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Last Will

PC (Microsoft Windows) • 2016

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Quick resume

Your deranged and mysterious Grandfather is dead, and in his last will and testament, he gave his entire fortune and mansion to you. But on one condition. You have to visit his mansion and collect the riches for yourself. But once the door shuts behind you, you realize that this is no easy task.

Global score

76/100

Genres

Adventure, Indie

Pros

  • Challenging and varied puzzles
  • Strong multiplayer co-op
  • Randomized rooms for replayability
  • Atmospheric and immersive setting
  • Responsive developers and updates

Cons

  • Some bugs and glitches reported
  • Lack of localization beyond english
  • Save system issues
  • Some puzzles can be obscure or frustrating
  • Limited character customization

Motivations

  • Autonomy
    4

    "Players have freedom to explore rooms, solve puzzles in multiple ways, and choose play modes (solo, coop, timed or casual), indicating high autonomy."

  • Competence
    4

    "Puzzles vary in difficulty from easy to challenging, requiring skill and problem solving, with feedback through puzzle completion."

  • Competition
    -3

    "Focus is on cooperative or solo puzzle solving without leaderboards or ranked modes; competition is minimal."

  • Continuation
    3

    "Players report replaying episodes due to randomized puzzles and rooms, showing desire to continue playing."

  • Cooperation
    4

    "Strong multiplayer support with up to 4 players solving puzzles together; cooperation is a core feature."

  • Creativity
    3

    "Players create solutions to puzzles and use notes; some puzzles have multiple solutions, encouraging creative problem solving."

  • Domination
    -4

    "Interactions are collaborative and balanced; no evidence of dominance or power over others."

  • Escapism
    3

    "Atmospheric, spooky setting and immersive puzzles provide escape from real life stress."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    3

    "Randomized puzzles and rooms encourage players to try new solutions and explore different puzzle variants."

  • Exploration
    2

    "Players explore different rooms and environments, though within a fixed mansion setting."

  • Expression
    -3

    "Limited customization; player expression is minimal, focused on puzzle solving rather than avatar personalization."

  • Fantasy
    1

    "Game has a fictional spooky mansion and story, but grounded in puzzle solving without heavy fantasy elements."

  • Fellowship
    4

    "Strong sense of community through multiplayer co-op and shared puzzle solving experiences."

  • Growth
    4

    "Players develop problem-solving skills and learn puzzle mechanics progressively."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not suitable for idle or background play."

  • Intimacy
    2

    "Cooperative play fosters social interaction and bonding, though not necessarily deep emotional intimacy."

  • Leadership
    -2

    "Players collaborate without strong leadership roles; shared decision-making is emphasized."

  • Progression
    3

    "Progression through episodes and unlocking achievements provides a sense of advancement."

  • Relaxation
    2

    "Atmosphere and puzzle pacing provide moderate relaxation, though timed modes add tension."

  • Sensation
    2

    "Sound and visual atmosphere create mild sensory stimulation and emotional engagement."

  • Status
    -4

    "No emphasis on social recognition or leaderboards; achievements exist but are personal."

  • Story
    3

    "Narrative is present through notes and environment, providing context and immersion."

  • Strategy
    4

    "Puzzles require logical thinking, reasoning, and planning to solve."

  • Thrill
    2

    "Timed modes and spooky atmosphere create some suspense and mild thrill."

  • Value
    4

    "Players perceive good value for price due to replayability, multiplayer, and puzzle variety."

  • Violence
    -5

    "No violence; gameplay centers on constructive puzzle solving."

  • Survival
    -4

    "No survival elements; low risk environment focused on puzzles."

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    Last update: 06/03/2026