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Plug & Play

PC (Microsoft Windows), Linux, iOS, Mac, Android • 2015

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Quick resume

Run, hit, switch, fall, love, plug, pull. And push.

Global score

84/100

Genres

Adventure, Casual, Indie, Puzzle

Pros

  • Unique artistic style
  • Thought-provoking narrative
  • Emotional and intimate themes
  • Simple and intuitive controls
  • Short, accessible experience

Cons

  • Very short gameplay
  • Minimal interactivity
  • Limited replay value
  • Price considered high by some
  • Not a traditional game

Motivations

  • Autonomy
    4

    "Players interact by choosing simple actions to progress the narrative, with some control over sequences but limited freedom."

  • Competence
    -3

    "Gameplay involves very basic interactions with minimal skill or challenge."

  • Competition
    -5

    "No competitive elements; experience is solitary and introspective."

  • Continuation
    -4

    "Very short experience (~10-15 minutes) with little replay value; players generally finish quickly."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    3

    "Artistic and symbolic presentation encourages personal interpretation, though gameplay is fixed."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are personal and equal."

  • Escapism
    4

    "Players use the game as a reflective, emotional escape from real-life issues."

  • Expectation
    -4

    "Engagement driven by curiosity and intrinsic interest rather than obligation."

  • Experimenting
    1

    "Some minor exploration of sequences and outcomes, but mostly linear and predetermined."

  • Exploration
    1

    "Limited discovery within a short, abstract environment."

  • Expression
    -2

    "No character customization; expression is through interpretation rather than player modification."

  • Fantasy
    3

    "Abstract and surreal representation of human relationships and sexuality."

  • Fellowship
    -5

    "No community or social connection; solitary experience."

  • Growth
    2

    "Provokes reflection and personal insight, though no skill development."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    -4

    "Requires focused attention during the brief playtime."

  • Intimacy
    4

    "Emotional and intimate themes explored, evoking strong personal feelings."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    -4

    "No item collection or upgrades; static narrative progression."

  • Relaxation
    3

    "Calm, contemplative experience with some emotional tension."

  • Sensation
    2

    "Minimal sensory stimulation with focus on mood and atmosphere."

  • Status
    -5

    "No social recognition or status elements."

  • Story
    4

    "Strong narrative and symbolic storytelling with emotional depth."

  • Strategy
    -4

    "Simple puzzles with straightforward solutions; minimal strategic thinking."

  • Thrill
    -3

    "Low suspense or risk; experience is more contemplative than thrilling."

  • Value
    -2

    "Mixed opinions on value due to short length and limited gameplay."

  • Violence
    1

    "Some symbolic depiction of emotional pain and conflict, but no direct violence."

  • Survival
    -5

    "No survival or threat elements; stable and safe environment."

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    Last update: 06/03/2026