GRIME similar games & best alternatives

GRIME

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S • 2021

Should you play it?

Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.

What works
  • Unique and immersive art style and atmosphere
  • Challenging and rewarding parry-based combat
  • Large interconnected world with secrets and exploration
  • Variety of weapons, builds, and traits for customization
  • Active developer support with free updates and ng+
Things to keep in mind
  • Some clunky and frustrating platforming sections
  • Early lack of fast travel and backtracking can be tedious
  • Minor bugs and occasional camera issues reported
  • Story is cryptic and sometimes hard to follow
  • Weapon balance issues with slower weapons less viable

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Momodora: Reverie Under The Moonlight

  • Unworthy

  • Pronty

  • ENDER LILIES: Quietus of the Knights

  • FOUNTAINS

  • Mandragora: Whispers of the Witch Tree

  • Dark Light

  • The End Is Nigh

  • Cookie Cutter: Overkill Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • FOUNTAINS

  • Void Sols

  • Chronicles of the Wolf

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Worldless

  • Exploration

    Killing Time: Resurrected

  • Growth

    Dead Cells

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

GRIME: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, skills, weapons, and tactical approaches in combat and exploration."

    Capsule for Showgunners Showgunners

    "Players have freedom to choose weapons, builds, and playstyles; exploration and combat require player decision and skill."

  • Competence

    Game with the same Competence vibe

    5

    "Combat is challenging and skill-based with timing, combos, and parrying requiring mastery; progression rewards skill improvement."

    Capsule for Worldless Worldless

    "Combat is challenging and skill-based with parrying, stamina management, and boss fights requiring mastery; players report rewarding learning curve."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal mastery and progression rather than direct competition or leaderboards."

    Capsule for Bleak Sword DX Bleak Sword DX

    "Focus is on personal mastery and progression rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long playtimes, multiple playthroughs, and high replayability with NG+ and NG++ content encouraging habitual engagement."

    Capsule for ARMORED CORE™ VI FIRES OF RUBICON™ ARMORED CORE™ VI FIRES OF RUBICON™

    "Players report long playtimes, NG+ mode with new challenges, and replayability; some frustration with platforming but overall high engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements mentioned."

    Capsule for Hollow Knight Hollow Knight

    "Single-player experience with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players can extensively customize weapons, armor, and skills, and experiment with various builds and combat styles."

    Capsule for Nioh: Complete Edition Nioh: Complete Edition

    "Players experiment with various weapons, builds, and traits; exploration uncovers secrets and upgrades; customization of armor appearance."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and self-directed."

    Capsule for Farm Manager 2018 Farm Manager 2018

    "No evidence of exerting control or superiority over others; gameplay is individual and self-directed."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy world with detailed lore and atmosphere provides strong escape from real life."

    Capsule for Drakensang Drakensang

    "Immersive, atmospheric world with unique art style and lore offers strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

    Capsule for State of Decay 2: Juggernaut Edition State of Decay 2: Juggernaut Edition

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encouraged to try different weapon combos, skills, and exploration routes."

    Capsule for Afterimage Afterimage

    "Encouraged to try different weapons, builds, and parry mechanics; exploration and discovery of new abilities."

  • Exploration

    Game with the same Exploration vibe

    5

    "Large seamless open world with many secrets, keys, and backtracking; exploration is a core gameplay element."

    Capsule for Killing Time: Resurrected Killing Time: Resurrected

    "Large interconnected world with many secrets, hidden rooms, and backtracking; exploration is a core part of gameplay."

  • Expression

    Game with the same Expression vibe

    3

    "Character and armor customization with color options and layered armor allow personal aesthetic expression."

    Capsule for Monster Hunter Stories 2: Wings of Ruin Monster Hunter Stories 2: Wings of Ruin

    "Armor sets can be cosmetically overlaid; some customization of appearance."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Surreal, otherworldly setting with imaginative creatures and environments."

    Capsule for Slice of Sea Slice of Sea

    "Surreal, body horror and cosmic fantasy setting with imaginative creatures and environments."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; focus is on solo play."

    Capsule for Ys Origin Ys Origin

    "No social or community features; solo play focus."

  • Growth

    Game with the same Growth vibe

    5

    "Players develop skills, learn enemy patterns, and improve through repeated play and progression."

    Capsule for Dead Cells Dead Cells

    "Players develop skills, learn enemy patterns, and improve character stats and abilities."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; sedentary play."

    Capsule for Atomfall Atomfall

    "No physical activity or health-related gameplay; sedentary play."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and timing; not suited for casual or background play."

    Capsule for Mitsurugi Kamui Hikae Mitsurugi Kamui Hikae

    "Requires focused attention and skillful timing; not casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing."

    Capsule for Dungeon Warfare 2 Dungeon Warfare 2

    "No evidence of close social relationships or emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; individual gameplay."

    Capsule for Rogue Legacy Rogue Legacy

    "No leadership or group management roles; individual gameplay."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling, acquiring skills, weapons, and upgrades."

    Capsule for Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition

    "Strong emphasis on leveling up, acquiring weapons, traits, and upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay is tense and challenging rather than relaxing or flow-inducing."

    Capsule for Zardy's Maze Zardy's Maze

    "Challenging and tense gameplay with moments of flow; not primarily relaxing."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through unique visuals, music, and atmospheric sound design."

    Capsule for Zelle Zelle

    "Strong sensory stimulation through unique visuals, sound design, and atmospheric music."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems mentioned."

    Capsule for Weird RPG Weird RPG

    "No social recognition or status systems mentioned."

  • Story

    Game with the same Story vibe

    3

    "Cryptic and atmospheric lore with narrative elements discovered through exploration and grimoire entries."

    Capsule for Unworthy Unworthy

    "Cryptic and atmospheric narrative with lore and worldbuilding; story is subtle but present."

  • Strategy

    Game with the same Strategy vibe

    5

    "Combat and exploration require careful planning, positioning, and tactical decision-making."

    Capsule for RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION

    "Combat and exploration require planning, timing, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    4

    "High stakes combat, suspenseful atmosphere, and challenging boss fights create tension and excitement."

    Capsule for Hellpoint: The Thespian Feast Hellpoint: The Thespian Feast

    "High stakes combat with risk-reward mechanics and tense boss fights provide thrill."

  • Value

    Game with the same Value vibe

    4

    "Players report good content volume and replayability for the price."

    Capsule for Spark the Electric Jester Spark the Electric Jester

    "Players report good content volume, replayability, and free updates; positive value for price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating grotesque enemies with visceral, brutal animations."

    Capsule for Brutal Orchestra Brutal Orchestra

    "Combat involves defeating grotesque enemies with attacks, parries, and absorbing them."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, resources, and avoid death in challenging encounters."

    Capsule for NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]

    "Players must avoid death and manage health and stamina resources to survive challenging encounters."

Last update: 01/06/2026