Samorost 3 similar games & best alternatives

Samorost 3

PC (Microsoft Windows), Android, Mac, iOS • 2016

Should you play it?

Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula. Travel across space to nine unique worlds teeming with colorful challenges, creatures and surprises to discover, brought to life with beautiful artwork, sound and music.

What works
  • Unique and beautiful art style
  • Immersive and original soundtrack
  • Creative and varied puzzles
  • Relaxing and atmospheric experience
  • Non-linear exploration with collectibles
Things to keep in mind
  • Short gameplay length
  • Some puzzles can be vague or frustrating
  • Slow pacing may not suit all players
  • Lack of replay value beyond achievements
  • Price considered high by some

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Pilgrims

  • Samorost 2

  • Creaks

  • A Planet Full of Cats

  • A Tower Full of Cats

  • NAIAD

  • Samorost 1

  • My Brother Rabbit

  • Birth

Hidden Gems

Less popular games with surprisingly high similarity

  • A Planet Full of Cats

  • NAIAD

  • Find Matt's Cats

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Figment

  • Escapism

    Off-Peak

  • Fantasy

    Mr. Sleepy Man

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Samorost 3: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Intimacy, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore the world at their own pace and choose how to solve puzzles with minimal guidance."

    Capsule for Myst: Masterpiece Edition Myst: Masterpiece Edition

    "Players freely explore multiple planets and solve puzzles at their own pace with non-linear progression and optional achievements."

  • Competence

    Game with the same Competence vibe

    3

    "The game features a variety of puzzles ranging from easy to very challenging, requiring logical thinking and deduction, with a built-in hint system to assist players."

    Capsule for Sherlock Holmes: The Awakened (2008) Sherlock Holmes: The Awakened (2008)

    "Puzzles vary from easy to moderately challenging, requiring logical thinking and musical perception, with an in-game hint system to support players."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and puzzle solving without competitive or ranked elements."

    Capsule for Alwa's Legacy Alwa's Legacy

    "Focus is on personal exploration and puzzle solving without any competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long playtimes, 100% completion goals, and replaying levels for collectibles, indicating habitual engagement."

    Capsule for LEGO® Batman™: The Videogame LEGO® Batman™: The Videogame

    "Players often revisit locations post-completion to find collectibles and achievements, indicating habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Castle of Illusion Castle of Illusion

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative hand-drawn art style, surreal environments, imaginative puzzles, and musical integration."

    Capsule for Figment Figment

    "Highly creative world design, unique art style combining photo collage and hand-drawn elements, and musical puzzle mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; interactions are solitary and peaceful."

    Capsule for Ropuka's Idle Island Ropuka's Idle Island

    "No elements of dominance or power over others; interactions are peaceful and exploratory."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through surreal atmosphere, dreamlike exploration, and immersive music."

    Capsule for Off-Peak Off-Peak

    "Strong escapism through surreal, fantastical worlds, relaxing atmosphere, and immersive audiovisual experience."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily out of intrinsic interest and enjoyment of puzzles and aesthetics."

    Capsule for The Pedestrian The Pedestrian

    "Players engage voluntarily out of intrinsic interest and appreciation for art and puzzles."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages exploration and experimentation with puzzles and music creation."

    Capsule for FRACT OSC FRACT OSC

    "Encourages exploration and experimentation with interactive objects and musical puzzles."

  • Exploration

    Game with the same Exploration vibe

    4

    "Game features multiple planets and open areas with many secrets and side quests encouraging discovery."

    Capsule for Twinsen's Little Big Adventure 2 Classic Twinsen's Little Big Adventure 2 Classic

    "Exploration of multiple unique planets and environments with many interactive elements and secrets."

  • Expression

    Game with the same Expression vibe

    2

    "Limited character customization but players can 'express' themselves by interacting with environment and items in various ways."

    Capsule for Edna & Harvey: The Breakout Edna & Harvey: The Breakout

    "Limited character customization, but players express themselves through interaction with the environment and music."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with surreal settings, whimsical characters, and imaginative fiction."

    Capsule for Mr. Sleepy Man Mr. Sleepy Man

    "Strong fantasy elements with surreal, imaginative worlds and whimsical characters."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Primarily a solitary experience with minimal social interaction."

    Capsule for SILENT HILL 2 SILENT HILL 2

    "Primarily a solitary experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop musical ear and puzzle solving skills, though learning curve is gentle and limited."

    Capsule for Musaic Box Musaic Box

    "Players develop puzzle-solving skills and musical perception, though learning curve is gentle."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventure games."

    Capsule for Syberia: The World Before Syberia: The World Before

    "Sedentary gameplay typical of point-and-click adventure games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to explore and solve puzzles; not suitable for background play."

    Capsule for Bendy: Secrets of the Machine Bendy: Secrets of the Machine

    "Requires focused attention to solve puzzles and explore; not designed for background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction; any emotional connection is with the game content rather than other players."

    Capsule for Kittenrock Cats - A Hidden Object Game Kittenrock Cats - A Hidden Object Game

    "Minimal social or emotional connections; interactions are with game world rather than other players."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player narrative."

    Capsule for Amnesia: Rebirth Amnesia: Rebirth

    "No leadership or group management elements; single-player narrative."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story completion, unlocking side missions, achievements, and discovering new planets."

    Capsule for OPUS: The Day We Found Earth OPUS: The Day We Found Earth

    "Progression through unlocking new planets, solving puzzles, and collecting achievements."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Highly relaxing and meditative experience with calming music and gentle pacing."

    Capsule for Sable Sable

    "Calming, meditative experience with soothing music and gentle pacing."

  • Sensation

    Game with the same Sensation vibe

    4

    "Rich audiovisual stimulation with colorful visuals, music, and smooth animations."

    Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

    "Rich audiovisual stimulation with unique sound design and vibrant visuals."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics present."

    Capsule for IXION IXION

    "No social status or recognition mechanics present."

  • Story

    Game with the same Story vibe

    3

    "Story is told through environmental storytelling and pictograms, providing narrative immersion without dialogue."

    Capsule for Submerged Submerged

    "Light narrative delivered through visual storytelling and environmental cues without dialogue."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require some logical thinking and planning but are generally straightforward."

    Capsule for Samorost 2 Samorost 2

    "Puzzles require some logical thinking and planning but are generally straightforward."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; experience is relaxing rather than thrilling."

    Capsule for GNOG GNOG

    "Low suspense or risk; experience is relaxing rather than thrilling."

  • Value

    Game with the same Value vibe

    2

    "Generally considered worth the price for story and art quality, though some note short length."

    Capsule for Along the Edge Along the Edge

    "Generally considered worth the price for art and experience, though some mention short length."

  • Violence

    Game with the same Violence vibe

    -5

    "Non-violent gameplay focused on exploration and puzzle solving."

    Capsule for Freddi Fish and the Case of the Missing Kelp Seeds Freddi Fish and the Case of the Missing Kelp Seeds

    "Non-violent gameplay focused on exploration and puzzle solving."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe game environment."

    Capsule for Superliminal Superliminal

    "No survival or threat avoidance mechanics; stable and safe game environment."

Last update: 01/06/2026