Total War: ROME REMASTERED similar games & best alternatives

Total War: ROME REMASTERED

PC (Microsoft Windows), Linux, Mac • 2021

Should you play it?

Total War: ROME REMASTERED lets you relive the legacy that defined the award-winning strategy game series. Remastered to 4K with multiple improvements to visuals as well as refinements to gameplay, it’s time to revisit a true classic. Not everyone gets a second chance to conquer the Roman Empire.

What works
  • Faithful remaster with improved graphics and ui
  • Strong modding support extending gameplay
  • Includes original expansions barbarian invasion and alexander
  • Flexible gameplay options and toggles
  • Engaging strategic depth and historical immersion
Things to keep in mind
  • Ui changes divisive and sometimes clunky
  • Ai and pathfinding issues persist
  • Limited multiplayer features and no co-op campaign
  • Occasional bugs and crashes reported
  • High installation size and price concerns

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Panzer Corps Gold

  • Medieval: Total War™ - Collection

  • Age of History 3

  • Tom Clancy's EndWar™

  • Master of Command

  • Jagged Alliance 1: Gold Edition

  • Sid Meier's Alpha Centauri™ Planetary Pack

  • Distant Worlds: Universe

  • Stronghold HD (2012)

Hidden Gems

Less popular games with surprisingly high similarity

  • Jagged Alliance 1: Gold Edition

  • Afghanistan '11

  • Pike and Shot : Campaigns

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    The Elder Scrolls V: Skyrim VR

  • Strategy

    Total War: THREE KINGDOMS

  • Autonomy

    College Bowl

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Total War: ROME REMASTERED: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Competition, Cooperation, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have extensive control over playcalling, recruiting, team customization, and gameplay settings, allowing personal freedom and decision-making."

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    "Players have significant control over campaign decisions, unit recruitment, and can toggle many gameplay features on or off, allowing personal customization of experience."

  • Competence

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    "The game offers strategic challenges in campaign management and tactical battles requiring skillful unit control and planning, though some AI weaknesses reduce challenge."

    Capsule for Total War: ROME II - Emperor Edition Total War: ROME II - Emperor Edition

    "The game offers strategic challenges in both campaign and battles, with AI improvements and tactical depth, though some tasks can become routine."

  • Competition

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    "Focus is primarily on single-player campaign and personal progression; multiplayer exists but is limited and not a major focus."

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    "Focus is mainly on single-player campaigns and personal progression; multiplayer exists but is limited and not a major focus."

  • Continuation

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    "Players report hundreds to thousands of hours played, with high attachment and habitual play, especially with mods."

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    "Players report hundreds to thousands of hours played, with strong attachment and habitual play, especially with mod support extending longevity."

  • Cooperation

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    "Gameplay is primarily single-player with party members controlled by player; no multiplayer or cooperative modes."

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  • Creativity

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    "Strong modding support enables creation and addition of new songs, visual mods, and customization beyond base game."

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    "Strong modding support allows extensive customization and creation of new content, maps, factions, and gameplay mechanics."

  • Domination

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    "Game encourages world domination and exerting control over other nations; players describe conquering and managing vast empires."

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    "Players exert control over vast empires and armies, dominating AI factions; some player reports of aggressive AI behavior and conquest focus."

  • Escapism

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    "Players use the game as a nostalgic escape and stress relief, immersing in historical and strategic gameplay."

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    "Players use the game as a nostalgic escape and immersive historical strategy experience, often to unwind and relieve stress."

  • Expectation

    Game with the same Expectation vibe

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    "Engagement is driven by intrinsic interest, nostalgia, and personal enjoyment rather than obligation."

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    "Engagement is driven by intrinsic interest and nostalgia rather than obligation; players voluntarily invest time for enjoyment."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players experiment with different factions, units, strategies, and mods to explore game mechanics."

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    "Players experiment with different factions, strategies, and mods; the game supports varied playstyles and exploration of mechanics."

  • Exploration

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    "Campaigns and multiplayer maps offer discovery of new areas, secrets, and modded content."

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    "Campaign maps and mods offer large territories to discover and conquer; players explore new regions and scenarios."

  • Expression

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    "Customization through mods and avatar options allows players to express themselves uniquely."

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    "Modding and customization allow players to express preferences in units, factions, and visuals, though in-game avatar personalization is limited."

  • Fantasy

    Game with the same Fantasy vibe

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    "Based on real historical events and realistic archival research, the game emphasizes plausible scenarios over imaginative fiction."

    Capsule for A Hand With Many Fingers A Hand With Many Fingers

    "The game emphasizes historical realism and plausible scenarios based on ancient history rather than imaginative fiction."

  • Fellowship

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    -2

    "Multiplayer exists but limited community interaction; mostly individual play with minimal social bonding."

    Capsule for Monster Energy Supercross - The Official Videogame Monster Energy Supercross - The Official Videogame

    "Limited social features; multiplayer battles exist but lack chat lobbies and cooperative campaigns, leading to minimal community interaction."

  • Growth

    Game with the same Growth vibe

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    "Players develop skills, learn game mechanics, and improve through gameplay and modding."

    Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

    "Players develop strategic skills, learn game mechanics, and improve through campaigns and mod experimentation."

  • Health

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    "The game is sedentary with no physical activity elements."

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  • Idle

    Game with the same Idle vibe

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    "Requires focused attention during battles and campaign decisions, not suited for idle or background play."

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    "Requires focused attention during campaigns and battles; not designed for background or casual idle play."

  • Intimacy

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    "Minimal social or emotional connections; interactions are mostly strategic and impersonal."

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    "Minimal social or emotional connections; interactions are mostly strategic and impersonal."

  • Leadership

    Game with the same Leadership vibe

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    "Players lead armies and manage empires, making strategic decisions and guiding their forces."

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    "Players lead armies and manage empires, making strategic decisions and guiding faction development."

  • Progression

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    "Strong emphasis on accumulating legacy, buildings, units, and upgrades to advance empire power."

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    "Strong emphasis on empire expansion, unit recruitment, building upgrades, and campaign advancement."

  • Relaxation

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    "Some players find the game relaxing and nostalgic, though AI difficulty and micromanagement can cause tension."

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    "Some players find the game relaxing and nostalgic, though strategic challenges and AI aggression can create tension."

  • Sensation

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    "Improved graphics and sound provide sensory enjoyment, though not highly intense stimulation."

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    "Improved graphics and sound provide sensory enjoyment, though not the primary focus."

  • Status

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    -3

    "Achievements and leaderboards exist but social recognition is limited; focus is on personal accomplishment."

    Capsule for Ys Origin Ys Origin

    "Achievements and leaderboards exist but social recognition is limited; focus is on personal accomplishment."

  • Story

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    "Historical setting and faction-specific missions provide narrative context and immersion."

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    "Historical campaigns and faction narratives provide engaging context and immersion."

  • Strategy

    Game with the same Strategy vibe

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    "Core gameplay centers on deep strategic planning, diplomacy, and tactical battles requiring analytical thinking."

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    "Core gameplay centers on strategic planning, tactical battles, and resource management requiring analytical thinking."

  • Thrill

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    "Battles and campaigns provide suspense and excitement through risk and challenge."

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    "Battles and campaigns offer suspense and challenge, with risk and reward dynamics."

  • Value

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    "Players perceive good value due to extensive content, mod support, and replayability, though some mention price concerns."

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    "Players perceive good value especially with included expansions and extensive mod support, though some consider price high."

  • Violence

    Game with the same Violence vibe

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    "Combat and conquest are central, involving battles, destruction, and domination."

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    "Combat and conquest are central, with emphasis on battles, destruction, and military dominance."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage threats and resources to maintain and expand their empires, avoiding defeat."

    Capsule for Age of Empires® III (2007) Age of Empires® III (2007)

    "Players must manage resources and avoid defeat to maintain and expand their empires."

Last update: 01/06/2026