The Supper similar games & best alternatives

The Supper

PC (Microsoft Windows) • 2020

Should you play it?

The Supper is a short adventure game about the darkest side of the human soul. Ms. Appleton was always a wellspring of kindness, until The Voice started talking to her.

What works
  • Strong storytelling and emotional impact
  • Beautiful pixel art and atmospheric sound design
  • Simple but clever puzzles
  • Short and accessible gameplay
  • Free to play with optional paid dlc
Things to keep in mind
  • Very short length with limited replay value
  • Minimal gameplay complexity
  • No multiplayer or social features
  • Some minor bugs reported
  • Lack of character customization or expression

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Flayed Man

  • Happy Game

  • OH MY GOD, LOOK AT THIS KNIGHT

  • Faefever

  • Lucid Dream

  • Silver Creek Falls: Chapter 1

  • Cursed

  • Atma

  • Duck Detective: The Secret Salami

Hidden Gems

Less popular games with surprisingly high similarity

  • The Flayed Man

  • Demetrios - The BIG Cynical Adventure

  • Dreamscapes: The Sandman - Premium Edition

If you liked…

Recommendations by what you enjoyed most

  • Story

    The Stillness of the Wind

  • Value

    Marie's Room

  • Escapism

    Shiver

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Supper: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Survival, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players direct their own actions in a point-and-click adventure style with item use and puzzle solving."

    Capsule for Shiver Shiver

    "Players direct Ms. Appleton's actions freely in a point-and-click adventure style, choosing how to combine ingredients and solve puzzles."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles are simple and logical, providing light skill challenge without frustration."

    Capsule for Maize Maize

    "Puzzles are simple and straightforward but require some thought, providing mild skill challenges without frustration."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive or multiplayer elements; focus is on personal exploration and story experience."

    Capsule for Close To The Sun Close To The Sun

    "No multiplayer or competitive elements; focus is on personal experience and story."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Very short game (~10-20 minutes) with limited replay value; players tend to finish quickly and move on."

    Capsule for GET OUT! GET OUT!

    "Very short game (~20-30 minutes) with limited replay value; players often wish for more content but finish quickly."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative gameplay or multiplayer interaction."

    Capsule for From The Darkness From The Darkness

    "Single-player experience with no cooperative gameplay or multiplayer interaction."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players combine items and solve puzzles creatively, but within a fixed narrative and environment."

    Capsule for STASIS STASIS

    "Players combine items and solve puzzles creatively within a fixed narrative and environment."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; single-player narrative focus."

    Capsule for This Strange Realm Of Mine This Strange Realm Of Mine

    "No elements of exerting control or superiority over others; purely narrative-driven single-player."

  • Escapism

    Game with the same Escapism vibe

    4

    "Atmospheric horror and story provide distraction and immersion away from real life."

    Capsule for Shiver Shiver

    "Offers a dark, atmospheric horror story that provides distraction and immersion away from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest in story, puzzles, and atmosphere without external pressure."

    Capsule for Primordia Primordia

    "Players engage voluntarily for intrinsic interest in story, atmosphere, and puzzles without external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Encourages trying different item combinations and puzzle approaches."

    Capsule for 1 Moment Of Time: Silentville 1 Moment Of Time: Silentville

    "Encourages trying different item combinations and puzzle solutions, though within a limited scope."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some story and character discovery, but limited map or area exploration; mostly familiar environments."

    Capsule for Cat Cafe Manager Cat Cafe Manager

    "Small game world with some discovery of story elements and environment, but limited map and locations."

  • Expression

    Game with the same Expression vibe

    -3

    "No character customization or avatar personalization; presentation is fixed with pixel art style."

    Capsule for Master Spy Master Spy

    "No character customization or avatar personalization; presentation is fixed pixel art style."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strongly imaginative dark fantasy setting with horror elements and surreal narrative themes."

    Capsule for Horripilant Horripilant

    "Dark fantasy horror setting with supernatural elements and imaginative narrative."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for CARRION CARRION

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and story details, gaining knowledge and skills to progress."

    Capsule for Corpse Party (2021) Corpse Party (2021)

    "Players learn puzzle solutions and story progression, gaining knowledge and understanding."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventures."

    Capsule for Deponia: The Complete Journey Deponia: The Complete Journey

    "Sedentary gameplay typical of point-and-click adventures."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to solve puzzles and progress; not a background or idle game."

    Capsule for The Procession to Calvary The Procession to Calvary

    "Requires focused attention to solve puzzles and progress; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional connection mostly through story; no social or relationship-building gameplay."

    Capsule for Adam Wolfe Adam Wolfe

    "Limited emotional connection through story but no social or relationship-building gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player narrative experience."

    Capsule for Fran Bow Fran Bow

    "No leadership or group management elements; single-player narrative experience."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through acquiring and combining items to solve puzzles and advance the story."

    Capsule for STASIS STASIS

    "Progression through story and puzzle completion, acquiring and combining items to advance."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm, atmospheric gameplay with a balance of challenge and narrative flow, providing a relaxing experience."

    Capsule for Blackwell Convergence Blackwell Convergence

    "Calm, atmospheric gameplay with moderate challenge and a steady pace, suitable for relaxed play."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable pixel art, cute animations, and sound design provide moderate sensory stimulation."

    Capsule for Pesticide Not Required Pesticide Not Required

    "Enjoyable pixel art, animations, and atmospheric sound design provide sensory engagement without intense stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or ranking systems; individual experience without external recognition."

    Capsule for Nocturnals Nocturnals

    "No social recognition or ranking systems; individual experience without external evaluation."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with emotional and thematic depth central to the experience."

    Capsule for The Stillness of the Wind The Stillness of the Wind

    "Strong narrative focus with emotional, dark, and surprising story central to the experience."

  • Strategy

    Game with the same Strategy vibe

    1

    "Simple puzzle solving requires some reasoning but no complex strategic planning."

    Capsule for What Never Was What Never Was

    "Simple puzzle-solving requires some reasoning but no complex strategic planning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and emotional tension through horror elements and story uncertainty, but no high-risk gameplay."

    Capsule for We Know the Devil We Know the Devil

    "Creates suspense and tension through horror atmosphere and story twists, but no high-risk gameplay."

  • Value

    Game with the same Value vibe

    5

    "Free to play with high-quality storytelling and production value, providing excellent return for time invested."

    Capsule for Marie's Room Marie's Room

    "Free to play with high praise for quality and storytelling, offering excellent value for time invested."

  • Violence

    Game with the same Violence vibe

    3

    "Includes disturbing violent themes and imagery consistent with horror genre."

    Capsule for Don't Be Afraid - The First Toy Don't Be Afraid - The First Toy

    "Contains dark and gory themes with implied violence in story and imagery, fitting horror genre."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival mechanics or threat avoidance; stable, scripted environments."

    Capsule for Paratopic Paratopic

    "No survival mechanics or threat avoidance; stable, scripted gameplay environment."

Last update: 01/06/2026