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SHOGUN: Total War™ - Collection

PC (Microsoft Windows) • 2015

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Quick resume

SHOGUN: Total War™ is the first, original title in a 15 year series of award-winning strategy games. This Collection Edition also includes the Mongol Invasion Expansion Pack.

Global score

89/100

Genres

Action, Strategy

Pros

  • Nostalgic and classic gameplay
  • Challenging ai and strategic depth
  • Historical atmosphere and soundtrack
  • Low system requirements
  • Multiple campaigns including mongol invasion

Cons

  • Dated graphics and clunky controls
  • Limited diplomacy and economic complexity
  • No multiplayer or cooperative modes
  • Some bugs and compatibility issues
  • Lack of modern quality of life features

Motivations

  • Autonomy
    4

    "Players can choose clans, strategies, and control armies in both campaign and battles with significant freedom."

  • Competence
    3

    "Game offers challenging AI, tactical battles requiring skillful unit positioning and strategic planning."

  • Competition
    -2

    "Focus is mostly on single-player campaigns and personal progression rather than competitive multiplayer or ranked modes."

  • Continuation
    4

    "Many users report long play sessions, nostalgia-driven repeated playthroughs, and high replay value."

  • Cooperation
    -3

    "Game is primarily single-player with limited or no cooperative multiplayer features."

  • Creativity
    2

    "Players can experiment with different clans, unit compositions, and strategies, but limited modding and customization options."

  • Domination
    -3

    "Interactions with AI opponents are competitive but lack social dominance or player-to-player power dynamics."

  • Escapism
    4

    "Players use the game to immerse in historical Japan and escape reality through strategic gameplay and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, not due to obligation or external pressure."

  • Experimenting
    3

    "Players try different clans, strategies, and approaches to battles and campaigns, exploring game mechanics."

  • Exploration
    2

    "Campaign map exploration is limited but players discover different provinces and historical scenarios."

  • Expression
    -2

    "Minimal character or environment customization; players use preset clans and units without cosmetic modifications."

  • Fantasy
    -3

    "Game focuses on historical realism and plausible scenarios set in feudal Japan."

  • Fellowship
    -4

    "Strongly single-player focused with minimal social or community interaction."

  • Growth
    3

    "Players develop skills in strategy and tactics, learning game mechanics and improving over time."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during battles and campaign turns; not designed for casual or background play."

  • Intimacy
    -4

    "Limited social interaction; no features for forming close relationships or emotional sharing."

  • Leadership
    4

    "Players lead armies, manage clans, and make strategic decisions guiding their faction to victory."

  • Progression
    4

    "Players accumulate territories, build armies, upgrade units, and advance through campaigns."

  • Relaxation
    1

    "Game can be engaging and immersive but also involves tension and challenge, especially in battles."

  • Sensation
    1

    "Audio and visual elements provide some stimulation but graphics are dated and sensory input is moderate."

  • Status
    -3

    "Achievements and recognition are limited; focus is on personal accomplishment rather than social status."

  • Story
    3

    "Includes historical campaigns and narrative elements that immerse players in Sengoku period Japan."

  • Strategy
    4

    "Strong emphasis on strategic planning, tactical battles, resource management, and problem solving."

  • Thrill
    2

    "Battles and campaigns can be tense and suspenseful, with risk of defeat and need for careful planning."

  • Value
    4

    "Highly praised for replay value, nostalgia, and gameplay depth relative to price."

  • Violence
    4

    "Combat and destruction are central gameplay elements, with large scale battles and unit casualties."

  • Survival
    3

    "Players must manage resources, defend territories, and avoid defeat to survive and expand."

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    Last update: 06/03/2026