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Phoenix Point

PC (Microsoft Windows) • 2020

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Quick resume

The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!

Global score

73/100

Genres

Role-playing (RPG), Strategy, Tactical, Simulator

Pros

  • Innovative tactical aiming system
  • Deep soldier customization and multi-classing
  • Engaging strategic diplomacy and base management
  • Challenging and rewarding combat
  • Immersive lovecraftian sci-fi setting

Cons

  • Some ui and quality of life issues
  • Repetitive late-game missions
  • Steep learning curve for new players
  • Some balancing and pacing problems
  • Limited social and multiplayer features

Motivations

  • Autonomy
    4

    "Players have significant control over squad composition, multi-classing, tactical aiming, and strategic decisions on base management and diplomacy."

  • Competence
    4

    "The game offers challenging tactical combat with skill-based aiming, resource management, and strategic planning requiring mastery."

  • Competition
    -3

    "Focus is on personal campaign progression and strategic choices rather than direct player-vs-player competition."

  • Continuation
    3

    "Players report long play sessions and multiple campaigns, though some find late game repetitive and grindy."

  • Cooperation
    2

    "Players interact with multiple factions diplomatically and can ally or antagonize them, but gameplay is mostly single-player."

  • Creativity
    4

    "Extensive soldier customization, multi-classing, and tactical aiming encourage creative approaches to combat and strategy."

  • Domination
    -2

    "Interactions with factions emphasize negotiation and alliance rather than domination or power over others."

  • Escapism
    3

    "Players engage in a dark, apocalyptic sci-fi world offering immersive distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in tactical strategy and sci-fi themes."

  • Experimenting
    4

    "Players experiment with multi-classing, weapon loadouts, tactical aiming, and strategic diplomacy."

  • Exploration
    3

    "Strategic map exploration and uncovering new havens and mission sites is a core gameplay element."

  • Expression
    3

    "Players customize soldier appearances, gear, and abilities to express playstyle preferences."

  • Fantasy
    4

    "Set in a Lovecraftian sci-fi world with mutated creatures and advanced technology, offering strong fantasy elements."

  • Fellowship
    -1

    "Primarily single-player experience with limited social interaction beyond faction diplomacy."

  • Growth
    4

    "Players develop soldiers, research technology, and improve strategic capabilities over long campaigns."

  • Health
    -4

    "Sedentary gameplay typical of turn-based strategy games with no physical activity."

  • Idle
    -3

    "Requires focused attention during tactical combat and strategic management, not suited for idle play."

  • Intimacy
    -4

    "Limited social or emotional connection; interactions are mostly strategic and impersonal."

  • Leadership
    3

    "Players lead multiple squads and manage bases and diplomacy, guiding overall campaign direction."

  • Progression
    4

    "Strong emphasis on accumulating resources, upgrading equipment, and advancing technology."

  • Relaxation
    -2

    "Game is challenging and can be frustrating, with sustained tension especially in late game."

  • Sensation
    2

    "Visuals and sound design create an atmospheric experience, though not highly stimulating."

  • Status
    -3

    "Achievements and recognition are mostly personal; no social status or leaderboards."

  • Story
    3

    "Narrative and lore are engaging and integrated with gameplay, though some find it less compelling than XCOM."

  • Strategy
    5

    "Heavy emphasis on tactical combat, resource management, diplomacy, and long-term planning."

  • Thrill
    3

    "Tense combat and evolving threats provide suspense and excitement."

  • Value
    4

    "Players report many hours of gameplay and replayability, offering good value for time and money."

  • Violence
    3

    "Combat involves shooting, disabling, and destroying alien enemies with various weapons."

  • Survival
    4

    "Core gameplay revolves around managing resources and defending against escalating alien threats."

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    Last update: 06/03/2026