SHOGUN: Total War™ - Collection similar games & best alternatives

SHOGUN: Total War™ - Collection

PC (Microsoft Windows) • 2015

Should you play it?

SHOGUN: Total War™ is the first, original title in a 15 year series of award-winning strategy games. This Collection Edition also includes the Mongol Invasion Expansion Pack.

What works
  • Nostalgic and classic gameplay
  • Challenging ai and strategic depth
  • Historical atmosphere and soundtrack
  • Low system requirements
  • Multiple campaigns including mongol invasion
Things to keep in mind
  • Dated graphics and clunky controls
  • Limited diplomacy and economic complexity
  • No multiplayer or cooperative modes
  • Some bugs and compatibility issues
  • Lack of modern quality of life features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Task Force Admiral - Vol.1: American Carrier Battles

  • Jagged Alliance 1: Gold Edition

  • Graviteam Tactics: Mius-Front

  • Easy Red

  • Graviteam Tactics: Tunisia 1943

  • Vietnam ‘65

  • Warfare Legacy Collection

  • Wars and Warriors: Joan of Arc

  • Total Conflict: Resistance

Hidden Gems

Less popular games with surprisingly high similarity

  • Task Force Admiral - Vol.1: American Carrier Battles

  • Jagged Alliance 1: Gold Edition

  • Wars and Warriors: Joan of Arc

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

SHOGUN: Total War™ - Collection: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Fantasy, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to create clans, officers, and choose strategies including diplomacy, development, and warfare"

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  • Competence

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    "The game offers strategic challenges in campaign management and tactical battles requiring skillful unit control and planning, though some AI weaknesses reduce challenge."

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    "Game offers challenging AI, tactical battles requiring skillful unit positioning and strategic planning."

  • Competition

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    "Focus is primarily on single-player campaigns and personal strategic progress rather than direct competition or ranked multiplayer."

    Capsule for Medieval: Total War™ - Collection Medieval: Total War™ - Collection

    "Focus is mostly on single-player campaigns and personal progression rather than competitive multiplayer or ranked modes."

  • Continuation

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    "Many users report habitual replaying, nostalgia-driven long sessions, and repeated playthroughs over years."

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    "Many users report long play sessions, nostalgia-driven repeated playthroughs, and high replay value."

  • Cooperation

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    "Game is primarily single player with limited multiplayer or cooperative features"

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    "Game is primarily single-player with limited or no cooperative multiplayer features."

  • Creativity

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    "Limited customization currently but players can influence strategy and unit control; mod support planned for future."

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    "Players can experiment with different clans, unit compositions, and strategies, but limited modding and customization options."

  • Domination

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    "Interactions with AI and other players are competitive but lack aggressive or dominating social behaviors."

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    "Interactions with AI opponents are competitive but lack social dominance or player-to-player power dynamics."

  • Escapism

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    "Players use the game to virtually experience Japan and escape reality."

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    "Players use the game to immerse in historical Japan and escape reality through strategic gameplay and atmosphere."

  • Expectation

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    "Players engage voluntarily out of interest and nostalgia, not due to obligation or external pressure."

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    "Players engage voluntarily out of interest and nostalgia, not due to obligation or external pressure."

  • Experimenting

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    "Players try different clans, strategies, and customizations to explore game mechanics"

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    "Players try different clans, strategies, and approaches to battles and campaigns, exploring game mechanics."

  • Exploration

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    "Players explore complex systems and alternative historical scenarios, though geographic exploration is limited to known maps."

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    "Campaign map exploration is limited but players discover different provinces and historical scenarios."

  • Expression

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    "Minimal character or environment customization; players mostly use standard units and visuals."

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    "Minimal character or environment customization; players use preset clans and units without cosmetic modifications."

  • Fantasy

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    "The game is grounded in historical and realistic settings spanning real-world eras and nations, emphasizing plausible scenarios."

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    "Game focuses on historical realism and plausible scenarios set in feudal Japan."

  • Fellowship

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    "Strongly single-player focused with minimal social or community interaction."

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    "Strongly single-player focused with minimal social or community interaction."

  • Growth

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    "Players develop skills over time, learning mechanics, roles, and strategies."

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    "Players develop skills in strategy and tactics, learning game mechanics and improving over time."

  • Health

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    "Typical sedentary gameplay with no physical activity or health-related features."

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    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

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    "Requires focused attention during battles and objectives; not designed for casual or background play."

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    "Requires focused attention during battles and campaign turns; not designed for casual or background play."

  • Intimacy

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    "Limited social interaction; no features for forming close relationships."

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  • Leadership

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    "Players lead armies and manage factions, making strategic decisions and guiding their forces to victory."

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    "Players lead armies, manage clans, and make strategic decisions guiding their faction to victory."

  • Progression

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    "Players accumulate armies, upgrades, and territory through campaigns and battles."

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  • Relaxation

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    "While some find the game fun and immersive, combat can be intense and challenging, producing tension rather than pure relaxation."

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  • Sensation

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    "Visual and auditory elements provide moderate sensory stimulation but graphics are dated."

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  • Status

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    "Achievements and recognition are limited; focus is on personal accomplishment rather than social status."

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  • Story

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  • Strategy

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    "Strong emphasis on strategic planning, resource management, and tactical combat."

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    "Strong emphasis on strategic planning, tactical battles, resource management, and problem solving."

  • Thrill

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    "Tense battles create moments of suspense."

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    "Battles and campaigns can be tense and suspenseful, with risk of defeat and need for careful planning."

  • Value

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    "Highly praised for good value, especially at discounted prices, with solid gameplay and replayability."

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  • Violence

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    "Combat and destruction are central gameplay elements, with large-scale battles and unit casualties."

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  • Survival

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    "Players must manage resources, defend territories, and avoid defeat, emphasizing survival and tactical defense."

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Last update: 01/06/2026