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OCTOPATH TRAVELER II

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2023

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Quick resume

This game is a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide.

Global score

94/100

Genres

Role-playing (RPG)

Pros

  • Beautiful hd-2d visuals and art style
  • Outstanding orchestral soundtrack
  • Deep and strategic turn-based combat
  • Engaging multiple character storylines with improved interactions
  • Open world exploration with day/night cycle and secrets

Cons

  • Some pacing issues and grind required for leveling
  • Disconnected narrative arcs until late game
  • Limited character customization options
  • High frequency of random encounters can be tedious
  • No new game plus or extensive replayability features

Motivations

  • Autonomy
    4

    "Players have freedom to choose character stories order, customize jobs and party composition, and explore the world non-linearly."

  • Competence
    4

    "Combat system is strategic and challenging, requiring skillful planning and mastery of mechanics; grinding is present but can be mitigated by strategy."

  • Competition
    -3

    "Focus is on personal story progression and exploration without competitive or ranked multiplayer elements."

  • Continuation
    4

    "Players report long playtimes, deep engagement with story and combat, and desire for multiple playthroughs."

  • Cooperation
    2

    "Party members interact more than in the first game, with cross-path stories and combat banter, but gameplay is still largely individual character focused."

  • Creativity
    3

    "Job system and character customization allow experimentation with builds and strategies."

  • Domination
    -4

    "Interactions emphasize party equality and camaraderie rather than control or superiority."

  • Escapism
    4

    "Players use the game for immersive storytelling, exploration, and emotional engagement, escaping real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of JRPG genre and story."

  • Experimenting
    4

    "Players experiment with job combinations, combat tactics, and path actions."

  • Exploration
    4

    "Open world with day/night cycle, hidden items, side quests, and secrets encourages discovery."

  • Expression
    2

    "Character customization via jobs and equipment allows some self-expression, though limited cosmetic options."

  • Fantasy
    4

    "Imaginative JRPG world with fantasy elements, magic, and mythical storytelling."

  • Fellowship
    2

    "Some sense of party community through character interactions and shared story, but limited social multiplayer."

  • Growth
    4

    "Players develop skills in combat strategy, character builds, and understanding story complexity."

  • Health
    -4

    "Traditional sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during combat and story; not designed for background or casual play."

  • Intimacy
    2

    "Character relationships and interactions provide emotional connection, though no deep social features."

  • Leadership
    1

    "Players manage party composition and strategy but no explicit leadership over others."

  • Progression
    4

    "Strong emphasis on leveling characters, acquiring jobs, gear, and unlocking story content."

  • Relaxation
    3

    "Balanced challenge with moments of flow and enjoyment, though some pacing and grind can cause tension."

  • Sensation
    3

    "Visually stunning HD-2D art style and orchestral soundtrack provide rich sensory experience."

  • Status
    -4

    "Focus is on personal story and gameplay rather than social recognition or ranking."

  • Story
    4

    "Deep narrative immersion with multiple character arcs, cross-path stories, and emotional engagement."

  • Strategy
    5

    "Highly strategic turn-based combat requiring planning, synergy, and problem solving."

  • Thrill
    3

    "Tense boss fights and challenging encounters provide suspense and excitement."

  • Value
    3

    "Players perceive high value in content, music, and gameplay depth for time and money invested."

  • Violence
    2

    "Combat involves defeating enemies and bosses, but with a tactical and non-gratuitous presentation."

  • Survival
    3

    "Combat involves managing resources and overcoming threats; survival is a gameplay element."

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    Last update: 06/03/2026