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B100X - Auto Dungeon RPG

PC (Microsoft Windows) • 2021

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Quick resume

Devilishly addictive RPG presented by Nussygame, the developer of "Buriedbornes"!

Global score

81/100

Genres

Casual, Role-playing (RPG), Strategy, Free To Play, Hack and slash/Beat 'em up, Visual Novel

Pros

  • Deep and flexible crafting system
  • Complex class and skill customization
  • Free to play with reasonable microtransactions
  • Relaxing idle gameplay
  • Long-term engagement and progression

Cons

  • Poor english translation and ui issues
  • Limited inventory space without purchases
  • Death penalty and life limit can frustrate
  • Lack of multiplayer or social features
  • Some bugs and technical problems reported

Motivations

  • Autonomy
    3

    "Players can customize builds, mix items freely, and choose skills, but skill usage is automated and some mechanics limit direct control."

  • Competence
    4

    "Game offers complex crafting, class systems, and strategic itemization requiring skill and planning to progress effectively."

  • Competition
    -2

    "Focus is mostly on personal progression and build optimization; leaderboards exist but competition is not a core motivator."

  • Continuation
    4

    "Many players report long playtimes, habitual grinding, and repeated dungeon runs with deep crafting systems encouraging extended engagement."

  • Cooperation
    -5

    "Game is single-player focused with no cooperative or multiplayer elements."

  • Creativity
    5

    "Highly praised crafting system allows mixing and matching items and skills to create unique builds and gear combinations."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-competitive."

  • Escapism
    4

    "Players use the game as a relaxing idle experience and stress relief, with some reporting personal emotional benefits."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."

  • Experimenting
    4

    "Encouraged by complex item mixing and build experimentation; players try different strategies and combinations."

  • Exploration
    2

    "Some dungeon variety and story progression, but mostly focused on repeated runs rather than novel exploration."

  • Expression
    3

    "Character customization through gear and skill builds allows personal expression, though cosmetic options are limited."

  • Fantasy
    3

    "Set in a fantasy world with apostles and dungeons, but story is light and somewhat secondary to gameplay."

  • Fellowship
    -5

    "No social or community features; play is solitary."

  • Growth
    4

    "Players develop skills in crafting, build optimization, and game mechanics over time."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    5

    "Designed as an idle/auto-battler game with background play and intermittent player interaction."

  • Intimacy
    -5

    "No evidence of close relationships or emotional social interaction."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    5

    "Strong emphasis on accumulating and upgrading items, leveling classes, and unlocking skills."

  • Relaxation
    3

    "Many players find the game chill and relaxing, though some frustration arises from UI and mechanics."

  • Sensation
    1

    "Visuals and music are decent but not a primary focus; some players appreciate the aesthetic but it is not highly stimulating."

  • Status
    -3

    "Limited social recognition; achievements exist but social status is not a major motivator."

  • Story
    2

    "Light story with some narrative elements and character dialogue, but story is not deeply immersive."

  • Strategy
    4

    "Requires planning of builds, item crafting, and skill selection; strategic thinking is rewarded."

  • Thrill
    0

    "Mixed signals: some tension from death penalties and jinx effects, but overall gameplay is low risk and predictable."

  • Value
    3

    "Free to play with optional microtransactions for convenience; players generally feel they get good value."

  • Violence
    1

    "Combat is present but automated and not graphic; violence is mild and not a primary focus."

  • Survival
    2

    "Some survival elements via death penalties and resource management, but mostly stable conditions with resets."

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    Last update: 06/03/2026