Wizardry: Labyrinth of Lost Souls similar games & best alternatives
Wizardry: Labyrinth of Lost Souls
2020
Related articles
Quick resume
The magic torches are lit, the monsters are ravenous, and the kingdom is waiting for a new hero. Experience the legendary Wizardry series’ modern rebirth as you traverse perilous dungeons and take on hordes of fantastic enemies. Are you up to the challenge?
Global score
70/100
Genres
Role-playing (RPG)
Similar games
Pros
- Faithful to classic wizardry gameplay
- Challenging and rewarding dungeon crawling
- Deep character customization and class system
- Nostalgic art style with anime influence
- Save-anywhere feature improves accessibility
Cons
- Steep learning curve and punishing difficulty
- Minimal story and narrative depth
- Clunky controls and interface issues
- Grindy and repetitive gameplay
- Lack of multiplayer or social features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Relaxation, Story, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have significant control over character creation, class changes, party composition, and strategic decisions in dungeon exploration and combat."
-
Competence4
"The game is challenging and punishing, requiring skillful management of resources, tactical combat, and overcoming unpredictable threats."
-
Competition-3
"Focus is on personal progress and survival rather than competing against other players; no evidence of PvP or leaderboards."
-
Continuation3
"Players report addictive grinding and long play sessions, with desire to continue despite difficulty and repetition."
-
Cooperation-5
"Single-player experience focused on individual party management; no multiplayer or cooperative gameplay."
-
Creativity3
"Customization through character creation, class changes, and party building allows creative approaches, though within predefined systems."
-
Domination-5
"No social dominance or power over others; interactions are limited to single-player party management."
-
Escapism4
"Players use the game as a challenging escape into a nostalgic, immersive dungeon crawling experience."
-
Expectation-4
"Engagement is driven by intrinsic interest and nostalgia rather than obligation or external pressure."
-
Experimenting3
"Players experiment with class changes, strategies, and party builds to find effective combinations."
-
Exploration4
"Exploration of dungeons, mapping, and discovery of secrets and loot are core gameplay elements."
-
Expression2
"Character portraits and party customization allow some self-expression, though limited by fixed art assets."
-
Fantasy4
"Strong fantasy setting with magic, mythical creatures, and roleplaying elements consistent with classic Wizardry."
-
Fellowship-5
"No social or community features; gameplay is solitary."
-
Growth4
"Players engage in leveling, skill acquisition, and strategic development of characters."
-
Health-5
"Sedentary gameplay with no physical activity or health-related features."
-
Idle-3
"Requires focused attention and strategic planning; not designed for passive or background play."
-
Intimacy-5
"No evidence of close social relationships or emotional sharing within the game."
-
Leadership2
"Players lead and manage their party, making decisions and guiding actions, though within a single-player context."
-
Progression5
"Strong emphasis on leveling up, acquiring items, class changes, and character development."
-
Relaxation-2
"Game is challenging and sometimes frustrating, with tension from difficulty and punishing mechanics."
-
Sensation2
"Enjoyable art and sound design provide sensory stimulation, though not highly intense or flashy."
-
Status-5
"No social recognition or status systems present."
-
Story0
"Minimal narrative and story elements; focus is on gameplay and dungeon crawling rather than plot."
-
Strategy4
"Requires planning, resource management, tactical combat, and problem solving."
-
Thrill4
"High tension and suspense from unpredictable dangers, permadeath risks, and challenging encounters."
-
Value3
"Players find good value in the game's depth, challenge, and nostalgic appeal for the price."
-
Violence4
"Combat and defeating monsters are central gameplay elements, involving destruction and violence."
-
Survival5
"Strong survival elements with resource management, avoiding death, and overcoming threats."
Last update: 29/04/2026