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Riddles Of The Past

PC (Microsoft Windows) • 2016

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Quick resume

Riddles Of The Past is a Hidden Object game with detective story and post apocalyptic atmosphere.

Global score

80/100

Genres

Casual, Indie

Similar games

    Pros

    • Unique hidden object mechanics
    • Pleasant art style and music
    • Interesting mystery story
    • Easy achievements
    • Fast travel map

    Cons

    • Very short gameplay length
    • Simple and easy puzzles
    • Annoying hint dog animation and sound
    • Minimal replay value
    • Some translation and voice acting issues

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Growth, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore multiple locations and solve puzzles at their own pace, with some guidance from map and hints."

    • Competence
      -2

      "Puzzles are generally easy and straightforward, with some players noting minimal challenge and ability to skip puzzles."

    • Competition
      -5

      "No competitive elements or comparison to others; purely single-player casual experience."

    • Continuation
      -3

      "Short game length (2-4 hours) and minimal replay value lead to limited long-term engagement."

    • Cooperation
      -5

      "Entirely single-player with no multiplayer or cooperative features."

    • Creativity
      2

      "Unique hidden object mechanics involving combining items and interactive puzzles rather than standard hidden object scenes."

    • Domination
      -5

      "No elements of exerting control or superiority over others."

    • Escapism
      3

      "Post-apocalyptic setting and mystery story provide immersive escape from reality."

    • Expectation
      -4

      "Players engage voluntarily for casual enjoyment and puzzle solving, not out of obligation."

    • Experimenting
      2

      "Some novelty in puzzle mechanics and item usage encourages trying new approaches."

    • Exploration
      3

      "Many locations to visit and explore with a fast travel map supporting discovery."

    • Expression
      -5

      "No character customization or self-expression features."

    • Fantasy
      2

      "Fictional post-apocalyptic narrative with robots and mystery elements, but grounded in a plausible setting."

    • Fellowship
      -5

      "No community or social interaction aspects; solo play only."

    • Growth
      -3

      "Limited learning or skill development due to simple puzzles and linear progression."

    • Health
      -5

      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle
      -3

      "Requires focused attention during puzzle solving and exploration; not a background or idle game."

    • Intimacy
      -5

      "No close social or emotional relationships formed through gameplay."

    • Leadership
      -5

      "No leadership or group management roles."

    • Progression
      3

      "Progression through collecting and combining items to unlock new areas and puzzles."

    • Relaxation
      4

      "Casual pace, easy puzzles, and atmospheric music create a relaxing experience."

    • Sensation
      2

      "Pleasant visuals and music provide moderate sensory enjoyment without intense stimulation."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      3

      "Narrative-driven with comic-style cutscenes and mystery plot, though story is considered average."

    • Strategy
      -2

      "Puzzles require some problem solving but are mostly simple and straightforward."

    • Thrill
      -3

      "Low suspense and risk; calm and steady gameplay."

    • Value
      3

      "Good value especially when purchased on sale; short but satisfying experience."

    • Violence
      -5

      "No violent or destructive gameplay elements."

    • Survival
      -4

      "No survival mechanics or threat avoidance; stable and safe gameplay environment."

    Last update: 29/04/2026