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War of the Human Tanks

PC (Microsoft Windows) • 2014

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Quick resume

War of the Human Tanks is a story driven strategy game with a gameplay reminiscent of Battleship and Chess, featuring a story of war, loyalty, sacrifice and human shaped tanks.

Global score

86/100

Genres

Adventure, Indie, Strategy, Visual Novel, Turn-based strategy (TBS), Tactical

Pros

  • Unique blend of tactical gameplay and visual novel storytelling
  • Multiple endings and replayability
  • Engaging and humorous story with character development
  • Customization and upgrading of units and modules
  • Catchy and fitting soundtrack

Cons

  • Simple graphics and limited visual polish
  • No multiplayer or cooperative modes
  • Some grinding required for upgrades
  • Long dialogue sections may deter some players
  • Ai can be predictable and sometimes frustrating

Motivations

  • Autonomy
    4

    "Players can freely manufacture, modify, deploy, and alter formations of tanks before battle, showing control over their actions and decisions."

  • Competence
    3

    "Gameplay involves tactical decision-making, managing unit abilities, and upgrading tanks, providing skill challenges and feedback."

  • Competition
    -2

    "Focus is primarily on single-player campaign and personal progression; no multiplayer and limited social comparison."

  • Continuation
    3

    "Multiple endings, replayability with different routes, and grinding for upgrades encourage habitual play and long sessions."

  • Cooperation
    -4

    "Gameplay centers on individual control of units with no multiplayer or cooperative modes."

  • Creativity
    3

    "Players customize and upgrade tanks and modules, experimenting with different unit combinations and strategies."

  • Domination
    -3

    "Interactions are balanced and focused on strategic play rather than exerting control or superiority over others."

  • Escapism
    4

    "Players immerse in a unique fictional world with anime-style characters and dark humor, providing distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation, enjoying the story and gameplay."

  • Experimenting
    3

    "Encouraged to try new tank types, modules, and tactics to find effective strategies and combinations."

  • Exploration
    1

    "Some exploration of maps with fog of war and scouting mechanics, but maps are mostly fixed and reused."

  • Expression
    2

    "Customization of tanks and modules allows some self-expression, though within predefined options."

  • Fantasy
    4

    "Imaginative fiction with human tanks as anime-style characters and a fictional war setting."

  • Fellowship
    -4

    "Minimal social connection; gameplay is focused on solo play without community or group identity aspects."

  • Growth
    3

    "Players learn and improve through upgrading units, mastering tactics, and unlocking multiple endings."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during battles and strategic planning; not suited for idle or background play."

  • Intimacy
    -4

    "Limited to surface-level character interactions in story; no deep social or emotional connections."

  • Leadership
    3

    "Players lead and manage their army of human tanks, making strategic decisions and commanding units."

  • Progression
    4

    "Strong emphasis on accumulating upgrades, new tanks, and modules to improve army effectiveness."

  • Relaxation
    2

    "Gameplay balances challenge and flow with some tension from time limits and fog of war."

  • Sensation
    1

    "Soundtrack and anime-style visuals provide moderate sensory stimulation but graphics are simple."

  • Status
    -3

    "Achievements and progress are mostly personal; no multiplayer or social recognition features."

  • Story
    4

    "Strong narrative presence with visual novel style storytelling, multiple endings, and character development."

  • Strategy
    4

    "Requires mental challenge, planning, and tactical problem solving with unit positioning and upgrades."

  • Thrill
    2

    "Fog of war and time limits create suspense and tension during battles."

  • Value
    3

    "Good perceived value for price with engaging gameplay, story, and replayability."

  • Violence
    3

    "Combat involves destruction of enemy units and use of explosive attacks."

  • Survival
    3

    "Players must avoid losing command tanks and manage limited resources to survive battles."

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    Last update: 06/03/2026