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Neighbours back From Hell

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, PlayStation 4, Android • 2020

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Quick resume

There goes the neighborhood! Play the star of a cheeky TV Show who taking revenge on his horrible neighbor by constantly pranking him at home and around the world in the most creative and ludicrous ways.

Global score

95/100

Genres

Adventure, Casual, Strategy, Point-and-click, Puzzle

Pros

  • Nostalgic and humorous gameplay
  • Smooth remaster with hd graphics
  • Simple, accessible puzzle and stealth mechanics
  • Includes both original games in one
  • Free for owners of original games

Cons

  • Reduced challenge compared to originals
  • Some bugs and minor glitches reported
  • Missing some original levels initially
  • Limited story and depth
  • Repetitive audio and gameplay loops

Motivations

  • Autonomy
    4

    "Players control Woody directly to explore environments, choose pranks, and decide timing and order of actions freely."

  • Competence
    3

    "Game involves puzzle-solving and stealth challenges requiring skillful timing and strategy, though remaster is easier than originals."

  • Competition
    -4

    "Focus is on personal progress and puzzle completion without player-vs-player or leaderboard competition."

  • Continuation
    2

    "Players often replay levels to improve scores or complete all pranks, but game length is short and sessions are casual."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players creatively combine pranks and explore environments to find items and set traps in various ways."

  • Domination
    -5

    "No social dominance or power over other players; interactions are with AI neighbor only."

  • Escapism
    4

    "Players use humor and mischief to escape real-life stress through lighthearted gameplay."

  • Expectation
    -4

    "Engagement is voluntary and driven by nostalgia and personal enjoyment rather than obligation."

  • Experimenting
    3

    "Players experiment with different prank sequences and timing to optimize results and discover all traps."

  • Exploration
    3

    "Game encourages exploration of multiple floors and rooms to find items and opportunities for pranks."

  • Expression
    -3

    "Limited character customization or self-expression; focus is on gameplay rather than avatar personalization."

  • Fantasy
    4

    "Cartoonish, exaggerated scenarios and humor create an imaginative, fictional experience."

  • Fellowship
    -5

    "No social or community features; strictly single-player."

  • Growth
    2

    "Players develop puzzle-solving skills and learn neighbor patterns, though remaster is less challenging."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and timing; not designed for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to AI neighbor."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Players progress through levels and unlock achievements, but no complex item or upgrade systems."

  • Relaxation
    3

    "Lighthearted humor and casual gameplay provide relaxation and stress relief."

  • Sensation
    2

    "Cartoon visuals and humorous sound effects provide moderate sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    1

    "Minimal story mostly serves as context for pranks; narrative is light and secondary."

  • Strategy
    3

    "Requires planning prank sequences and timing to maximize effectiveness and avoid detection."

  • Thrill
    2

    "Some tension from stealth and timing, but overall light and comedic rather than suspenseful."

  • Value
    3

    "Good value for nostalgia and casual fun, especially as remaster is free for original owners."

  • Violence
    -3

    "Pranks are mischievous but non-lethal and cartoonish, focusing on humor rather than destruction."

  • Survival
    1

    "Avoiding detection is a core mechanic, but consequences are light with multiple lives and no harsh penalties."

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    Last update: 06/03/2026