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Judgment: Apocalypse Survival Simulation

PC (Microsoft Windows) • 2018

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Quick resume

Build, scavenge, craft, and perform occult rituals to survive in a demon-infested, post-apocalyptic colony simulation. Will you survive Judgment day?

Global score

81/100

Genres

Indie, Simulator, Strategy, Role-playing (RPG)

Similar games

    Pros

    • Engaging base building and resource management
    • Deep survivor progression and customization
    • Strategic combat with cover and tactics
    • Unique demon apocalypse fantasy setting
    • Active developer support and updates

    Cons

    • Combat ai and mechanics can be clunky or frustrating
    • Limited building customization (prefab structures)
    • Some balance issues and grind in late game
    • Repetitive combat maps and enemy types
    • Lack of multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fantasy. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have control over survivor task priorities, base building layout, and exploration choices, allowing flexible decision making."

    • Competence
      3

      "Players engage in strategic combat, resource management, and research progression with skill development and feedback."

    • Competition
      -3

      "Focus is on personal colony management and survival rather than direct player-vs-player competition or leaderboards."

    • Continuation
      4

      "Many players report long sessions and high engagement, with addictive gameplay and replayability."

    • Cooperation
      2

      "Players manage groups of survivors cooperating internally, but multiplayer or external cooperation is absent."

    • Creativity
      3

      "Players customize base layout, survivor roles, and research paths, though building structures are prefab-based."

    • Domination
      -4

      "Interactions are balanced within the colony and against AI enemies, without social dominance or trash talk."

    • Escapism
      4

      "Players immerse in a demon apocalypse fantasy world for distraction and stress relief."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting
      3

      "Players try different survivor builds, combat tactics, base designs, and research strategies."

    • Exploration
      3

      "Exploration of world map locations for resources and survivors is a core gameplay element."

    • Expression
      2

      "Players can customize survivor appearances and names, but visual customization is limited."

    • Fantasy
      4

      "Strong fantasy elements with demons, occult research, rituals, and supernatural powers."

    • Fellowship
      -3

      "Gameplay is focused on solo colony management with minimal social interaction."

    • Growth
      4

      "Players develop survivor skills, research new tech, and improve their colony over time."

    • Health
      -4

      "Gameplay is sedentary with no physical activity or health-related features."

    • Idle
      -3

      "Requires active management and attention, with pause and speed controls to manage pacing."

    • Intimacy
      -4

      "Limited social interaction focused on task management rather than emotional bonding."

    • Leadership
      3

      "Players lead and manage survivor groups, assigning tasks and directing combat squads."

    • Progression
      4

      "Strong progression through research, crafting, survivor leveling, and base expansion."

    • Relaxation
      -2

      "Gameplay involves tension from raids and resource management, with moments of calm between attacks."

    • Sensation
      2

      "Visuals and sound provide moderate sensory stimulation; combat and events add excitement."

    • Status
      -4

      "No social status or recognition systems; achievements exist but are mostly personal."

    • Story
      2

      "There is a basic storyline and quests, but narrative depth is limited and secondary to gameplay."

    • Strategy
      4

      "Players must plan base layout, resource allocation, combat tactics, and research paths."

    • Thrill
      3

      "Combat and raids provide suspense and challenge, creating moments of tension and relief."

    • Value
      4

      "Players report good value for money with many hours of engaging gameplay and developer support."

    • Violence
      3

      "Combat against demons involves ranged and melee violence, with some destructive elements."

    • Survival
      4

      "Core gameplay revolves around managing resources, defending against threats, and staying alive."

    Last update: 29/04/2026