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Aven Colony

Xbox One, PlayStation 4, PC (Microsoft Windows) • 2017

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Quick resume

Build a new home for humanity in Aven Colony. Discover Aven Prime - an alien planet of deserts, tundras, and wetlands light years from earth. Build your colonies into massive, sprawling cities whilst dealing with the challenges faced when settling on a new world.

Global score

72/100

Genres

Indie, Simulator, Strategy

Pros

  • Engaging colony management and strategy
  • Beautiful graphics and immersive alien environments
  • Well-designed campaign with varied maps
  • Relaxing yet challenging gameplay
  • Active developer support and updates

Cons

  • Limited building variety and customization
  • Lack of multiplayer or social features
  • Some ui and optimization issues
  • Repetitive gameplay after campaign completion
  • Story is simple and not deeply immersive

Motivations

  • Autonomy
    3

    "Players have freedom to plan colony layout, manage resources, and choose strategies for survival and expansion."

  • Competence
    4

    "Requires skillful resource management, balancing workforce, and responding to environmental challenges."

  • Competition
    -3

    "Focus is on personal colony management and campaign objectives without player-vs-player or leaderboards."

  • Continuation
    3

    "Players report long play sessions and continued engagement through campaign, challenges, and sandbox."

  • Cooperation
    -4

    "Single-player experience focused on individual colony management with no multiplayer or team play."

  • Creativity
    1

    "Some freedom in colony layout and building placement but limited building variety and no mod support."

  • Domination
    -5

    "No player domination or power over others; interactions are limited to managing own colony."

  • Escapism
    4

    "Players enjoy immersive alien environments and relaxing gameplay as an escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment; no indication of obligation or external pressure."

  • Experimenting
    2

    "Players experiment with different colony layouts and strategies to overcome map-specific challenges."

  • Exploration
    2

    "Campaign involves exploring different planets and maps with unique environmental conditions."

  • Expression
    -2

    "Limited customization and building variety restricts self-expression; focus is on function over form."

  • Fantasy
    4

    "Set on alien planets with sci-fi elements, environmental hazards, and futuristic technology."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary and focused on individual colony."

  • Growth
    4

    "Players learn colony management, resource balancing, and strategic planning through gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires active management and attention; some waiting but generally continuous engagement."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; interactions are limited to gameplay mechanics."

  • Leadership
    3

    "Players lead and manage the colony, making decisions that affect its survival and growth."

  • Progression
    3

    "Progression through unlocking buildings, technologies, and expanding colony capabilities."

  • Relaxation
    3

    "Generally calm and relaxing gameplay with occasional tension from environmental threats."

  • Sensation
    3

    "Enjoyable graphics, sound, and music provide sensory stimulation and immersion."

  • Status
    -4

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    2

    "Campaign provides narrative context and missions but story is simple and not deeply immersive."

  • Strategy
    4

    "Strong emphasis on strategic planning, resource management, and problem solving."

  • Thrill
    1

    "Some tension from environmental hazards and colony crises but overall controlled and manageable."

  • Value
    3

    "Players find good value especially when purchased on sale; content justifies price for fans."

  • Violence
    -3

    "Limited combat elements focused on defense; gameplay centers on building and management."

  • Survival
    4

    "Core gameplay involves managing threats and resources to keep colony alive and thriving."

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    Last update: 06/03/2026