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Little Man Has a Day

PC (Microsoft Windows) • 2023

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Quick resume

A personal, short and silly handwritten game about a little man feeling a little 'eh'.

Global score

97/100

Genres

Casual, Free To Play, Indie

Pros

  • Charming and relatable story
  • Relaxing and calming atmosphere
  • Unique hand-drawn art style
  • Short and accessible gameplay
  • Free to play

Cons

  • Very short playtime
  • Some minor bugs and glitches
  • Limited replay value
  • Simple and minimal gameplay
  • Lack of character customization or deeper mechanics

Motivations

  • Autonomy
    3

    "Players can explore a small world at their own pace and choose interactions, though gameplay is simple and linear."

  • Competence
    -2

    "Gameplay is minimal with simple walking and talking; some minor puzzles but mostly predictable tasks."

  • Competition
    -5

    "No competitive elements; focus is on personal experience and reflection."

  • Continuation
    -3

    "Short playtime (~15-20 minutes) with limited replay value; some players replay for achievements but generally low habitual play."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Some light exploration and interaction with environment and characters, but mostly predefined narrative and structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; game is gentle and empathetic."

  • Escapism
    4

    "Players use the game as a relaxing, comforting experience to momentarily escape real-life stress and reflect on emotions."

  • Expectation
    -4

    "Players engage voluntarily for personal interest and emotional connection, not out of obligation."

  • Experimenting
    -1

    "Limited experimentation possible; mostly following a simple routine with some minor puzzle elements."

  • Exploration
    2

    "Small world to explore with some hidden items and characters to find, encouraging light discovery."

  • Expression
    -3

    "No character customization or player-driven expression; art style is fixed and presentation standardized."

  • Fantasy
    -3

    "Grounded in realistic, relatable emotional experience rather than imaginative fiction."

  • Fellowship
    -4

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth
    1

    "Some personal reflection and emotional insight encouraged, but limited skill or knowledge development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    3

    "Short sessions suitable for casual play and filling small time gaps."

  • Intimacy
    1

    "Emotional connection to the story and characters, but no deep social relationships formed."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    1

    "Minor progression through journal entries and achievements, but no significant item or power accumulation."

  • Relaxation
    5

    "Highly relaxing and calming experience with soothing visuals and music."

  • Sensation
    2

    "Pleasant art style and sound design provide gentle sensory enjoyment."

  • Status
    -5

    "No social status or recognition mechanics; focus is on personal experience."

  • Story
    4

    "Narrative-driven with journal entries and character interactions conveying a touching, relatable story."

  • Strategy
    -4

    "Minimal strategic or problem-solving elements; gameplay is straightforward."

  • Thrill
    -4

    "No suspense or risk; calm and predictable experience."

  • Value
    5

    "Free to play with positive emotional impact; good value for short playtime."

  • Violence
    -5

    "No violence or destructive gameplay; peaceful and gentle."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe environment."

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    Last update: 06/03/2026