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Prince of Persia®

Nintendo Entertainment System, PC (Microsoft Windows) • 2008

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Quick resume

The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey. Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure gaming...

Global score

79/100

Genres

Action, Adventure, Puzzle, Platform

Pros

  • Unique cel-shaded art style
  • Engaging story and character interactions
  • Fluid and satisfying platforming
  • Cooperative gameplay with ai companion
  • Relaxing and immersive atmosphere

Cons

  • Repetitive combat and boss fights
  • Tedious collectible gathering for progression
  • Lack of challenge due to no death mechanic
  • Limited enemy variety
  • Missing epilogue dlc on pc

Motivations

  • Autonomy
    4

    "Players have freedom to explore semi-open world and choose order of objectives, with some ability upgrades unlocking new areas"

  • Competence
    2

    "Platforming and combat are simplified but require some skill; combat is repetitive and easy, platforming is fluid and satisfying"

  • Competition
    -4

    "No competitive elements, focus on solo experience and personal progress without comparison to others"

  • Continuation
    1

    "Some players replay for story, atmosphere, and exploration but others find repetitive tasks and collectibles tedious"

  • Cooperation
    4

    "Strong cooperation with AI companion Elika who assists in combat and platforming, integral to gameplay"

  • Creativity
    3

    "Unique cel-shaded art style and character interactions; some customization via unlockable skins"

  • Domination
    -5

    "No evidence of exerting control or superiority over others; cooperative and equal interaction with companion"

  • Escapism
    5

    "Immersive fantasy world and story provide strong escape from reality, praised for atmosphere and relaxing gameplay"

  • Expectation
    -3

    "Players engage voluntarily for enjoyment and nostalgia; no indication of obligation or pressure"

  • Experimenting
    2

    "Players explore new mechanics like Elika's powers and open world traversal, though some repetitive elements exist"

  • Exploration
    4

    "Semi-open world with multiple hubs and collectible orbs encourages exploration and revisiting areas"

  • Expression
    2

    "Some character customization via unlockable skins; overall standardized presentation with unique art style"

  • Fantasy
    5

    "Strong fantasy setting with magic, gods, and mythical elements; story and world are fairy tale-like"

  • Fellowship
    3

    "Strong sense of companionship with Elika; community aspects limited but players share appreciation for characters"

  • Growth
    2

    "Players learn combos and traversal techniques; some skill development though overall easy difficulty"

  • Health
    -4

    "Primarily sedentary gameplay; no physical activity or health-related features"

  • Idle
    -3

    "Requires focused attention on platforming and combat; no background or casual play indicated"

  • Intimacy
    4

    "Close relationship development between Prince and Elika through dialogue and cooperative gameplay"

  • Leadership
    -4

    "No leadership roles; player cooperates with AI companion without directing others"

  • Progression
    3

    "Progression through collecting light seeds to unlock abilities and new areas; some character skin unlocks"

  • Relaxation
    4

    "Gameplay designed to be forgiving and relaxing with no death, smooth platforming, and calming atmosphere"

  • Sensation
    3

    "Visually striking cel-shaded graphics and atmospheric music provide sensory enjoyment"

  • Status
    -4

    "No social recognition or ranking systems; focus is on individual experience"

  • Story
    4

    "Engaging narrative with character development and emotional depth; story is a key motivation"

  • Strategy
    1

    "Some combat strategy in timing combos and reacting to enemy states; platforming mostly straightforward"

  • Thrill
    -2

    "Low challenge and no real risk due to inability to die; gameplay is calm and forgiving"

  • Value
    3

    "Good perceived value especially on sale; praised for visuals, story, and unique experience"

  • Violence
    -2

    "Combat present but limited and non-lethal due to revival mechanic; focus more on platforming and story"

  • Survival
    -4

    "No threat of death or failure; player is constantly saved by companion and enemies regenerate health"

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    Last update: 06/03/2026