Time Lock VR 1 similar games & best alternatives
Time Lock VR 1
2017
Related articles
Quick resume
TimeLock VR is an Escape the Room with Action elements where you take control over the time!
Global score
73/100
Genres
Action, Adventure, Casual, Indie
Similar games
Pros
- Unique time travel mechanic
- Immersive vr experience
- Interactive environments
- Accessible for vr beginners
- Fair value at discount prices
Cons
- Short game length
- Technical issues and bugs
- Clunky controls and movement
- Limited combat and story depth
- Lack of content updates or expansions
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy3
"Players can freely explore environments, solve puzzles with time travel mechanics, and interact with many objects, indicating a moderate level of control over actions."
-
Competence2
"Puzzles require some logical thinking and time manipulation, but overall difficulty is moderate and some tasks are simple or repetitive."
-
Competition-4
"No evidence of competitive modes or player comparison; focus is on personal puzzle solving and exploration."
-
Continuation1
"Some players report spending a few hours and enjoying the experience, but others note the game is short and can get boring quickly."
-
Cooperation-5
"Game is designed as a single-player VR escape room experience with no cooperative or multiplayer elements."
-
Creativity3
"Players can interact with many objects and use time travel mechanics creatively to solve puzzles, though within predefined scenarios."
-
Domination-5
"No indication of exerting control or superiority over others; interactions are individual and cooperative dominance is absent."
-
Escapism4
"Many reviews mention immersion, relaxation, and escaping real life through VR and time travel mechanics."
-
Expectation-3
"Players generally engage out of personal interest and enjoyment rather than obligation or external pressure."
-
Experimenting3
"Time travel and object interaction encourage experimentation, though some puzzles are straightforward and repetitive."
-
Exploration3
"Players explore multiple locations and time periods, discovering puzzles and interacting with environment details."
-
Expression-4
"No customization or avatar personalization; presentation is standardized within the VR environment."
-
Fantasy4
"The game features imaginative fiction with time travel, surreal environments, and a narrative involving a time machine."
-
Fellowship-4
"Minimal social connection; primarily a solo experience with occasional mention of playing with friends on Discord but no in-game social features."
-
Growth2
"Players develop puzzle-solving skills and learn game mechanics, though the learning curve is moderate and content is limited."
-
Health-4
"Sedentary VR play with no physical exercise or health-related activity mentioned."
-
Idle-3
"Requires focused attention to solve puzzles and interact with environment; not designed for passive or background play."
-
Intimacy-5
"No evidence of forming close relationships or emotional sharing within the game."
-
Leadership-5
"No leadership or management roles; gameplay is individual and self-directed."
-
Progression2
"Players collect keys and items to progress through puzzles, but overall progression is limited and linear."
-
Relaxation3
"Many players find the game immersive and relaxing, though some mention minor frustrations with controls and bugs."
-
Sensation2
"Visuals and sound contribute to immersion, but graphics and audio are sometimes described as average or inconsistent."
-
Status-5
"No social recognition or status systems present."
-
Story2
"There is a basic narrative involving time travel and quests, but story depth is limited and some find it minimal."
-
Strategy2
"Puzzles require some logical thinking and planning, but overall gameplay is straightforward without complex strategy."
-
Thrill0
"Mixed signals: some enjoy suspenseful moments, others find combat and challenges minimal and low risk."
-
Value3
"Many players feel the game offers fair value especially at discount prices, though some consider full price too high for content."
-
Violence-2
"Combat exists but is minimal and not a core focus; more emphasis on puzzles and exploration than destruction."
-
Survival-4
"No survival or threat management; environment is stable and low risk."
Last update: 29/04/2026