Edna & Harvey: Harvey's New Eyes similar games & best alternatives
Edna & Harvey: Harvey's New Eyes
2012
Related articles
Quick resume
From the creators of the award winning games “The Whispered World” and “Deponia” comes this extraordinary game Edna & Harvey: Harvey's New Eyes.
Global score
89/100
Genres
Adventure, Indie, Puzzle, Point-and-click
Similar games
Pros
- Unique dark humor
- Engaging and original story
- Well-designed puzzles and minigames
- High-quality voice acting and narration
- Stylized cartoonish art style
Cons
- Some unintuitive puzzle logic
- Achievement system buggy and tedious
- Short game length
- Minor bugs affecting gameplay
- Limited character interaction and customization
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players control the protagonist Lilli with freedom to explore and solve puzzles, though some actions are restricted by game design and story constraints."
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Competence3
"Puzzles and minigames provide moderate challenge requiring logical thinking and problem solving, with some ability to skip difficult parts."
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Competition-5
"Game is single-player focused with no competitive elements or player comparison."
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Continuation2
"Players report engaging story and humor encouraging longer play sessions, though game length is relatively short."
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Cooperation-5
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity3
"Players combine items and experiment with interactions; narrative and puzzle design encourage creative thinking."
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Domination-5
"No elements of exerting control or superiority over others; interactions are narrative-driven and solitary."
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Escapism4
"Dark humor and surreal story provide strong escapist experience from real life."
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Expectation-4
"Players engage voluntarily out of interest in story and genre, not due to obligation or external pressure."
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Experimenting3
"Game encourages trying different puzzle solutions and exploring narrative branches."
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Exploration2
"Players explore various locations in the convent and other settings, though environments are relatively small and focused."
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Expression1
"Limited character customization; expression mainly through narrative and dialogue choices."
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Fantasy4
"Surreal and imaginative story with psychological and dark fantasy elements."
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Fellowship-5
"Solo play with minimal social interaction or community involvement."
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Growth2
"Players develop puzzle-solving skills and uncover story layers, though learning curve is moderate."
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Health-5
"Sedentary gameplay typical of point-and-click adventures."
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Idle-3
"Requires focused attention to solve puzzles and progress; not designed for casual or background play."
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Intimacy-4
"Limited emotional connection mainly through narrative; no social bonding features."
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Leadership-5
"No leadership or group management elements; single-player narrative experience."
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Progression3
"Players collect items and unlock new abilities and story chapters, progressing through narrative."
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Relaxation2
"Generally balanced pacing with moments of tension and dark humor; some frustration with puzzles reported."
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Sensation2
"Visual and auditory style is cartoonish and colorful with a dark twist, providing moderate sensory stimulation."
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Status-5
"No social recognition or ranking systems; individual experience."
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Story5
"Strong narrative focus with multiple endings, character development, and immersive storytelling."
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Strategy2
"Requires logical thinking and puzzle solving, but overall straightforward gameplay."
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Thrill1
"Some suspense and dark themes, but generally controlled and predictable gameplay."
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Value2
"Players find good value especially when purchased on sale; story and humor praised as rewarding."
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Violence4
"Game contains dark humor involving deaths and destruction, though presented in a stylized and surreal manner."
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Survival-3
"No survival mechanics; stable narrative environment without resource management or threat avoidance."
Last update: 29/04/2026