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LIVE A LIVE

PC (Microsoft Windows), Super Famicom • 2023

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Quick resume

The legend is alive! LIVE A LIVE, originally only released for the Super Famicom in Japan, is being revived on Steam! Experience this legendary RPG, brought alive in the same HD-2D visual style as OCTOPATH TRAVELER.

Global score

86/100

Genres

Adventure, Role-playing (RPG)

Pros

  • Unique multi-chapter storytelling with varied gameplay
  • Beautiful hd-2d graphics and excellent soundtrack
  • Accessible combat with tactical depth
  • Strong narrative and emotional impact
  • Quality-of-life improvements over original

Cons

  • Final chapters can be grindy and tedious
  • Some chapters shorter or less engaging
  • Occasional obscure or cryptic gameplay elements
  • Limited character development due to short chapters
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players can freely choose the order of playing 7 distinct chapters with unique gameplay and story, and can save and exit anytime."

  • Competence
    3

    "Combat system involves tactical grid movement and ability management, offering skill-based challenges especially in later chapters."

  • Competition
    -4

    "Focus is on individual story experiences without ranked or player-vs-player competition."

  • Continuation
    3

    "Players engage in multiple chapters and replay content for achievements and alternate endings, showing attachment and habitual play."

  • Cooperation
    -5

    "Gameplay is single-player focused with no multiplayer or cooperative elements."

  • Creativity
    4

    "Each chapter features unique mechanics, storytelling styles, and thematic settings, encouraging experimentation and novelty."

  • Domination
    -5

    "Interactions are narrative-driven and balanced; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game to immerse in diverse fictional worlds and stories, escaping real-life through varied narratives."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, with no obligation or external pressure reported."

  • Experimenting
    4

    "The game encourages trying different chapters with distinct gameplay and story approaches, fostering exploration of mechanics."

  • Exploration
    3

    "Players explore different time periods and environments, uncovering secrets and multiple endings."

  • Expression
    2

    "Some character customization and unique character designs per chapter allow limited self-expression."

  • Fantasy
    4

    "Game features imaginative fiction across multiple genres and time periods, including prehistoric, sci-fi, and fantasy elements."

  • Fellowship
    -5

    "The game is designed for solo play with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop skills and strategies through varied combat mechanics and story progression."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused attention during combat and story, not suited for background or idle play."

  • Intimacy
    -4

    "Social connections are minimal; focus is on individual narrative experiences without forming close relationships."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and story-driven."

  • Progression
    3

    "Players accumulate abilities, items, and unlock endings, showing clear progression through chapters."

  • Relaxation
    2

    "Generally balanced pacing with some tension in combat; overall a pleasant experience but with occasional challenge spikes."

  • Sensation
    3

    "Visuals and music provide strong sensory stimulation and emotional engagement."

  • Status
    -5

    "No social status or recognition systems; achievements are personal and not socially evaluated."

  • Story
    5

    "Narrative immersion is a core element with multiple unique stories, emotional peaks, and a connecting overarching plot."

  • Strategy
    4

    "Combat requires tactical positioning, planning moves, and managing turn order on a grid system."

  • Thrill
    2

    "Some suspense and tension in combat and story moments, though generally controlled and balanced."

  • Value
    3

    "Players perceive good value through unique content, replayability, and quality remastering."

  • Violence
    1

    "Combat involves fighting enemies but is tactical and not focused on gratuitous violence."

  • Survival
    2

    "Some chapters involve survival elements and overcoming threats, though not a dominant theme."

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    Last update: 06/03/2026