Riddles Of The Past similar games & best alternatives

Riddles Of The Past

PC (Microsoft Windows) • 2016

Should you play it?

Riddles Of The Past is a Hidden Object game with detective story and post apocalyptic atmosphere.

What works
  • Unique hidden object mechanics
  • Pleasant art style and music
  • Interesting mystery story
  • Easy achievements
  • Fast travel map
Things to keep in mind
  • Very short gameplay length
  • Simple and easy puzzles
  • Annoying hint dog animation and sound
  • Minimal replay value
  • Some translation and voice acting issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Tiny Echo

  • Tukoni: Prologue

  • Runo

  • Deer Man

  • The Secret of Tremendous Corporation

  • The Night Cafe: A VR Tribute to Vincent Van Gogh

  • La Rana

  • There Is No Game: Jam Edition 2015

  • Inbetween Land

Hidden Gems

Less popular games with surprisingly high similarity

  • Deer Man

  • FORM

  • Witch's Pranks: Frog's Fortune Collector's Edition

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Frankenstein: Master of Death

  • Autonomy

    Hope Lake

  • Escapism

    Don't Escape: 4 Days to Survive

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Riddles Of The Past: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Growth, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore multiple locations via an interactive map and choose their path to solve puzzles and find objects."

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    "Players have freedom to explore multiple locations and solve puzzles at their own pace, with some guidance from map and hints."

  • Competence

    Game with the same Competence vibe

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    "Puzzles are simple, straightforward, and easy with hints available; minimal challenge for experienced players."

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    "Puzzles are generally easy and straightforward, with some players noting minimal challenge and ability to skip puzzles."

  • Competition

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    "No competitive elements or comparison with others; purely single player casual experience."

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    "No competitive elements or comparison to others; purely single-player casual experience."

  • Continuation

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    -3

    "Short game length (~1-2 hours) and limited replay value lead to low habitual or long-term engagement."

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    "Short game length (2-4 hours) and minimal replay value lead to limited long-term engagement."

  • Cooperation

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    "Entirely single-player with no multiplayer or cooperative features."

    Capsule for Mini Motorways Mini Motorways

    "Entirely single-player with no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

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    "Some creative puzzle designs and variations in hidden object scenes, but mostly uses predefined structures and repeated mechanics."

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    "Unique hidden object mechanics involving combining items and interactive puzzles rather than standard hidden object scenes."

  • Domination

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    "No elements of exerting control or superiority over others."

    Capsule for Senren*Banka Senren*Banka

    "No elements of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Immersive post-apocalyptic setting and story provide strong escape from real life."

    Capsule for Don't Escape: 4 Days to Survive Don't Escape: 4 Days to Survive

    "Post-apocalyptic setting and mystery story provide immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for entertainment and puzzle enjoyment, not out of obligation."

    Capsule for The Dweller The Dweller

    "Players engage voluntarily for casual enjoyment and puzzle solving, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "New puzzle types and inventory interactions encourage players to try different approaches."

    Capsule for Grim Legends 3: The Dark City Grim Legends 3: The Dark City

    "Some novelty in puzzle mechanics and item usage encourages trying new approaches."

  • Exploration

    Game with the same Exploration vibe

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    "Large open maps with multiple regions encourage discovery and travel."

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    "Many locations to visit and explore with a fast travel map supporting discovery."

  • Expression

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    "No character customization or self-expression features."

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    "No character customization or self-expression features."

  • Fantasy

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    "Post-apocalyptic setting with talking appliances and robots adds imaginative fiction elements."

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    "Fictional post-apocalyptic narrative with robots and mystery elements, but grounded in a plausible setting."

  • Fellowship

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    "No community or social interaction; solo play only."

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    "No community or social interaction aspects; solo play only."

  • Growth

    Game with the same Growth vibe

    -3

    "Limited learning or skill development; simple puzzles and linear progression."

    Capsule for April 24th April 24th

    "Limited learning or skill development due to simple puzzles and linear progression."

  • Health

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    "Sedentary gameplay typical of point-and-click adventure games."

    Capsule for Syberia: The World Before Syberia: The World Before

    "Sedentary gameplay typical of point-and-click adventure games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during exploration and puzzle solving; not a background or idle game."

    Capsule for AER Memories of Old AER Memories of Old

    "Requires focused attention during puzzle solving and exploration; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social or emotional relationships formed through gameplay."

    Capsule for Jurassic World Evolution Jurassic World Evolution

    "No close social or emotional relationships formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management roles."

    Capsule for Boxes: Lost Fragments Boxes: Lost Fragments

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through collecting and using items to unlock new areas and puzzles."

    Capsule for Samsara Room Samsara Room

    "Progression through collecting and combining items to unlock new areas and puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Casual pace, light puzzles, and atmospheric music create a relaxing experience."

    Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

    "Casual pace, easy puzzles, and atmospheric music create a relaxing experience."

  • Sensation

    Game with the same Sensation vibe

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    "Pleasant visuals and music provide moderate sensory enjoyment without intense stimulation."

    Capsule for LoveChoice LoveChoice

    "Pleasant visuals and music provide moderate sensory enjoyment without intense stimulation."

  • Status

    Game with the same Status vibe

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    "No social recognition or status systems."

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    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative-driven with cutscenes and voice acting, though story is considered average but immersive."

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    "Narrative-driven with comic-style cutscenes and mystery plot, though story is considered average."

  • Strategy

    Game with the same Strategy vibe

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    "Puzzles require some thought but are generally straightforward and simple."

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    "Puzzles require some problem solving but are mostly simple and straightforward."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; calm and steady gameplay experience."

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    "Low suspense and risk; calm and steady gameplay."

  • Value

    Game with the same Value vibe

    3

    "Good value for price especially on sale; short but satisfying experience."

    Capsule for Singularity™ Singularity™

    "Good value especially when purchased on sale; short but satisfying experience."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay elements."

    Capsule for The White Door The White Door

    "No violent or destructive gameplay elements."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threat avoidance; stable and safe gameplay environment."

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    "No survival mechanics or threat avoidance; stable and safe gameplay environment."

Last update: 01/06/2026