B100X - Auto Dungeon RPG similar games & best alternatives
B100X - Auto Dungeon RPG
2021
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Quick resume
Devilishly addictive RPG presented by Nussygame, the developer of "Buriedbornes"!
Global score
81/100
Genres
Casual, Role-playing (RPG), Strategy, Free To Play, Hack and slash/Beat 'em up, Visual Novel
Pros
- Deep and flexible crafting system
- Complex class and skill customization
- Free to play with reasonable microtransactions
- Relaxing idle gameplay
- Long-term engagement and progression
Cons
- Poor english translation and ui issues
- Limited inventory space without purchases
- Death penalty and life limit can frustrate
- Lack of multiplayer or social features
- Some bugs and technical problems reported
Motivations
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Autonomy3
"Players can customize builds, mix items freely, and choose skills, but skill usage is automated and some mechanics limit direct control."
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Competence4
"Game offers complex crafting, class systems, and strategic itemization requiring skill and planning to progress effectively."
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Competition-2
"Focus is mostly on personal progression and build optimization; leaderboards exist but competition is not a core motivator."
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Continuation4
"Many players report long playtimes, habitual grinding, and repeated dungeon runs with deep crafting systems encouraging extended engagement."
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Cooperation-5
"Game is single-player focused with no cooperative or multiplayer elements."
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Creativity5
"Highly praised crafting system allows mixing and matching items and skills to create unique builds and gear combinations."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are individual and non-competitive."
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Escapism4
"Players use the game as a relaxing idle experience and stress relief, with some reporting personal emotional benefits."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."
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Experimenting4
"Encouraged by complex item mixing and build experimentation; players try different strategies and combinations."
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Exploration2
"Some dungeon variety and story progression, but mostly focused on repeated runs rather than novel exploration."
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Expression3
"Character customization through gear and skill builds allows personal expression, though cosmetic options are limited."
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Fantasy3
"Set in a fantasy world with apostles and dungeons, but story is light and somewhat secondary to gameplay."
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Fellowship-5
"No social or community features; play is solitary."
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Growth4
"Players develop skills in crafting, build optimization, and game mechanics over time."
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Health-5
"No physical activity involved; sedentary gameplay."
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Idle5
"Designed as an idle/auto-battler game with background play and intermittent player interaction."
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Intimacy-5
"No evidence of close relationships or emotional social interaction."
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Leadership-5
"No leadership or group management elements present."
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Progression5
"Strong emphasis on accumulating and upgrading items, leveling classes, and unlocking skills."
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Relaxation3
"Many players find the game chill and relaxing, though some frustration arises from UI and mechanics."
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Sensation1
"Visuals and music are decent but not a primary focus; some players appreciate the aesthetic but it is not highly stimulating."
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Status-3
"Limited social recognition; achievements exist but social status is not a major motivator."
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Story2
"Light story with some narrative elements and character dialogue, but story is not deeply immersive."
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Strategy4
"Requires planning of builds, item crafting, and skill selection; strategic thinking is rewarded."
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Thrill0
"Mixed signals: some tension from death penalties and jinx effects, but overall gameplay is low risk and predictable."
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Value3
"Free to play with optional microtransactions for convenience; players generally feel they get good value."
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Violence1
"Combat is present but automated and not graphic; violence is mild and not a primary focus."
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Survival2
"Some survival elements via death penalties and resource management, but mostly stable conditions with resets."
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Last update: 06/03/2026