Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Growth
A strong dose of experimenting and growth in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
SimCity™ 3000 Unlimited
Encourages trying different city layouts, strategies, and managing various scenarios and disasters.
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+4.0
Spellcaster University
Players experiment with different card draws, school layouts, and student builds to optimize outcomes.
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+4.0
Splice
Players discover game mechanics on their own and experiment with different splicing strategies.
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+4.0
The Colonists
Game encourages trying new layouts, adjusting priorities, and tinkering with transport rules to solve logistical…
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+4.0
Titan Quest II
Players try different mastery combos, skill modifiers, and builds; respec is cheap and encouraged.
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+4.0
War of Omens Card Game
Players try different factions, heroes, and deck combinations; tournament mode encourages trying new cards and…
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+4.0
Within the blade
Players try different weapons, skills, and tactics; crafting and skill tree encourage experimentation.
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+4.0
Wrestling Revolution 3D
Players try different match types, strategies, and character builds, exploring game mechanics.
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+4.0
Democracy 4
The game encourages trying new policies, strategies, and political ideologies to see their effects on the simulated…
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+4.0
9th Dawn III
The game encourages trying different builds, exploring dungeons, and experimenting with skills and crafting.
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+4.0
Bean
Players explore mechanics, test grappling physics, and try different movement strategies.
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+4.0
Concrete Jungle
Varied cards, characters, and skill trees encourage trying new strategies and deck combinations.
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+4.0
KIBORG
Strong emphasis on trying new builds, weapons, and combos; players enjoy discovering synergies and new strategies.
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+4.0
Mortal Glory
The game encourages trying new team builds, equipment setups, and tactical approaches each run.
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+4.0
Sublevel Zero Redux
Procedural levels, weapon crafting, and unlocks encourage trying new strategies and equipment combinations.
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+4.0
Vestaria Saga II: The Sacred Sword of Silvanister
Save-anytime feature encourages experimentation with tactics and unit deployment; players enjoy trying new strategies.
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+4.0
Crisis in the Kremlin
The game encourages trying different political paths, reforms, and strategies to explore outcomes.
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+4.0
Greedland
Game encourages trying different builds, weapons, and mods to discover effective combinations.
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+4.0
KARDS - The WW2 Card Game
Players experiment with different decks, combos, and strategies; meta shifts encourage trying new tactics.
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+4.0
STRANGER OF PARADISE FINAL FANTASY ORIGIN
The game encourages trying new job combinations, builds, and combat tactics to find effective playstyles.
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+4.0
Alwa's Legacy
The ability respec system and multiple puzzle solutions encourage experimentation.
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+4.0
CARNAGE OFFERING Tower Defense
The game encourages trying different tower builds, hero roles, and technology usage to find effective strategies.
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+4.0
Dungeon Defenders II
The game encourages trying new hero combinations, tower synergies, and strategies, fostering exploration of mechanics.
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+4.0
Dupery: A Game of Solo Deduction
High experimentation with different roles, abilities, and strategies each run due to procedural generation.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.