MAKOTO WAKAIDO’s Case Files TRILOGY DELUXE similar games & best alternatives

MAKOTO WAKAIDO’s Case Files TRILOGY DELUXE

PC (Microsoft Windows), Mac, Nintendo Switch • 2023

Should you play it?

A game based on a simple concept: a mystery puzzle you can complete in an hour. Can you solve the cases narrated in this beautiful pixel-art adventure?

What works
  • Engaging detective stories with plot twists
  • Minimalist pixel art with atmospheric music
  • Short, accessible cases suitable for casual play
  • User-friendly design with hint system
  • Good narrative pacing and story immersion
Things to keep in mind
  • Tedious and repetitive gameplay mechanics
  • Clunky ui for presenting clues and dialogue
  • Lack of challenge and player agency
  • Limited exploration and interaction depth
  • Some players find it overpriced for content

What to play next

Top picks

Games that feel the closest overall

  • Detective Butler: Maiden Voyage Murder

  • The 39 Steps

  • CLANNAD Side Stories

  • Death Come True

  • Dagon: by H. P. Lovecraft

  • Coconut Simulator

  • Titan Station

  • Lost girl`s [diary]

  • Jiangshi x Daoshi

Hidden Gems

Less popular games with surprisingly high similarity

  • CLANNAD Side Stories

  • Death Come True

  • Coconut Simulator

If you liked…

Recommendations by what you enjoyed most

  • Story

    Lucy Dreaming

  • Escapism

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  • Idle

    Mixtape

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MAKOTO WAKAIDO’s Case Files TRILOGY DELUXE: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Autonomy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Gameplay is mostly linear and guided with limited player choice; players follow a set narrative and investigation path."

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    "Gameplay is linear and guided with limited player agency; players follow preset investigation routines and choices."

  • Competence

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    "The game involves very simple, predictable tasks with minimal skill or challenge."

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    "Minimal challenge or skill required; trial-and-error and hint systems reduce difficulty and puzzle complexity."

  • Competition

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    -5

    "No competitive elements or comparison with others; purely single-player narrative experience."

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    "No competitive elements or comparison with others; purely single-player narrative experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players are motivated to continue to see story progression and emotional payoff, though gameplay can feel repetitive and some abandon after completion."

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    "Some players expressed desire to continue for story progression and curiosity about next cases, though gameplay can feel tedious."

  • Cooperation

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    "Entirely single-player with no cooperative or multiplayer features."

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  • Creativity

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    "Gameplay follows predefined minigames and scripted dialogue; no player creation or modification features."

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    "Players use predefined clues and dialogue options with no creation or modification; gameplay is structured and repetitive."

  • Domination

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    -5

    "No elements of exerting control or superiority over others; no social dominance."

    Capsule for Townscaper Townscaper

    "No elements of exerting control or superiority over others; no social dominance aspects."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players engage in immersive detective story to escape real life, though some find frustration in game mechanics."

    Capsule for Remove: 범죄는 흔적을 남긴다 Remove: 범죄는 흔적을 남긴다

    "Players engage to immerse in detective stories and escape via narrative, though some found it less engaging due to simplicity."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in mystery and story, not obligation"

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    "Players engage voluntarily for personal interest in mystery stories without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -4

    "Gameplay involves established routines of searching; limited novelty or experimentation."

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    "Gameplay involves following established routines and linear investigation paths; little room for experimentation."

  • Exploration

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    "Some exploration of different locations and character storylines, but environments are small and familiar."

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    "Some exploration of locations and talking to characters, but environments are limited and mostly familiar."

  • Expression

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    "No character customization or self-expression features; presentation is fixed and minimalistic."

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    "No character customization or self-expression; presentation is fixed and minimalistic."

  • Fantasy

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    "Narrative is grounded in a dramatic, somewhat realistic setting with fictionalized elements of crime and ambition."

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    "Narrative involves fictional detective stories with some plot twists, but grounded in realistic crime scenarios."

  • Fellowship

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    "No community or social interaction features; purely individual play."

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    "No community or social interaction features; purely individual play."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning through story and narrative, but minimal skill development."

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    "Some learning through story comprehension and deduction, but minimal skill development or challenge."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels; no physical activity involved."

    Capsule for the 9th day:第九日 the 9th day:第九日

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Gameplay allows for relaxed pacing and moments of low engagement."

    Capsule for Mixtape Mixtape

    "Gameplay allows casual, low-intensity engagement; some players use it as a light pastime."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are superficial and scripted."

    Capsule for 川建国同志想要连任/Comrade Trump's Re-election 川建国同志想要连任/Comrade Trump's Re-election

    "No social or emotional relationship building; interactions are scripted and superficial."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player follows a linear narrative without directing others."

    Capsule for CAT & ONION CAT & ONION

    "No leadership or management roles; player follows linear narrative without directing others."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through unlocking new cases, deductions, and story outcomes, but no item collection or upgrades."

    Capsule for Sherlock Holmes: Crimes and Punishments Sherlock Holmes: Crimes and Punishments

    "Progression through unlocking new cases and story chapters, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing and fun with moments of tension; suitable for casual play and stress relief."

    Capsule for Roundguard Roundguard

    "Generally relaxing and low-pressure experience, suitable for casual play and story enjoyment."

  • Sensation

    Game with the same Sensation vibe

    2

    "Simple pixel art and music provide sensory enjoyment but not intense stimulation."

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    "Minimal sensory stimulation; pixel art and music provide some atmospheric enjoyment but not intense sensory input."

  • Status

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    "No social recognition or status systems present."

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    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with engaging plot, characters, and twists driving player immersion."

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    "Strong emphasis on narrative immersion with multiple detective cases and plot twists driving player engagement."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Limited strategic or problem-solving demands; gameplay focuses on story choices rather than planning."

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    "Limited strategic or problem-solving depth; gameplay mostly involves selecting clues and following story prompts."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in story twists, but overall low risk and tension gameplay."

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    "Some suspense from story twists, but overall low tension and predictable gameplay."

  • Value

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    0

    "Mixed opinions on value; some find it worth the price for humor and story, others find it overpriced for gameplay."

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    "Mixed opinions on value; some find it worth the price for story content, others feel it is overpriced for gameplay."

  • Violence

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    "Contains some violent themes and scenes, but not focused on combat gameplay."

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    "Contains crime and murder themes with blood visuals, but no active combat or destruction gameplay."

  • Survival

    Game with the same Survival vibe

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    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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Last update: 11/07/2026