Cruelty Squad similar games & best alternatives

Cruelty Squad

PC (Microsoft Windows) • 2021

Should you play it?

An immersive power fantasy simulator with tactical stealth elements set in a sewage infused garbage world

What works
  • Unique and immersive gameplay
  • Deep and challenging mechanics
  • High replayability with secrets and upgrades
  • Strong thematic and artistic vision
  • Freedom of approach in missions
Things to keep in mind
  • Hostile and off-putting art style
  • Steep learning curve and difficulty
  • Unforgiving controls especially on controller
  • Aesthetic and audio can be unpleasant
  • Not accessible or appealing to casual players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • DOOM Eternal

  • 420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition

  • WASTED

  • Ziggurat

  • ULTRAKILL

  • Immortal Redneck

  • RAM: Random Access Mayhem

  • BLUE REVOLVER

  • Deathsmiles

Hidden Gems

Less popular games with surprisingly high similarity

  • RAM: Random Access Mayhem

  • DRACOMATON

  • Drifting Lands

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Star Fetchers

  • Experimenting

    Inscryption

  • Violence

    NOT A HERO

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Cruelty Squad: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose approach to missions, routes, and tactics, with multiple ways to complete objectives and open-world exploration."

    Capsule for Far Cry® 2 Far Cry® 2

    "Players have freedom to choose different approaches, weapons, and augmentations to complete missions in open-ended levels."

  • Competence

    Game with the same Competence vibe

    4

    "The game has a steep learning curve and requires skill mastery, with players reporting rewarding challenges and skill-based gameplay."

    Capsule for Dark Roll: Free Kick Challenge Dark Roll: Free Kick Challenge

    "The game has a steep learning curve, requires skill mastery, and rewards player improvement and experimentation."

  • Competition

    Game with the same Competition vibe

    1

    "While the game supports speedrunning and leaderboards, most play is focused on personal skill improvement and exploration rather than direct competition."

    Capsule for Rusted Moss Rusted Moss

    "There is some speedrunning and ranking elements, but mostly players focus on personal mastery rather than direct competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long playtimes, repeated attempts, and replaying for achievements and custom levels."

    Capsule for VVVVVV VVVVVV

    "Many players report long playtimes, replaying levels repeatedly to improve times and discover secrets."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is single-player focused with no cooperative multiplayer or teamwork elements."

    Capsule for Automachef Automachef

    "The game is single-player focused with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong emphasis on creative problem solving, multiple assassination methods, and player experimentation."

    Capsule for Hitman: Blood Money Hitman: Blood Money

    "Players can experiment with different loadouts, augmentations, and strategies to creatively solve assassination missions."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are individual and balanced; no evidence of exerting control or superiority over other players."

    Capsule for Let Them Come Let Them Come

    "Interactions are mostly solo and balanced; no evidence of exerting control or superiority over other players."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strongly immersive, surreal world and narrative provide escape from real life through distinctive atmosphere and style."

    Capsule for Star Fetchers Star Fetchers

    "The surreal, bizarre, and intense world provides a strong escape from reality and real-life concerns."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and curiosity, with no indication of obligation or external pressure."

    Capsule for PEPPERED: an existential platformer PEPPERED: an existential platformer

    "Players engage voluntarily out of intrinsic interest and curiosity; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "The game encourages trying new strategies, exploring mechanics, and discovering secrets, with constant gameplay evolution."

    Capsule for Inscryption Inscryption

    "The game encourages exploration of mechanics, secrets, and novel approaches to levels and combat."

  • Exploration

    Game with the same Exploration vibe

    4

    "Levels designed as open areas with many secrets, collectibles, and alternate paths to discover."

    Capsule for Dishonored Dishonored

    "Levels are open and maze-like with many secrets and alternate paths to discover."

  • Expression

    Game with the same Expression vibe

    3

    "Players customize augmentations and weapons, expressing their preferred playstyle and approach to missions."

    Capsule for Deus Ex: Mankind Divided Deus Ex: Mankind Divided

    "Players customize their character's augmentations and weapon loadouts, expressing different playstyles."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a surreal, dystopian world with supernatural elements and psychological horror themes."

    Capsule for No, I'm not a Human No, I'm not a Human

    "Set in a surreal dystopian corporatocracy with exaggerated and imaginative elements like organ harvesting and resurrection."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "The game is designed for solo play with minimal social interaction or community involvement."

    Capsule for LIVE A LIVE LIVE A LIVE

    "The game is designed for solo play with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn level layouts, and improve performance through repeated play and mastery."

    Capsule for I Am Your Beast I Am Your Beast

    "Players develop skills, learn level layouts, and improve performance through repeated play."

  • Health

    Game with the same Health vibe

    -4

    "The game is a sedentary experience with no physical activity or health-related features."

    Capsule for Fight The Dragon Fight The Dragon

    "The game is a sedentary experience with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not suited for passive or background play."

    Capsule for MORDHAU MORDHAU

    "Requires focused attention and continuous engagement; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; interactions are minimal and superficial."

    Capsule for Builder Simulator Builder Simulator

    "No evidence of close social relationships or emotional sharing; interactions are minimal and superficial."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Devil May Cry 5 Devil May Cry 5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate upgrades, skills, and collectibles to enhance abilities and advance through the game."

    Capsule for Flynn: Son of Crimson Flynn: Son of Crimson

    "Players accumulate money, upgrades, and augmentations to enhance abilities and progress through the game."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Game is challenging and punishing, causing tension and frustration at times."

    Capsule for Raw Metal Raw Metal

    "The game is challenging and often stressful, with a hostile aesthetic and punishing difficulty."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from flashy visual effects, audio, and chaotic gameplay."

    Capsule for Soulstone Survivors Soulstone Survivors

    "Strong sensory stimulation through intense visuals, unsettling audio, and chaotic gameplay."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through achievements and leaderboards but mostly focused on personal accomplishment."

    Capsule for Teenage Mutant Ninja Turtles: Splintered Fate Teenage Mutant Ninja Turtles: Splintered Fate

    "Some recognition through ranks and achievements but mostly focused on personal accomplishment."

  • Story

    Game with the same Story vibe

    3

    "Narrative is cryptic and fragmented but provides character-driven plot and worldbuilding."

    Capsule for RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION

    "Narrative is present with dystopian themes and multiple endings, though delivered in a cryptic and abstract manner."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, problem solving, and tactical decision making to complete missions effectively."

    Capsule for Streets of Rogue Streets of Rogue

    "Requires tactical planning, exploration, and problem solving to approach missions effectively."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from risk of death, enemy encounters, and resource scarcity create thrilling gameplay."

    Capsule for ZERO Sievert ZERO Sievert

    "Gameplay involves suspense, risk, and tension, especially due to high lethality and punishing mechanics."

  • Value

    Game with the same Value vibe

    4

    "Players report high replay value and satisfaction relative to time and money invested despite high initial cost."

    Capsule for Gary Grigsby's War in the East 2 Gary Grigsby's War in the East 2

    "Players report high replay value and satisfaction relative to time invested."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay revolves around violent combat, executions, and destruction."

    Capsule for NOT A HERO NOT A HERO

    "Core gameplay revolves around violent assassination, organ harvesting, and combat."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources to complete missions successfully."

    Capsule for SteamWorld Heist SteamWorld Heist

    "Players must avoid death and manage resources to complete missions, though not a traditional survival game."

Last update: 01/06/2026