NUTS similar games & best alternatives

NUTS

PC (Microsoft Windows), Nintendo Switch, Mac, iOS • 2021

Should you play it?

NUTS is a single-player walking simulator surveillance mystery. Record the squirrels, report your findings, and piece together what’s really going on in Melmoth Forest.

What works
  • Unique and relaxing gameplay mechanic
  • Stylized and beautiful art style
  • Engaging ambient sound design
  • Peaceful and immersive atmosphere
  • Interesting narrative and mystery elements
Things to keep in mind
  • Short playtime and limited replayability
  • Some repetitive gameplay loops
  • Ambiguous and underdeveloped story ending
  • Minor performance issues reported
  • Lack of customization and social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Botany Manor

  • PERFECT ANGLE: The puzzle game based on optical illusions

  • Etherborn

  • COCOON

  • The Station

  • Q.U.B.E. 2

  • Agent A: A puzzle in disguise

  • Journey of a Roach

  • Firmament

Hidden Gems

Less popular games with surprisingly high similarity

  • PERFECT ANGLE: The puzzle game based on optical illusions

  • Etherborn

  • Go Home Annie: An SCP Game

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Settlemoon

  • Relaxation

    Strange Horticulture

  • Autonomy

    Squirrel Stapler

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

NUTS: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Value, Expression, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore the forest, choose when and how to hunt squirrels, and decide how to progress in the game."

    Capsule for Squirrel Stapler Squirrel Stapler

    "Players can freely place cameras and decide how to track squirrels, allowing personal strategies within a guided mission structure."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based shooting, tracking, and herd management with feedback on shot placement and animal behavior."

    Capsule for Way of the Hunter 2 Way of the Hunter 2

    "Gameplay involves puzzle-solving and observation skills to track squirrels, requiring attention and adjustment of camera placement."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and puzzle solving without any player-vs-player or leaderboard elements."

    Capsule for realMyst: Masterpiece Edition realMyst: Masterpiece Edition

    "Focus is on personal exploration and puzzle solving without any player-vs-player or leaderboard elements."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players enjoyed the relaxing gameplay and atmosphere enough to replay or spend extended time, but overall short length limits habitual play."

    Capsule for The Gunk The Gunk

    "Players enjoy the relaxing gameplay loop and atmosphere, but the short length and some repetitive elements limit long-term habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual tasks with no multiplayer or cooperative gameplay."

    Capsule for Strange Horticulture Strange Horticulture

    "Single-player experience focused on individual tasks with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players creatively place cameras and traps and use animals as bait, but limited customization options."

    Capsule for Rake Rake

    "Players creatively position cameras and experiment with tracking squirrels, though within a fixed environment and objectives."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; interactions are solitary and non-confrontational."

    Capsule for Dollmare Dollmare

    "No elements of exerting control over others; interactions are solitary and cooperative."

  • Escapism

    Game with the same Escapism vibe

    4

    "The game provides a relaxing, immersive world that allows players to escape real-life stress and enjoy a cozy atmosphere."

    Capsule for Settlemoon Settlemoon

    "The game offers a peaceful, immersive forest environment and a calming atmosphere that provides a break from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and curiosity rather than obligation or external pressure."

    Capsule for The Room Syndrome The Room Syndrome

    "Players engage voluntarily out of interest and curiosity rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different camera functions and approaches to puzzles, exploring the game’s mechanics and photo possibilities."

    Capsule for TOEM: A Photo Adventure TOEM: A Photo Adventure

    "Players try different camera placements and strategies to solve puzzles and track squirrels."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a forested park and lookout tower, discovering clues, interacting with objects, and uncovering story details."

    Capsule for Fears to Fathom - Ironbark Lookout Fears to Fathom - Ironbark Lookout

    "Players explore small forest environments to find optimal camera spots and discover story elements."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or personalization; players mostly interact with predefined environments and characters."

    Capsule for Hidden Object 6-in-1 bundle Hidden Object 6-in-1 bundle

    "Limited customization or personalization; players interact mostly through fixed mechanics and environments."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "The game features imaginative and surreal elements, such as burning unusual objects and a strange story world."

    Capsule for Little Inferno Little Inferno

    "The game features a surreal, stylized forest and mysterious story elements with some folklore-like qualities."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; the experience is solitary."

    Capsule for The Unfinished Swan The Unfinished Swan

    "No social or community features; the experience is solitary."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop observational and puzzle-solving skills during gameplay."

    Capsule for 100 hidden eternals 100 hidden eternals

    "Players develop observational and puzzle-solving skills as they progress through levels."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Detroit: Become Human Detroit: Become Human

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to manage filming and audience demands; not suited for passive or background play."

    Capsule for The Crush House The Crush House

    "Requires focused attention during camera placement and footage review; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction limited to NPCs; no close relationships or emotional sharing."

    Capsule for Terminus: Zombie Survivors Terminus: Zombie Survivors

    "Minimal social interaction limited to phone calls with a single NPC; no close relationships formed."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player acts independently."

    Capsule for Dinocop Dinocop

    "No leadership or management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story advancement and unlocking new areas via keys and puzzles."

    Capsule for The Moon Sliver The Moon Sliver

    "Progression through levels and objectives with incremental unlocking of new areas and story elements."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm, slow-paced gameplay with soothing music and atmospheric design promotes relaxation and flow."

    Capsule for Strange Horticulture Strange Horticulture

    "Calm, atmospheric gameplay with soothing visuals and sound design promotes relaxation and flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Stylized visuals, atmospheric lighting, and ambient sound provide sensory enjoyment."

    Capsule for AETHUS AETHUS

    "Stylized visuals and ambient audio create a unique sensory experience that is engaging and pleasant."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and private."

    Capsule for Logic Bombs Logic Bombs

    "No social recognition or status systems; achievements are personal and private."

  • Story

    Game with the same Story vibe

    2

    "Narrative is subtle, abstract, and open to interpretation, delivered through environmental storytelling and minimal dialogue."

    Capsule for Small Radios Big Televisions Small Radios Big Televisions

    "Narrative unfolds through phone calls and environmental storytelling but is ambiguous and open-ended."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players use reasoning and planning to solve puzzles and progress the investigation."

    Capsule for Alex Hill: Whispers at White Oak Inn Alex Hill: Whispers at White Oak Inn

    "Players must plan camera placements and analyze footage to solve puzzles effectively."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Gameplay is predictable and low-risk; tension comes from pressure rather than suspense or thrill."

    Capsule for Chinese Parents Chinese Parents

    "Tension is mild and atmospheric rather than suspenseful or high-risk; gameplay is controlled and predictable."

  • Value

    Game with the same Value vibe

    -2

    "Some players feel the price is high for the short length and limited replayability; better value on sale."

    Capsule for Sparklite Sparklite

    "Short playtime and limited replayability make the price feel high for some players; better value on sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay focuses on avoidance and survival."

    Capsule for Velocibox Velocibox

    "No combat or destructive elements; gameplay centers on observation and conservation."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threats; environment is stable and safe."

    Capsule for Tacoma Tacoma

    "No threat or danger to avoid; environment is stable and safe."

Last update: 01/06/2026