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Detective Case and Clown Bot in: Murder in the Hotel Lisbon similar games & best alternatives

Detective Case and Clown Bot in: Murder in the Hotel Lisbon

PC (Microsoft Windows), Nintendo Switch, Mac, Linux • 2014

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Quick resume

A strange murder has occurred in the Hotel Lisbon, a man committed suicide with 14 stabs to the back while at the same time he peacefully drank his coffee. This case with contradictory facts could only be solved by the amazing Detective Case and his sidekick, Clown Bot.

Global score

78/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Similar games

    Pros

    • Charming retro pixel art style
    • Humorous and witty dialogue
    • Engaging murder mystery story
    • Innovative interrogation gameplay
    • Pleasant jazz and fado soundtrack

    Cons

    • Short game length
    • Some bugs and translation issues
    • Repetitive interrogation mechanics
    • Some offensive humor and stereotypes
    • Slow movement and pixel hunting

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Fantasy, Exploration, Growth.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players choose dialogue options and interrogation approaches freely, with some choice of character for questioning."

    • Competence
      2

      "Gameplay involves puzzle-solving and interrogation mechanics requiring some skill and attention, though generally not very challenging."

    • Competition
      -4

      "Focuses on single-player experience with no competitive elements or leaderboards."

    • Continuation
      1

      "Players tend to complete the game in a few hours; some sidequests and mini-games add replay value but overall short length limits habitual play."

    • Cooperation
      -5

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity
      2

      "Players engage in creative problem solving through interrogation and exploration, but within a fixed narrative and structure."

    • Domination
      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

    • Escapism
      3

      "Provides a humorous, fictional detective story set in a stylized version of 1980s Lisbon, allowing players to escape reality."

    • Expectation
      -4

      "Players engage voluntarily for entertainment and nostalgia, with no external pressure or obligation."

    • Experimenting
      2

      "Players experiment with different interrogation questions and evidence combinations, though within a limited set of options."

    • Exploration
      1

      "Players explore a small number of locations repeatedly; some pixel hunting is required but overall limited discovery."

    • Expression
      -3

      "Minimal customization or personalization; players follow a predefined story and character roles."

    • Fantasy
      1

      "The game is a fictional detective story with comedic elements, but grounded in a realistic setting and period."

    • Fellowship
      -5

      "No social or community features; experience is solitary."

    • Growth
      1

      "Players develop investigative skills and learn story details, but gameplay is relatively simple and linear."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention during puzzles and interrogations; no background or idle play."

    • Intimacy
      -5

      "No close social or emotional relationships formed; interactions are limited to scripted NPCs."

    • Leadership
      -5

      "No leadership or management roles; player follows a narrative without directing others."

    • Progression
      2

      "Players collect evidence and unlock story progression and achievements, though no complex upgrade systems."

    • Relaxation
      3

      "Lighthearted tone and humor provide a relaxing experience despite some repetitive elements."

    • Sensation
      1

      "Visuals and audio are stylized but not highly stimulating; the pixel art and jazz soundtrack create a pleasant atmosphere."

    • Status
      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story
      4

      "Strong narrative focus with a murder mystery plot, character interactions, and humor driving player engagement."

    • Strategy
      2

      "Players must think logically to choose correct questions and evidence during interrogations, but puzzles are not deeply complex."

    • Thrill
      1

      "Some suspense from mystery and plot twists, but overall a light and comedic tone reduces tension."

    • Value
      3

      "Generally considered good value for price, especially on sale, with a complete story and achievements."

    • Violence
      -3

      "Violence is only narrative (murder case) with no combat or destructive gameplay."

    • Survival
      -5

      "No survival or threat mechanics; stable and safe game environment."

    Last update: 29/04/2026