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TrenchesWIP

PC (Microsoft Windows) • 2019

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Quick resume

Multiplayer combined-arms first-person shooter set in an alternate history. Build and upgrade bases, harvest resources, construct defenses, purchase weapons and vehicles to overcome the enemy!

Global score

73/100

Genres

Action, Free To Play, Early Access

Pros

  • Free to play
  • Creative trench and base building mechanics
  • Immersive ww1 combat atmosphere
  • Active and supportive dev community
  • Potential for strategic and cooperative gameplay

Cons

  • Numerous bugs and glitches
  • Low player population and dead servers
  • Unfinished and unpolished mechanics
  • Lack of content and maps
  • Infrequent or no recent updates

Motivations

  • Autonomy
    4

    "Players can build and modify trenches and defenses freely, showing strong control over their actions and strategic choices."

  • Competence
    3

    "Players engage in skill-based shooting, building, and tactical positioning, though AI and mechanics are still rough."

  • Competition
    2

    "Some multiplayer competitive elements exist, but low player population and AI focus reduce strong competition."

  • Continuation
    1

    "Players express interest in following development and playing regularly, but bugs and lack of updates hinder long-term engagement."

  • Cooperation
    3

    "Team-based gameplay with building and defending objectives encourages working together with others."

  • Creativity
    5

    "Strong emphasis on building trenches, tunnels, and fortifications allows for creative player expression."

  • Domination
    -2

    "No strong evidence of domination or toxic behavior; community and devs described as supportive and cooperative."

  • Escapism
    3

    "Players use the game as a distraction and stress relief, enjoying immersive WW1 trench warfare experience."

  • Expectation
    -3

    "Players engage voluntarily out of interest and personal desire, with no indication of obligation or pressure."

  • Experimenting
    4

    "Players try new building strategies, test mechanics, and explore game features actively."

  • Exploration
    1

    "Some map exploration and discovery of building spots, but limited by current map size and content."

  • Expression
    3

    "Customization via building and fortification design allows self-expression, though character cosmetics are minimal."

  • Fantasy
    2

    "Set in an alternate history WW1/WW2 setting with some fictional elements, blending realistic and imaginative aspects."

  • Fellowship
    3

    "Community and dev interaction is active and supportive, fostering a sense of belonging among players."

  • Growth
    2

    "Players learn building mechanics and improve tactical skills, though progression systems are limited."

  • Health
    -5

    "No indication of physical activity or health-related gameplay; typical sedentary gaming experience."

  • Idle
    -3

    "Game requires active attention and focus; not designed for background or idle play."

  • Intimacy
    1

    "Some social interaction and community engagement, but limited evidence of close personal relationships."

  • Leadership
    1

    "Some team coordination implied but no strong evidence of formal leadership roles or authority."

  • Progression
    3

    "Players collect resources, build structures, and upgrade defenses, showing accumulation and advancement."

  • Relaxation
    1

    "Some players find the game fun and relaxing despite bugs, but tension from combat and bugs present."

  • Sensation
    2

    "Visuals and sound design contribute to immersive and stimulating sensory experience."

  • Status
    -2

    "Little evidence of social status or recognition systems; low player base limits social evaluation."

  • Story
    -3

    "No strong narrative or plot; gameplay focuses on sandbox combat and building without story immersion."

  • Strategy
    4

    "Players engage in tactical planning, base building, and resource management requiring strategic thinking."

  • Thrill
    2

    "Combat and artillery provide moments of tension and excitement, though AI limitations reduce suspense."

  • Value
    4

    "Free to play with frequent updates and community support offers good perceived value for time invested."

  • Violence
    3

    "Combat and destruction are core gameplay elements, including shooting, artillery, and trench warfare."

  • Survival
    3

    "Players must avoid death, manage resources, and defend positions to survive in combat scenarios."

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    Last update: 06/03/2026