NieR Replicant™ ver.1.22474487139... Thumbnail

NieR Replicant™ ver.1.22474487139... similar games & best alternatives

NieR Replicant™ ver.1.22474487139...

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2021

Related articles

Quick resume

The upgraded prequel of NieR:Automata. A kind young man sets out with Grimoire Weiss, a strange talking book, to search for the "Sealed verses" in order to save his sister Yonah, who fell terminally ill to the Black Scrawl.

Global score

88/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

Similar games

    Pros

    • Deep emotional story
    • Memorable characters
    • Haunting soundtrack
    • Improved combat mechanics
    • Multiple endings with rich lore

    Cons

    • Tedious and repetitive side quests
    • Required multiple playthroughs with repeated content
    • Small and sparse world
    • Some grind and fetch questing
    • Dated gameplay mechanics

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to choose weapons, spells, and playstyle, but must follow multiple playthroughs and specific questlines to unlock all endings."

    • Competence
      2

      "Combat is skill-based and satisfying but can become repetitive and grindy, especially on higher difficulties."

    • Competition
      -4

      "Focus is on personal story progression and exploration without competitive multiplayer or leaderboards."

    • Continuation
      4

      "Multiple playthroughs and repeated content encourage habitual play and attachment to story and characters."

    • Cooperation
      -5

      "Single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity
      1

      "Players can customize weapons with Words and choose combat styles, but world and quests are mostly predefined."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are narrative-driven."

    • Escapism
      5

      "Strong emotional story and immersive world provide escape from real-life problems."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and emotional investment."

    • Experimenting
      2

      "Some experimentation with weapon builds and combat tactics, but much gameplay involves repeated routines."

    • Exploration
      1

      "Exploration of a small, atmospheric world with some backtracking; limited new area discovery."

    • Expression
      2

      "Character customization limited to weapon and magic loadouts; some costume options available."

    • Fantasy
      5

      "Set in a post-apocalyptic fantasy world with magical elements and supernatural beings."

    • Fellowship
      -3

      "Focus on individual narrative experience with some emotional connections to NPCs but no social multiplayer."

    • Growth
      3

      "Players develop skills, upgrade weapons, and learn story details through multiple playthroughs."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention during combat and story; some grinding but not background play."

    • Intimacy
      2

      "Emotional attachment to characters and story; limited social interaction."

    • Leadership
      -5

      "No leadership or group management roles; single-player narrative focus."

    • Progression
      4

      "Strong emphasis on collecting weapons, upgrading gear, and unlocking multiple endings."

    • Relaxation
      2

      "Emotional and atmospheric moments provide relaxation, but repetitive quests and grinding can cause frustration."

    • Sensation
      3

      "Enjoyable soundtrack and visual design provide sensory stimulation and emotional impact."

    • Status
      -5

      "No social status or recognition systems; focus on personal narrative experience."

    • Story
      5

      "Deeply emotional, character-driven story with multiple endings and rich lore."

    • Strategy
      1

      "Some tactical combat elements and weapon customization, but overall straightforward gameplay."

    • Thrill
      2

      "Combat and story provide moments of suspense and emotional tension."

    • Value
      3

      "Players perceive strong value in story, music, and emotional experience despite some grind and repetition."

    • Violence
      3

      "Combat involves hack-and-slash fighting and defeating enemies, but not gratuitous or excessive violence."

    • Survival
      1

      "Some resource management and combat challenge, but overall low-risk gameplay environment."

    Where to buy

    Last update: 29/04/2026