Othercide similar games & best alternatives

Othercide

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2020

Should you play it?

As Humanity’s last hope, lead your army to combat in an intricate dance of spectacular actions and counters, using an original Dynamic Timeline System, and face fearsome bosses in epic battles.

What works
  • Unique timeline-based tactical combat
  • Dark, immersive art style and atmosphere
  • Deep meta progression and replayability
  • Challenging but fair difficulty
  • Excellent soundtrack and sound design
Things to keep in mind
  • Repetitive mission and enemy variety
  • Steep learning curve may deter some players
  • Some ui and technical issues reported
  • Limited customization and classes
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Lost Eidolons: Veil of the Witch

  • Warbanners

  • Shardpunk

  • Reverse Collapse: Code Name Bakery

  • Kingsvein

  • Zoria: Age of Shattering

  • Shadowveil: Legend of The Five Rings

  • Brutal Orchestra

  • Warhammer 40,000: Mechanicus

Hidden Gems

Less popular games with surprisingly high similarity

  • Warbanners

  • Shardpunk

  • Kingsvein

If you liked…

Recommendations by what you enjoyed most

  • Competence

    UnderRail

  • Fantasy

    Voidwrought

  • Growth

    Doomsday Hunters

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Othercide: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Exploration, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, builds, and strategies with meta progression and rerolls increasing player agency."

    Capsule for Meme Mayhem Meme Mayhem

    "Players have freedom to choose strategies, manage daughters, and decide when to restart runs with meta progression."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with challenging combat, complex character building, and tactical gameplay requiring mastery."

    Capsule for UnderRail UnderRail

    "High skill ceiling with complex turn-based tactics, timeline manipulation, and punishing difficulty requiring mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focuses on personal progression and self-improvement rather than ranked or leaderboard competition."

    Capsule for Picayune Dreams Picayune Dreams

    "Focuses on individual progression and self-improvement rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability and meta-progression encourage long-term engagement and repeated playthroughs."

    Capsule for A Legionary's Life A Legionary's Life

    "Encourages repeated playthroughs with meta progression and replayability, though some find it grindy and repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily a single-player experience with no cooperative multiplayer elements."

    Capsule for Cave Story+ Cave Story+

    "Primarily single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some customization of crew skills, equipment, and ship upgrades, but limited ship design or mission variety."

    Capsule for Space Crew: Legendary Edition Space Crew: Legendary Edition

    "Some customization of daughters and skill builds, but limited classes and repetitive mission structures."

  • Domination

    Game with the same Domination vibe

    -4

    "No evidence of exerting control over others; gameplay is solo and cooperative social dominance is absent."

    Capsule for Zwei: The Ilvard Insurrection Zwei: The Ilvard Insurrection

    "No evidence of exerting control over others; gameplay is solo and cooperative."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark, immersive narrative and atmosphere provide a strong escape from real life through emotional engagement."

    Capsule for LISA: The Painful LISA: The Painful

    "Dark, immersive atmosphere and lore provide strong escapism and emotional engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation despite difficulty."

    Capsule for Quasimorph Quasimorph

    "Players engage voluntarily out of interest and intrinsic motivation despite difficulty and repetition."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with combos, characters, and strategies to improve."

    Capsule for Brawlhalla Brawlhalla

    "Players experiment with skill combos, timeline tactics, and meta progression strategies."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Limited map variety and few environments reduce exploration; focus is on mastering known content."

    Capsule for Noobs Want to Live Noobs Want to Live

    "Limited map variety and repetitive mission types reduce exploration; focus is on mastering known content."

  • Expression

    Game with the same Expression vibe

    1

    "Limited customization mainly through naming and gift-giving to daughters, some personal expression possible."

    Capsule for My Lovely Daughter My Lovely Daughter

    "Some cosmetic customization of daughters, but limited overall self-expression options."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in imaginative cosmic horror and dark fantasy fiction with surreal environments and lore."

    Capsule for Voidwrought Voidwrought

    "Strongly rooted in dark fantasy, gothic horror, and surreal lore."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Entirely single-player with minimal social interaction."

    Capsule for The Sinking City Remastered The Sinking City Remastered

    "Entirely single-player with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    5

    "Strong emphasis on learning mechanics, unlocking items, and improving skills through repeated play and meta progression."

    Capsule for Doomsday Hunters Doomsday Hunters

    "Emphasizes learning mechanics, improving strategies, and meta progression through repeated runs."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and strategic planning; not suited for idle or casual background play."

    Capsule for Age of Wonders III Age of Wonders III

    "Requires focused attention and strategic planning; not suited for idle or casual play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building beyond single-player narrative."

    Capsule for Gibbon: Beyond the Trees Gibbon: Beyond the Trees

    "No social or emotional relationship building beyond single-player narrative."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players manage team members and make strategic decisions, indicating some leadership elements."

    Capsule for WRC 8 FIA World Rally Championship WRC 8 FIA World Rally Championship

    "Players manage and lead a squad of daughters, making strategic decisions for the team."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta-progression system with unlocks, upgrades, and character development across runs."

    Capsule for Devil Slayer - Raksasi Devil Slayer - Raksasi

    "Strong meta progression system with leveling, traits, and unlocks across runs."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "High difficulty and punishing gameplay create tension rather than relaxation."

    Capsule for Changed Changed

    "High difficulty and punishing gameplay create tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Stylized visuals, atmospheric music, and sound design create engaging sensory experience."

    Capsule for Shadow Gambit: The Cursed Crew Shadow Gambit: The Cursed Crew

    "Stylized visuals, atmospheric music, and sound design provide strong sensory engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems present."

    Capsule for SUPERHOT: MIND CONTROL DELETE SUPERHOT: MIND CONTROL DELETE

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative elements and lore are present but not the main focus; story complements gameplay."

    Capsule for Saiko no sutoka Saiko no sutoka

    "Narrative is subtle, dark, and lore-heavy but not the main focus; story unfolds through gameplay."

  • Strategy

    Game with the same Strategy vibe

    5

    "Deep tactical combat requiring planning, positioning, and resource management."

    Capsule for Trash of the Titans Trash of the Titans

    "Deep tactical combat with timeline manipulation, positioning, and resource management."

  • Thrill

    Game with the same Thrill vibe

    4

    "Tense and challenging encounters create suspense and excitement, especially in boss battles."

    Capsule for Unworthy Unworthy

    "Tense, punishing encounters and boss fights create suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Many players find good value especially when purchased on sale; some note grind but overall rewarding."

    Capsule for Need for Speed™ Heat Need for Speed™ Heat

    "Good value especially on sale; some players note grind and repetition but overall rewarding."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves destruction of enemies with explosive and physical effects."

    Capsule for Soulstone Survivors: Prologue Soulstone Survivors: Prologue

    "Combat involves destruction of enemies and strategic use of health-sacrifice mechanics."

  • Survival

    Game with the same Survival vibe

    4

    "Focus on limited resources, avoiding death, and overcoming threats."

    Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

    "Focus on managing limited resources, avoiding failure, and overcoming threats."

Last update: 01/06/2026