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Evil Bank Manager

PC (Microsoft Windows) • 2018

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Quick resume

What could be better than having a million dollars, a billion? This will not make you all powerful in the world, your goal will not only be to make lots of money, but to print money and become a Federal reserve system

Global score

76/100

Genres

Indie, Simulator, Strategy

Pros

  • Multiple strategic paths to victory
  • Engaging economic and political simulation
  • Large historical map with diverse regions
  • Challenging ai opponents
  • Good value for price

Cons

  • Late-game repetitiveness and snowballing
  • Limited tutorial and ui issues
  • No multiplayer or cooperative modes
  • Some bugs and balance issues
  • Lack of detailed statistics and graphs

Motivations

  • Autonomy
    4

    "Players can choose starting country, bank type, and multiple strategic paths to victory, allowing freedom in decision-making."

  • Competence
    3

    "Requires planning, managing investments, loans, diplomacy, and warfare; skill improves with understanding game mechanics."

  • Competition
    4

    "Competes against AI banks for dominance, with rankings and victory conditions based on outperforming others."

  • Continuation
    2

    "Some players find it addictive for several hours but note late-game repetitiveness and eventual boredom."

  • Cooperation
    -4

    "Gameplay focuses on individual bank management and competition; no multiplayer or cooperative modes currently."

  • Creativity
    3

    "Players create unique strategies and choose different ways to win, including war, diplomacy, or economic dominance."

  • Domination
    4

    "Game centers on dominating competitors financially and politically, including sabotage and war funding."

  • Escapism
    3

    "Provides distraction and immersion in a complex economic and political simulation distinct from real life."

  • Expectation
    -3

    "Players engage voluntarily out of interest and intrinsic motivation rather than obligation."

  • Experimenting
    3

    "Multiple strategies and victory paths encourage trying new approaches and tactics."

  • Exploration
    2

    "Exploring different countries and regions on a large historical map is part of gameplay."

  • Expression
    -2

    "Limited cosmetic customization; focus is on strategic choices rather than avatar or environment personalization."

  • Fantasy
    -3

    "Game is grounded in historical and economic realism rather than imaginative fiction."

  • Fellowship
    -4

    "Primarily single-player with minimal social interaction or community features."

  • Growth
    4

    "Players learn economic systems, strategic planning, and improve skills managing complex mechanics."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and active management each turn; not designed for idle play."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to competitive AI."

  • Leadership
    3

    "Players lead their bank’s departments and make strategic decisions guiding their empire."

  • Progression
    4

    "Progression through acquiring assets, upgrading departments, and expanding influence is core gameplay."

  • Relaxation
    1

    "Some find the game meditative and intellectually engaging, though late-game can be repetitive and tense."

  • Sensation
    1

    "Enjoyable music and interface provide moderate sensory stimulation; not focused on intense sensory thrills."

  • Status
    3

    "Leaderboards and rankings provide recognition within the game context."

  • Story
    2

    "Game has historical context and events but lacks deep narrative or character-driven story."

  • Strategy
    5

    "Strong emphasis on strategic planning, resource management, and tactical decision-making."

  • Thrill
    2

    "Some suspense from competition and war outcomes, but overall controlled and predictable gameplay."

  • Value
    3

    "Generally considered good value for price with several hours of engaging gameplay."

  • Violence
    2

    "Includes indirect violence through funding wars and sabotage, but no direct combat control."

  • Survival
    3

    "Players must manage risks and avoid bankruptcy or elimination by competitors."

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    Last update: 06/03/2026