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XCOM® 2 similar games & best alternatives

XCOM® 2

PC (Microsoft Windows) • 2016

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Quick resume

XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.

Global score

85/100

Genres

Strategy

Similar games

    Pros

    • Challenging and rewarding tactical gameplay
    • Extensive soldier customization and mod support
    • High replayability with expansions and mods
    • Immersive sci-fi narrative and atmosphere
    • Strong strategic and leadership elements

    Cons

    • Performance and optimization issues especially at launch
    • Steep learning curve and punishing difficulty
    • Time-limited missions can frustrate some players
    • Randomness in hit chances and resource drops
    • Limited multiplayer and social interaction

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Violence, Expression. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have significant control over squad composition, soldier customization, tactical decisions, and strategic base management, allowing for personal freedom in gameplay."

    • Competence
      5

      "The game is challenging with a steep learning curve, requiring skillful tactical positioning, risk management, and strategic planning, with brutal punishment for mistakes."

    • Competition
      -3

      "Focus is primarily on personal progress and individual campaign success rather than direct competition with others; multiplayer is minimal and not emphasized."

    • Continuation
      5

      "High replayability with long campaigns, mod support, and expansions encourage habitual and extended play sessions."

    • Cooperation
      -4

      "Gameplay centers on individual squad management and solo tactical missions; multiplayer or cooperative modes are not a core feature."

    • Creativity
      4

      "Extensive soldier customization, mod support, and tactical variety allow players to create unique squads and strategies."

    • Domination
      -4

      "Interactions are balanced with no emphasis on exerting superiority over other players; focus is on overcoming AI challenges."

    • Escapism
      4

      "Players use the game as a deep immersive experience to escape reality, engaging in a sci-fi resistance narrative and strategic combat."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and personal challenge rather than obligation or external pressure."

    • Experimenting
      4

      "Players experiment with different tactics, soldier builds, and mod configurations to optimize gameplay and explore mechanics."

    • Exploration
      3

      "Randomly generated maps and strategic global map exploration encourage discovery and adaptation."

    • Expression
      4

      "Robust character customization and modding enable personal expression through soldier appearance and gear."

    • Fantasy
      5

      "Strong sci-fi narrative with alien invasions, futuristic tech, and imaginative settings provide a clear fantasy experience."

    • Fellowship
      -3

      "Social interaction is limited; the game is primarily a single-player experience with minimal community integration."

    • Growth
      5

      "Players develop skills in tactical combat and strategic management, with soldier progression and learning from failure emphasized."

    • Health
      -4

      "The game involves sedentary play with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement during tactical and strategic phases."

    • Intimacy
      -4

      "Limited social bonding; emotional attachment is mostly to in-game characters rather than real social relationships."

    • Leadership
      4

      "Players act as commanders managing squads and base operations, making strategic decisions and guiding troops."

    • Progression
      5

      "Strong progression through soldier ranks, equipment upgrades, research, and base development."

    • Relaxation
      -3

      "The game maintains sustained tension through time-limited missions and challenging combat, creating stress rather than relaxation."

    • Sensation
      3

      "Visuals, sound, and cinematic effects provide engaging sensory stimulation, though not extreme or overwhelming."

    • Status
      -3

      "Achievements and recognition are mostly personal and within the game; social status or popularity is not a focus."

    • Story
      4

      "Narrative immersion with character development, overarching plots, and lore enrich the player experience."

    • Strategy
      5

      "Heavy emphasis on mental challenge, problem solving, tactical positioning, and strategic planning."

    • Thrill
      4

      "Mission timers, risk of permanent loss, and unpredictable outcomes create suspense and thrill."

    • Value
      4

      "High perceived value due to extensive content, mod support, and replayability relative to cost."

    • Violence
      5

      "Combat and destruction are central, with frequent tactical battles involving alien enemies and weaponry."

    • Survival
      5

      "Core gameplay revolves around avoiding failure, managing resources, and surviving against overwhelming alien threats."

    Last update: 29/04/2026