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Dreadhalls

PC (Microsoft Windows), Meta Quest 2, Oculus Quest, Oculus Rift, Android • 2017

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Quick resume

You are trapped deep inside a massive dungeon. Explore it, survive it and find a way to escape. Your only weapons will be stealth, your own courage, and a faint light. Dreadhalls is an intense and scary experience, not for the faint of heart. You have been warned!

Global score

93/100

Genres

Adventure, Indie, Puzzle

Pros

  • Intense immersive horror experience
  • Randomized maps for replayability
  • Effective sound design and atmosphere
  • Accessible controls and vr locomotion
  • Good value for price

Cons

  • Graphics are basic and dated
  • Can cause motion sickness
  • Short main story mode
  • Repetitive gameplay after extended play
  • Lack of cooperative or social gameplay

Motivations

  • Autonomy
    3

    "Players explore randomized dungeons with freedom to choose paths and strategies to avoid monsters."

  • Competence
    4

    "Players learn enemy behaviors and mechanics to survive, requiring skill and adaptation."

  • Competition
    -4

    "Focus is on personal survival and exploration without competitive elements or leaderboards."

  • Continuation
    3

    "High replay value due to randomized maps and desire to overcome fear encourages repeated play."

  • Cooperation
    -3

    "Primarily a solo experience; some social enjoyment from watching others but no cooperative gameplay."

  • Creativity
    -2

    "Players navigate procedurally generated mazes but do not create or modify content."

  • Domination
    -4

    "No elements of exerting control over others; gameplay focuses on evasion and survival."

  • Escapism
    5

    "Strong immersion and fear provide intense escape from reality, often used for thrill and stress relief."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in horror and VR experience, not obligation."

  • Experimenting
    3

    "Randomized levels and enemy encounters encourage trying new routes and tactics."

  • Exploration
    4

    "Core gameplay involves exploring unknown, procedurally generated labyrinths with surprises."

  • Expression
    -5

    "No character customization or avatar personalization; standardized presentation."

  • Fantasy
    4

    "Set in a fictional horror dungeon with supernatural creatures and eerie atmosphere."

  • Fellowship
    -3

    "Mostly solo play; social aspect limited to watching others or sharing experiences."

  • Growth
    3

    "Players develop skills in navigation, enemy avoidance, and managing resources like lantern oil."

  • Health
    -3

    "Sedentary VR gameplay with some motion sickness reported; no physical activity focus."

  • Idle
    -4

    "Requires focused attention and continuous engagement to survive and progress."

  • Intimacy
    -4

    "Limited social interaction; emotional connection mainly with game atmosphere rather than others."

  • Leadership
    -5

    "No leadership or group management roles; purely individual experience."

  • Progression
    3

    "Players collect items like lantern oil and keys to advance through levels."

  • Relaxation
    -5

    "Sustained tension and fear dominate; not designed for relaxation or flow states."

  • Sensation
    4

    "Strong sensory immersion through VR visuals, sound design, and emotional fear responses."

  • Status
    -4

    "No social status or recognition systems; focus is on personal experience."

  • Story
    2

    "Has a main storyline and lore elements, but gameplay emphasizes atmosphere and exploration."

  • Strategy
    3

    "Players must plan movement, manage resources, and learn enemy behaviors to survive."

  • Thrill
    5

    "High suspense and fear with unpredictable enemy encounters create intense thrills."

  • Value
    4

    "Considered good value for price due to immersive experience and replayability."

  • Violence
    -5

    "No combat or destruction; gameplay centers on evasion and survival without violence."

  • Survival
    5

    "Core gameplay is about avoiding death, managing limited resources, and escaping threats."

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    Last update: 06/03/2026