B100X - Auto Dungeon RPG similar games & best alternatives
Should you play it?
Devilishly addictive RPG presented by Nussygame, the developer of "Buriedbornes"!
What works
- Deep and flexible crafting system
- Complex class and skill customization
- Free to play with reasonable microtransactions
- Relaxing idle gameplay
- Long-term engagement and progression
Things to keep in mind
- Poor english translation and ui issues
- Limited inventory space without purchases
- Death penalty and life limit can frustrate
- Lack of multiplayer or social features
- Some bugs and technical problems reported
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
B100X - Auto Dungeon RPG: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Idle, Violence, Fantasy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players can customize builds, choose weapons and spells, and allocate skill points freely, though gameplay loop is repetitive and build choices become fixed over time."
Dwarven Realms
"Players can customize builds, mix items freely, and choose skills, but skill usage is automated and some mechanics limit direct control."
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Competence
Game with the same Competence vibe
4"Game involves skillful combat, complex industry, research, and crafting systems with meaningful feedback and progression."
Perpetuum
"Game offers complex crafting, class systems, and strategic itemization requiring skill and planning to progress effectively."
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Competition
Game with the same Competition vibe
-2"Focus is mostly on individual progress and personal achievement; leaderboards exist but competition is not a core feature."
Fortix
"Focus is mostly on personal progression and build optimization; leaderboards exist but competition is not a core motivator."
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Continuation
Game with the same Continuation vibe
4"Players report long sessions and habitual play, with grinding and build crafting encouraging extended engagement."
Leviaclaw
"Many players report long playtimes, habitual grinding, and repeated dungeon runs with deep crafting systems encouraging extended engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Game is single-player focused with no cooperative or multiplayer elements."
Sherlock Holmes: Crimes and Punishments
"Game is single-player focused with no cooperative or multiplayer elements."
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Creativity
Game with the same Creativity vibe
5"Strong emphasis on creative build crafting through item merging and unique gear synergies."
Into the Necrovale
"Highly praised crafting system allows mixing and matching items and skills to create unique builds and gear combinations."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and non-competitive."
Hotel Renovator
"No evidence of exerting control or superiority over others; interactions are individual and non-competitive."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a casual, relaxing distraction and stress relief, with some citing personal emotional benefits."
Cyberhunt
"Players use the game as a relaxing idle experience and stress relief, with some reporting personal emotional benefits."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."
RUNNING WITH RIFLES
"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."
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Experimenting
Game with the same Experimenting vibe
4"Varied item synergies and character builds encourage experimentation with different strategies."
Rogue Glitch Ultra
"Encouraged by complex item mixing and build experimentation; players try different strategies and combinations."
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Exploration
Game with the same Exploration vibe
2"Some exploration of different worlds and dungeons, but mostly repeated environments and progression through levels."
Endless World Idle RPG
"Some dungeon variety and story progression, but mostly focused on repeated runs rather than novel exploration."
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Expression
Game with the same Expression vibe
3"Character customization through builds and gear allows personal expression, though cosmetic options are limited."
Diablo II: Resurrected – Infernal Edition
"Character customization through gear and skill builds allows personal expression, though cosmetic options are limited."
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Fantasy
Game with the same Fantasy vibe
3"Set in a fantasy dungeon with RPG elements and monsters, though story is minimal and gameplay focused."
10,000,000
"Set in a fantasy world with apostles and dungeons, but story is light and somewhat secondary to gameplay."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; play is solitary."
Weird RPG
"No social or community features; play is solitary."
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Growth
Game with the same Growth vibe
4"Players develop skills in combat, crafting, trading, and strategy over time."
World of Sea Battle
"Players develop skills in crafting, build optimization, and game mechanics over time."
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Health
Game with the same Health vibe
-5"No physical activity involved; sedentary gameplay."
Human Fall Flat
"No physical activity involved; sedentary gameplay."
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Idle
Game with the same Idle vibe
5"Designed as an idle game to run in the background with intermittent player interaction."
Desktop Defender
"Designed as an idle/auto-battler game with background play and intermittent player interaction."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of close relationships or emotional social interactions."
Little Big Workshop
"No evidence of close relationships or emotional social interaction."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Trover Saves the Universe
"No leadership or group management elements present."
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Progression
Game with the same Progression vibe
5"Strong emphasis on leveling up, collecting items, unlocking skills, and upgrading equipment."
DRAGON BALL XENOVERSE
"Strong emphasis on accumulating and upgrading items, leveling classes, and unlocking skills."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the gameplay relaxing and enjoyable despite occasional frustration."
TrackMania Nations Forever
"Many players find the game chill and relaxing, though some frustration arises from UI and mechanics."
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Sensation
Game with the same Sensation vibe
1"Visuals and audio are decent but not highly stimulating; focus is more on creativity and gameplay."
SPORE™
"Visuals and music are decent but not a primary focus; some players appreciate the aesthetic but it is not highly stimulating."
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Status
Game with the same Status vibe
-3"Limited social recognition; achievements exist but social status is not a major motivator."
Void Scrappers
"Limited social recognition; achievements exist but social status is not a major motivator."
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Story
Game with the same Story vibe
2"Light narrative with quests and character interactions, but story is not deeply immersive."
The Magical Mixture Mill
"Light story with some narrative elements and character dialogue, but story is not deeply immersive."
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Strategy
Game with the same Strategy vibe
4"Requires planning ball combinations, character builds, and base layouts; strategic thinking is rewarded."
BALL x PIT
"Requires planning of builds, item crafting, and skill selection; strategic thinking is rewarded."
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Thrill
Game with the same Thrill vibe
0"Minimal evidence of suspense or risk; gameplay is mostly controlled and predictable."
Streamer Life Simulator
"Mixed signals: some tension from death penalties and jinx effects, but overall gameplay is low risk and predictable."
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Value
Game with the same Value vibe
3"Free to play with optional microtransactions; many players feel they get good value without paying."
Shooty Skies
"Free to play with optional microtransactions for convenience; players generally feel they get good value."
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Violence
Game with the same Violence vibe
1"Combat is present but simplistic and automated; violence is mild and cartoonish."
Crazy Oddballs: Idle RPG
"Combat is present but automated and not graphic; violence is mild and not a primary focus."
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Survival
Game with the same Survival vibe
2"Some survival elements in combat and resource management, but not high-risk or hardcore survival."
Oddsparks: An Automation Adventure
"Some survival elements via death penalties and resource management, but mostly stable conditions with resets."
Last update: 01/06/2026