiński.

Global score

91/100

Genres

Action, Adventure, Indie, Shooter

Pros

  • Unique and immersive art style
  • Smooth movement and exploration
  • Atmospheric audio and world design
  • Metroidvania-style progression
  • Good value for price

Cons

  • Short game length
  • Limited weapon variety
  • Easy and repetitive combat
  • Some navigation and ui issues
  • Boss fights lack challenge

Motivations

  • Autonomy
    4

    "Players can explore a large interconnected map with metroidvania-style progression and choose their own path and order of upgrades."

  • Competence
    2

    "Combat is generally easy with limited challenge; bosses can be defeated by circle strafing; movement and exploration provide some skill engagement."

  • Competition
    -5

    "No evidence of competitive modes or player comparison; focus is on solo exploration and personal progress."

  • Continuation
    1

    "Short game (~2-4 hours) with some replay value for secrets and speedrunning, but limited long-term attachment."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative elements."

  • Creativity
    3

    "Unique art style inspired by Beksiński, creative world design, and some weapon and ability upgrades, though limited weapon variety."

  • Domination
    -5

    "No social dominance or power over others; solo gameplay with no PvP or social hierarchy."

  • Escapism
    4

    "Dark, immersive atmosphere and story provide strong escapism into a grotesque, otherworldly setting."

  • Expectation
    -4

    "Players engage voluntarily out of interest and appreciation for the unique style and gameplay."

  • Experimenting
    2

    "Players try new abilities and explore new areas, though combat strategies are limited and repetitive."

  • Exploration
    4

    "Large interconnected map with secrets and backtracking encourages discovery and curiosity-driven play."

  • Expression
    1

    "Some character and weapon upgrades, but limited customization or self-expression options."

  • Fantasy
    5

    "Strongly imaginative and surreal world with grotesque monsters and dark narrative themes."

  • Fellowship
    -5

    "No social or community features; strictly single-player."

  • Growth
    3

    "Players gain new abilities and upgrades, learning to navigate the world and improve traversal."

  • Health
    -5

    "Sedentary gameplay typical of FPS; no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention and continuous engagement; no idle or background play."

  • Intimacy
    -5

    "No social interactions or relationship-building; solo experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player game."

  • Progression
    4

    "Metroidvania-style progression with item and ability upgrades unlocking new areas and improving player power."

  • Relaxation
    2

    "Atmospheric and immersive, but some frustration with navigation and combat simplicity; moderate flow experience."

  • Sensation
    3

    "Strong visual and audio design create intense sensory experience with grotesque and eerie elements."

  • Status
    -5

    "No social status or recognition systems; individual-focused gameplay."

  • Story
    3

    "Dark, intriguing narrative with lore and worldbuilding, though some find it simple or obtuse."

  • Strategy
    -1

    "Combat is straightforward and repetitive; some exploration and puzzle elements require light planning."

  • Thrill
    2

    "Some suspense from atmosphere and boss fights, but overall combat is low risk and easy."

  • Value
    4

    "Good perceived value for price, especially on sale; short but polished experience."

  • Violence
    4

    "Combat involves shooting and killing grotesque monsters; satisfying weapon feedback and effects."

  • Survival
    -2

    "Low threat environment; enemies are easy to avoid or kill; health and healing are abundant."

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    Last update: 06/03/2026