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Planetbase

Xbox One, PlayStation 4, PC (Microsoft Windows), Mac • 2015

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Quick resume

Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.

Global score

80/100

Genres

Indie, Simulator, Strategy

Pros

  • Challenging and rewarding survival gameplay
  • Immersive sci-fi atmosphere and graphics
  • Strategic resource and colony management
  • Responsive developer support and updates
  • Good value for price with many hours of play

Cons

  • Limited late-game content and replayability
  • Colonist ai can behave irrationally causing frustration
  • Lack of multiplayer or social features
  • Minimal narrative or story elements
  • Some interface and quality-of-life improvements needed

Motivations

  • Autonomy
    3

    "Players manage colony layout and resource allocation but individual colonists act autonomously with limited direct control"

  • Competence
    4

    "Requires strategic planning and problem solving to balance resources and survive harsh planetary conditions"

  • Competition
    -4

    "Focus is on personal colony management and survival without player-vs-player or leaderboard competition"

  • Continuation
    2

    "Addictive early and mid-game with some players returning repeatedly, but late game can become repetitive and lead to disengagement"

  • Cooperation
    -5

    "Single player game focused on individual colony management without multiplayer or cooperative play"

  • Creativity
    2

    "Players design and build colony layouts but within fixed building types and limited customization"

  • Domination
    -5

    "No player dominance or power over others; gameplay is solo and non-confrontational"

  • Escapism
    4

    "Immersive sci-fi setting and survival challenge provide strong escape from real life"

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and challenge rather than obligation or external pressure"

  • Experimenting
    3

    "Players experiment with colony layouts, resource management strategies, and adapting to planetary hazards"

  • Exploration
    2

    "Exploration is limited to selecting landing sites and managing different planets, but no open-world discovery"

  • Expression
    -2

    "Limited avatar or environment customization; expression mainly through colony design choices"

  • Fantasy
    3

    "Futuristic sci-fi setting with space colonization and survival on alien planets"

  • Fellowship
    -5

    "No social or community features; strictly single player experience"

  • Growth
    4

    "Players learn colony management, resource balancing, and survival tactics over time"

  • Health
    -5

    "Sedentary gameplay with no physical activity involved"

  • Idle
    -3

    "Requires ongoing attention and management; not suitable for background or casual idle play"

  • Intimacy
    -5

    "No social or emotional relationship building; colonists act independently without interpersonal dynamics"

  • Leadership
    3

    "Player leads colony development and resource allocation but does not directly command individual colonists"

  • Progression
    4

    "Progression through expanding colony, unlocking buildings, and surviving increasingly difficult planets"

  • Relaxation
    2

    "Can be relaxing and immersive but also has moments of tension and challenge"

  • Sensation
    2

    "Pleasant graphics and sound design provide sensory enjoyment without intense stimulation"

  • Status
    -5

    "No social recognition or status systems; gameplay is individual and self-contained"

  • Story
    -2

    "Minimal narrative or plot; focus is on survival and colony management rather than story immersion"

  • Strategy
    5

    "Strong emphasis on strategic planning, resource management, and problem solving"

  • Thrill
    1

    "Some suspense from environmental hazards and colony survival but overall moderate tension"

  • Value
    4

    "Players report good value for money with many hours of engaging gameplay"

  • Violence
    -3

    "Limited combat elements; focus is on constructive colony building and survival"

  • Survival
    5

    "Core gameplay revolves around managing threats and keeping colonists alive in hostile environments"

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    Last update: 06/03/2026