B100X - Auto Dungeon RPG similar games & best alternatives
B100X - Auto Dungeon RPG
2021
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Quick resume
Devilishly addictive RPG presented by Nussygame, the developer of "Buriedbornes"!
Global score
81/100
Genres
Casual, Role-playing (RPG), Strategy, Free To Play, Hack and slash/Beat 'em up, Visual Novel
Similar games
Pros
- Deep and flexible crafting system
- Complex class and skill customization
- Free to play with reasonable microtransactions
- Relaxing idle gameplay
- Long-term engagement and progression
Cons
- Poor english translation and ui issues
- Limited inventory space without purchases
- Death penalty and life limit can frustrate
- Lack of multiplayer or social features
- Some bugs and technical problems reported
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Survival, Violence, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can customize builds, mix items freely, and choose skills, but skill usage is automated and some mechanics limit direct control."
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Competence4
"Game offers complex crafting, class systems, and strategic itemization requiring skill and planning to progress effectively."
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Competition-2
"Focus is mostly on personal progression and build optimization; leaderboards exist but competition is not a core motivator."
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Continuation4
"Many players report long playtimes, habitual grinding, and repeated dungeon runs with deep crafting systems encouraging extended engagement."
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Cooperation-5
"Game is single-player focused with no cooperative or multiplayer elements."
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Creativity5
"Highly praised crafting system allows mixing and matching items and skills to create unique builds and gear combinations."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are individual and non-competitive."
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Escapism4
"Players use the game as a relaxing idle experience and stress relief, with some reporting personal emotional benefits."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure to play."
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Experimenting4
"Encouraged by complex item mixing and build experimentation; players try different strategies and combinations."
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Exploration2
"Some dungeon variety and story progression, but mostly focused on repeated runs rather than novel exploration."
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Expression3
"Character customization through gear and skill builds allows personal expression, though cosmetic options are limited."
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Fantasy3
"Set in a fantasy world with apostles and dungeons, but story is light and somewhat secondary to gameplay."
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Fellowship-5
"No social or community features; play is solitary."
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Growth4
"Players develop skills in crafting, build optimization, and game mechanics over time."
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Health-5
"No physical activity involved; sedentary gameplay."
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Idle5
"Designed as an idle/auto-battler game with background play and intermittent player interaction."
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Intimacy-5
"No evidence of close relationships or emotional social interaction."
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Leadership-5
"No leadership or group management elements present."
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Progression5
"Strong emphasis on accumulating and upgrading items, leveling classes, and unlocking skills."
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Relaxation3
"Many players find the game chill and relaxing, though some frustration arises from UI and mechanics."
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Sensation1
"Visuals and music are decent but not a primary focus; some players appreciate the aesthetic but it is not highly stimulating."
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Status-3
"Limited social recognition; achievements exist but social status is not a major motivator."
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Story2
"Light story with some narrative elements and character dialogue, but story is not deeply immersive."
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Strategy4
"Requires planning of builds, item crafting, and skill selection; strategic thinking is rewarded."
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Thrill0
"Mixed signals: some tension from death penalties and jinx effects, but overall gameplay is low risk and predictable."
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Value3
"Free to play with optional microtransactions for convenience; players generally feel they get good value."
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Violence1
"Combat is present but automated and not graphic; violence is mild and not a primary focus."
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Survival2
"Some survival elements via death penalties and resource management, but mostly stable conditions with resets."
Last update: 29/04/2026