A Merchant's Promise similar games & best alternatives

A Merchant's Promise

PC (Microsoft Windows) • 2025

Should you play it?

Physics-Based Medieval Trading & Transport Simulator. Start as a Worthless Merchant and work your way up as you carefully handle and transport your goods through a stylized Medieval World!

What works
  • Unique physics-based trading and cart management
  • Relaxing and immersive medieval atmosphere
  • Active and responsive developer
  • Engaging progression and customization
  • Good value for price and frequent updates
Things to keep in mind
  • Early access with limited content and bugs
  • Some controls and mechanics can be confusing
  • Sparse world and minimal social features
  • Occasional frustrating physics glitches
  • Lack of clear direction or tutorial information

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Bladesong

  • Papa's Pizzeria Deluxe

  • Cozy Keep: Farm, Craft, Manage

  • Doodle Empires

  • Kardboard Kings: Card Shop Simulator

  • Anonymous Hacker Simulator

  • The Last Caretaker

  • Cat Goes Fishing

  • World of Goo

Hidden Gems

Less popular games with surprisingly high similarity

  • Cozy Keep: Farm, Craft, Manage

  • Kardboard Kings: Card Shop Simulator

  • Escape Goat 2

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Moving Out

  • Continuation

    Seablip

  • Escapism

    The Stronghold Collection

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

A Merchant's Promise: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Thrill, Relaxation. Here, the score leans higher than usual among comparable games on Status, Survival, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose how to move items, use physics creatively, and decide strategies for each level."

    Capsule for Moving Out Moving Out

    "Players have freedom to choose routes, goods to trade, and how to manage their cart and inventory with physics-based item handling."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful driving, cargo loading with forklifts, and managing different vehicle types, though some tasks can be repetitive."

    Capsule for Truck & Logistics Simulator Truck & Logistics Simulator

    "Game involves skillful balancing of cargo, managing cart physics, and strategic trading decisions, though some tasks can feel repetitive."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and pacing without competitive or ranked elements."

    Capsule for MergeCrafter MergeCrafter

    "Focus is on personal progression and trading at own pace without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive gameplay loops and desire to keep playing despite early access state."

    Capsule for Seablip Seablip

    "Players report addictive gameplay loops with desire to keep trading, upgrading, and exploring despite early access state."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is primarily single-player with no cooperative multiplayer or teamwork elements."

    Capsule for Touhou Blooming Chaos 2 Touhou Blooming Chaos 2

    "Game is primarily single player with no cooperative multiplayer or teamwork features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize and decorate the gas station, paint walls, and arrange items."

    Capsule for Gas Station Simulator: Prologue - Early Days Gas Station Simulator: Prologue - Early Days

    "Players can customize their houses and decorate, and experiment with cargo arrangements and cart upgrades."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

    Capsule for House Flipper House Flipper

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to relax, enjoy medieval fantasy, and escape real-life stress through immersive gameplay."

    Capsule for The Stronghold Collection The Stronghold Collection

    "Players enjoy relaxing, immersive medieval trading fantasy as a form of stress relief and distraction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

    Capsule for Sprint Vector Sprint Vector

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different planes, weapons, and game modes; some experimentation with strategies and loadouts."

    Capsule for Altitude Altitude

    "Players try different cargo loadouts, routes, and strategies; physics system encourages tinkering."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of maps and environments, though limited map variety noted."

    Capsule for MIMESIS MIMESIS

    "Some exploration of multiple towns and environments, though currently limited in number and content."

  • Expression

    Game with the same Expression vibe

    3

    "Shop customization and character upgrades allow for personal expression within the game."

    Capsule for Moonlighter 2: The Endless Vault Moonlighter 2: The Endless Vault

    "House customization and cart upgrades allow for personal expression within the game world."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a stylized medieval fantasy world with supernatural elements and imaginative storytelling."

    Capsule for Reigns Reigns

    "Medieval trading and survival fantasy with stylized art and immersive world-building."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social connection; primarily solo play with some community interaction outside the game."

    Capsule for Have a Nice Death Have a Nice Death

    "Minimal social connection; mostly solo play with some community interaction outside the game."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn trading, crafting, and social skills, with opportunities for personal development."

    Capsule for Pixel Worlds: MMO Sandbox Pixel Worlds: MMO Sandbox

    "Players develop skills in managing physics, trading, and progression from poor merchant to respected trader."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity or health-related gameplay."

    Capsule for Farming Simulator 25 Farming Simulator 25

    "Game is sedentary with no physical activity or health-related gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active management and attention during play sessions; not a background or idle game."

    Capsule for Dungeon Tycoon: Prologue Dungeon Tycoon: Prologue

    "Requires player attention and active management of cart and trading; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close relationships or emotional social interactions within the game."

    Capsule for Signal Simulator Signal Simulator

    "No close relationships or emotional social interactions within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking upgrades, buying land, and accumulating wealth and shares."

    Capsule for Turmoil Turmoil

    "Clear progression through wealth accumulation, cart upgrades, house ownership, and reputation."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game praised for its relaxing pace, soothing atmosphere, and satisfying gameplay loop."

    Capsule for Penko Park Penko Park

    "Game praised for its calming atmosphere, chill pace, and relaxing gameplay loop."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable physics and sound effects provide sensory satisfaction, though not intense stimulation."

    Capsule for Viscera Cleanup Detail Viscera Cleanup Detail

    "Enjoyable visuals, sound, and physics provide sensory pleasure but not intense stimulation."

  • Status
    2

    No nearest game available

  • Story

    Game with the same Story vibe

    2

    "Some emergent stories and scripted events exist but narrative depth is limited."

    Capsule for Odd Realm Odd Realm

    "Some narrative elements and world lore exist but story is minimal and emergent rather than scripted."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan routes, manage resources, and use tactics to survive and complete objectives."

    Capsule for Sketchy's Contract Sketchy's Contract

    "Players plan routes, manage resources, and optimize trading strategies within a dynamic economy."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some challenge and tension from managing survival and resources, but no high-risk or suspenseful elements."

    Capsule for Solargene Solargene

    "Some tension from managing cart physics and survival elements, but overall low risk and suspense."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price with engaging gameplay and content."

    Capsule for Dishwashing Simulator Dishwashing Simulator

    "Players feel the game offers good value for its price given the active development and engaging gameplay."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus is on constructive sailing and trading."

    Capsule for Sailwind Sailwind

    "No combat or destructive gameplay; focus is on constructive trading and survival."

  • Survival

    Game with the same Survival vibe

    2

    "Basic survival mechanics like hunger and health add mild challenge but are not central to gameplay."

    Capsule for 35MM 35MM

    "Basic survival elements like hunger and stamina add challenge but are not dominant gameplay aspects."

Last update: 27/05/2026