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Back to Bed

PC (Microsoft Windows) • 2014

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Quick resume

Guide Bob the sleepwalker to the safety of his bed by taking control of his subconscious guardian, Subob. Explore a surreal and hand-painted dream world, avoid dangers and get Bob safely back to bed.

Global score

81/100

Genres

Action, Casual, Indie, Strategy, Puzzle

Pros

  • Unique surreal art style
  • Relaxing and hypnotic atmosphere
  • Accessible and creative puzzle mechanics
  • Short and casual gameplay
  • Good value especially on sale

Cons

  • Short game length
  • Limited story and narrative depth
  • Some control and ui clunkiness
  • Minimal challenge for hardcore puzzle fans
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players control the subconscious guardian who places obstacles to guide Bob, who walks automatically and cannot be directly controlled."

  • Competence
    3

    "Puzzles require some problem solving and timing, especially in Nightmare mode, but overall difficulty is moderate and accessible."

  • Competition
    -4

    "Focus is on personal puzzle solving at own pace; no competitive or ranked elements mentioned."

  • Continuation
    2

    "Players engage in multiple levels and replay Nightmare mode, but game is relatively short and some find it easy to finish quickly."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer elements."

  • Creativity
    4

    "Players creatively place apples and fish to manipulate Bob's path; surreal level design encourages creative thinking."

  • Domination
    -5

    "No elements of exerting control over other players; purely single-player puzzle guidance."

  • Escapism
    4

    "Strong surreal dreamlike atmosphere and art style provide escapism from reality."

  • Expectation
    -4

    "Players engage voluntarily for casual puzzle enjoyment and artistic experience."

  • Experimenting
    3

    "Players experiment with placing objects and timing to solve puzzles, though mechanics are limited."

  • Exploration
    2

    "Levels feature surreal, Escher-inspired environments encouraging some spatial exploration."

  • Expression
    -3

    "No character customization or player expression; fixed surreal art style."

  • Fantasy
    5

    "Game is set in a surreal dream world with imaginative, impossible environments inspired by Dali and Escher."

  • Fellowship
    -5

    "No social or community features; single-player only."

  • Growth
    2

    "Players develop puzzle-solving skills and learn level mechanics progressively."

  • Health
    -5

    "Sedentary puzzle gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to place objects and time actions; not idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; solitary gameplay."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Progression through levels and unlocking Nightmare mode; some achievement collection."

  • Relaxation
    4

    "Relaxing, hypnotic music and atmosphere create a calming experience despite some puzzle challenge."

  • Sensation
    3

    "Unique surreal visuals and ambient sound provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    1

    "Minimal story context about guiding sleepwalker Bob; mostly gameplay focused."

  • Strategy
    3

    "Players must plan object placement and timing to solve puzzles effectively."

  • Thrill
    -2

    "Low risk and tension; failure is forgiving with respawns, creating a calm rather than thrilling experience."

  • Value
    3

    "Generally considered good value for price, especially on sale, with a few hours of gameplay."

  • Violence
    -5

    "No combat or destruction; gameplay is constructive and puzzle-focused."

  • Survival
    1

    "Avoiding hazards to keep Bob safe is a minor survival element, but consequences are mild."

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    Last update: 06/03/2026