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Bright Memory: Infinite

PlayStation 5, Nintendo Switch, PC (Microsoft Windows), iOS, Xbox Series X|S, Android • 2021

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Quick resume

Bright Memory: Infinite is an all-new lightning-fast fusion of the FPS and action genres, created by FYQD-Studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks.

Global score

92/100

Genres

Action, Indie, Hack and slash/Beat 'em up, Shooter, Adventure

Pros

  • Impressive graphics and optimization
  • Fast-paced, fluid combat combining melee and gunplay
  • Variety of weapons and skills
  • Good soundtrack and sound design
  • Developed primarily by one person

Cons

  • Very short gameplay duration (2-3 hours)
  • Minimal and confusing story
  • Some bugs and janky controls
  • Limited replay value
  • Some gameplay segments (stealth, driving) feel out of place

Motivations

  • Autonomy
    3

    "Players can choose different combat styles, weapons, and skills, allowing some freedom in approach despite linear level design."

  • Competence
    3

    "Combat requires skillful use of melee, gunplay, parrying, and abilities; boss fights offer challenge especially on higher difficulties."

  • Competition
    -3

    "Focus is on single-player experience with no mention of multiplayer or leaderboards; players set personal goals."

  • Continuation
    -4

    "Game is very short (2-3 hours), with limited replay value beyond achievements and higher difficulties."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players can customize skill builds and use various weapons and abilities, but level design and story are linear and fixed."

  • Domination
    -5

    "No social or multiplayer dominance elements; gameplay is individual and balanced."

  • Escapism
    4

    "Fast-paced action and impressive visuals provide immersive distraction from real life; story is minimal and secondary."

  • Expectation
    -4

    "Players engage voluntarily for fun and interest; no indication of obligation or external pressure."

  • Experimenting
    3

    "Varied combat options and skill upgrades encourage trying different tactics and combos."

  • Exploration
    -3

    "Levels are linear with limited side areas; exploration is minimal and guided."

  • Expression
    2

    "Some character customization via skins and cosmetic DLCs, though mostly cosmetic and optional."

  • Fantasy
    4

    "Futuristic setting with paranormal elements, supernatural powers, and anime-style protagonist."

  • Fellowship
    -5

    "No social or community features; solo play only."

  • Growth
    3

    "Skill point collection and ability upgrades provide learning and development opportunities."

  • Health
    -5

    "Standard sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires continuous player attention and engagement; fast-paced combat demands focus."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player focused."

  • Progression
    3

    "Players collect skill points, unlock abilities, and upgrade weapons throughout the game."

  • Relaxation
    -2

    "Fast-paced combat and some challenging boss fights create tension rather than relaxation."

  • Sensation
    4

    "High-quality graphics, sound design, and fast action provide strong sensory stimulation and excitement."

  • Status
    -5

    "No social recognition or ranking systems; achievements are personal."

  • Story
    -2

    "Story is minimal, confusing, and secondary to gameplay; narrative is barebones and not immersive."

  • Strategy
    2

    "Combat allows tactical use of skills and weapons, but level design is linear and straightforward."

  • Thrill
    3

    "Fast-paced combat and boss fights provide excitement and adrenaline, though some bosses can be trivialized."

  • Value
    -3

    "Many players feel the game is overpriced for its short length and limited content; better value on sale."

  • Violence
    4

    "Gameplay centers on combat, shooting, melee attacks, and destruction of enemies."

  • Survival
    2

    "Players must manage health and avoid death in combat, with some challenge on higher difficulties."

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    Last update: 06/03/2026