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Warhammer 40,000: Gladius - Relics of War

PC (Microsoft Windows), Linux • 2018

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Quick resume

Warhammer 40,000: Gladius – Relics of War brings you to a world of terror and violence. Four factions will engage in a brutal war for dominance over the planet’s resources. In the first turn-based 4X strategy game set in Warhammer 40,000 you will lead one of four unique factions.

Global score

82/100

Genres

Strategy, Turn-based strategy (TBS)

Pros

  • Deep and challenging tactical combat
  • Unique and well-balanced factions
  • Immersive warhammer 40k atmosphere
  • Strong multiplayer and mod support
  • Engaging progression and strategy

Cons

  • High dlc cost and fragmented content
  • Lack of diplomacy and campaign mode
  • Some ui and graphical simplicity
  • Neutral wildlife ai can be frustrating
  • Long game sessions require sustained focus

Motivations

  • Autonomy
    4

    "Players have freedom to choose factions, strategies, unit compositions, and tactical maneuvers; game rewards adaptation and experimentation."

  • Competence
    4

    "Game challenges players with complex tactical combat, resource management, and strategic positioning; AI is punishing and requires skillful play."

  • Competition
    3

    "Supports multiplayer with team setups and competitive matches; players compare skill through tactical battles and map control."

  • Continuation
    3

    "Players report long sessions, repeated returns to the game, and deep engagement with multiple factions and strategies."

  • Cooperation
    2

    "Multiplayer supports team play and cooperative modes; some players enjoy hot-seat and online co-op."

  • Creativity
    3

    "Players customize city layouts, unit builds, and tactical approaches; mod support adds further creative options."

  • Domination
    3

    "Game focuses on total war and conquest; players seek superiority through battlefield control and elimination of enemies."

  • Escapism
    4

    "Players immerse in grimdark 40K universe, escaping real life through epic war scenarios and tactical challenges."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no pressure or obligation reported."

  • Experimenting
    4

    "Players explore different factions, unit synergies, and tactical combinations; game rewards learning and adaptation."

  • Exploration
    2

    "Map is randomly generated with neutral creatures and relics to discover; exploration is part of gameplay but limited to one planet."

  • Expression
    2

    "Players customize city building and unit composition; some cosmetic mods exist but base game has limited avatar personalization."

  • Fantasy
    5

    "Strongly rooted in imaginative Warhammer 40K fiction with unique factions, heroes, and lore."

  • Fellowship
    2

    "Community and multiplayer provide social connection; some players enjoy cooperative and competitive play with friends."

  • Growth
    4

    "Players develop skills in strategy, tactics, and faction mastery over many hours of play."

  • Health
    -4

    "Typical sedentary gameplay with long sessions and focus on screen time."

  • Idle
    -3

    "Requires sustained attention and tactical decision-making; not suited for casual or background play."

  • Intimacy
    -4

    "Social interactions are mostly surface-level multiplayer; no deep emotional or personal relationship building."

  • Leadership
    3

    "Players lead armies and manage resources; multiplayer allows leadership roles in teams."

  • Progression
    4

    "Players accumulate units, upgrades, and city expansions; tech trees and hero development provide progression."

  • Relaxation
    1

    "Game can be tense and challenging but pacing allows moments of flow; not purely relaxing."

  • Sensation
    2

    "Visuals and sound evoke grimdark atmosphere; combat animations and sound effects provide sensory engagement."

  • Status
    2

    "Multiplayer and community recognition provide some social status; singleplayer is more individual."

  • Story
    2

    "Includes faction-specific quest lines and lore; no deep campaign but narrative elements enrich gameplay."

  • Strategy
    5

    "Core of the game is deep tactical and strategic decision-making involving terrain, unit abilities, and resource management."

  • Thrill
    3

    "Combat and multi-front warfare create suspense and excitement; risk and reward are present."

  • Value
    -2

    "Base game is good value but DLC pricing is considered high by many players."

  • Violence
    5

    "Game centers on combat, destruction, and warfare consistent with Warhammer 40K setting."

  • Survival
    3

    "Players must manage resources and avoid defeat; survival through tactical skill is key."

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