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The Bazaar

iOS, Android, PC (Microsoft Windows), Mac • 2025

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Quick resume

The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.

Global score

79/100

Genres

Strategy, Card & Board Game

Pros

  • Addictive and deep gameplay loop
  • Extensive build variety and experimentation
  • High production values with great art and sound
  • Asynchronous pvp allowing flexible pacing
  • Frequent updates and balance patches

Cons

  • Controversial and confusing monetization history
  • Poor developer communication and community management
  • Steep learning curve intimidating to new players
  • Some players find matchmaking unbalanced
  • Price considered high by some players

Motivations

  • Autonomy
    4

    "Players have freedom to experiment with many builds and strategies, adapting on the fly during runs."

  • Competence
    4

    "High skill ceiling with complex decision making, strategic depth, and frequent balance changes."

  • Competition
    3

    "Asynchronous PvP against other players' ghost boards with ranked modes and leaderboards."

  • Continuation
    5

    "Highly addictive gameplay loop with hundreds of hours logged by many players and strong replayability."

  • Cooperation
    -4

    "Primarily a solo experience with minimal direct player cooperation."

  • Creativity
    5

    "Extensive build variety and experimentation with item and skill combinations."

  • Domination
    -3

    "Competitive but interactions are balanced and respectful; no evidence of toxic domination."

  • Escapism
    4

    "Players use the game as a chill, stress-relieving experience with flexible pacing."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment."

  • Experimenting
    5

    "Strong emphasis on trying new builds, adapting strategies, and exploring synergies."

  • Exploration
    3

    "Players discover new item combos and builds, though environment is consistent."

  • Expression
    3

    "Cosmetic customization available but mostly focused on gameplay."

  • Fantasy
    3

    "Imaginative fantasy setting with lore, voice acting, and character personalities."

  • Fellowship
    -3

    "Limited social connection; community exists but gameplay is mostly solo."

  • Growth
    4

    "Players develop skills and knowledge over many hours; steep learning curve."

  • Health
    -4

    "Sedentary gameplay with long sessions and addictive qualities."

  • Idle
    -3

    "Requires focused attention during runs; not a background or idle game."

  • Intimacy
    -4

    "Minimal social or emotional connection through gameplay."

  • Leadership
    Insufficient data
  • Progression
    3

    "Progression through unlocking cosmetics and new heroes; no meta progression but build progression within runs."

  • Relaxation
    3

    "Chill asynchronous gameplay with no time pressure, allowing relaxed pacing."

  • Sensation
    3

    "High production values with satisfying visuals, sound, and animations."

  • Status
    2

    "Ranked play and leaderboards provide recognition but not a major focus."

  • Story
    3

    "Lore and character voice acting add narrative immersion."

  • Strategy
    5

    "Deep strategic and tactical decision making with complex problem solving."

  • Thrill
    3

    "Excitement from RNG, build discovery, and competitive matches."

  • Value
    2

    "Many players report high value for money given hours of gameplay despite some monetization controversies."

  • Violence
    1

    "Combat is present but stylized and not focused on destruction or gore."

  • Survival
    3

    "Players manage threats and resources during runs to avoid failure."

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    Last update: 06/03/2026