TrenchesWIP similar games & best alternatives
TrenchesWIP
2019
Related articles
Quick resume
Multiplayer combined-arms first-person shooter set in an alternate history. Build and upgrade bases, harvest resources, construct defenses, purchase weapons and vehicles to overcome the enemy!
Global score
73/100
Genres
Action, Free To Play, Early Access
Similar games
Pros
- Free to play
- Creative trench and base building mechanics
- Immersive ww1 combat atmosphere
- Active and supportive dev community
- Potential for strategic and cooperative gameplay
Cons
- Numerous bugs and glitches
- Low player population and dead servers
- Unfinished and unpolished mechanics
- Lack of content and maps
- Infrequent or no recent updates
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Status, Story, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can build and modify trenches and defenses freely, showing strong control over their actions and strategic choices."
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Competence3
"Players engage in skill-based shooting, building, and tactical positioning, though AI and mechanics are still rough."
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Competition2
"Some multiplayer competitive elements exist, but low player population and AI focus reduce strong competition."
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Continuation1
"Players express interest in following development and playing regularly, but bugs and lack of updates hinder long-term engagement."
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Cooperation3
"Team-based gameplay with building and defending objectives encourages working together with others."
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Creativity5
"Strong emphasis on building trenches, tunnels, and fortifications allows for creative player expression."
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Domination-2
"No strong evidence of domination or toxic behavior; community and devs described as supportive and cooperative."
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Escapism3
"Players use the game as a distraction and stress relief, enjoying immersive WW1 trench warfare experience."
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Expectation-3
"Players engage voluntarily out of interest and personal desire, with no indication of obligation or pressure."
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Experimenting4
"Players try new building strategies, test mechanics, and explore game features actively."
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Exploration1
"Some map exploration and discovery of building spots, but limited by current map size and content."
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Expression3
"Customization via building and fortification design allows self-expression, though character cosmetics are minimal."
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Fantasy2
"Set in an alternate history WW1/WW2 setting with some fictional elements, blending realistic and imaginative aspects."
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Fellowship3
"Community and dev interaction is active and supportive, fostering a sense of belonging among players."
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Growth2
"Players learn building mechanics and improve tactical skills, though progression systems are limited."
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Health-5
"No indication of physical activity or health-related gameplay; typical sedentary gaming experience."
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Idle-3
"Game requires active attention and focus; not designed for background or idle play."
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Intimacy1
"Some social interaction and community engagement, but limited evidence of close personal relationships."
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Leadership1
"Some team coordination implied but no strong evidence of formal leadership roles or authority."
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Progression3
"Players collect resources, build structures, and upgrade defenses, showing accumulation and advancement."
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Relaxation1
"Some players find the game fun and relaxing despite bugs, but tension from combat and bugs present."
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Sensation2
"Visuals and sound design contribute to immersive and stimulating sensory experience."
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Status-2
"Little evidence of social status or recognition systems; low player base limits social evaluation."
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Story-3
"No strong narrative or plot; gameplay focuses on sandbox combat and building without story immersion."
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Strategy4
"Players engage in tactical planning, base building, and resource management requiring strategic thinking."
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Thrill2
"Combat and artillery provide moments of tension and excitement, though AI limitations reduce suspense."
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Value4
"Free to play with frequent updates and community support offers good perceived value for time invested."
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Violence3
"Combat and destruction are core gameplay elements, including shooting, artillery, and trench warfare."
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Survival3
"Players must avoid death, manage resources, and defend positions to survive in combat scenarios."
Last update: 29/04/2026